
The Vibrabomb would be a land mine that could be equipped and deployed on Mechs that weigh under 40 tons. In BattleTech lore, these mines could be deployed and set to detonate when a Mech of a specific tonnage range entered the proximity of the mine. In MWO this ability to adjust the tonnage that triggers the mine would be a problem and needlessly complicated. Therefore, for the purpose of MWO, they would be deployed by a Mech under 40 tons or less and detonate when a Mech weighing in excess of 40 tons enters the detonation proximity of the mine and the blast area would be the same size as an artillery strike and use the same special effects.
The benefits of adding this consumable to the game are:
Gives Light/light Medium Mechs an important additional battlefield role.
Gives a team an area of denial mechanic that does not currently exist in the game.
Provides strategic opportunities such as:
- means to defend base or strategic point
-tool to control enemy movement
-additional damage source
Restricting the deployment of the vibrabombs to Mechs under 40 tons provides several benefits in MWO.
First, it provides Lights and light/Mediums, which are seldom used, a role that only they can perform. That means that teams will want more Mechs that can perform this function. As long as players are properly rewarded in terms of damage dealt and compensated with C-Bills and Exp for the deploying of mines then it will be a popular addition for the Pilots of these Mechs.
A second benefit to the general gameplay is that it adds the opportunity for strategies that involve mining certain areas on the maps. For example, a team could mine a choke point to cause the enemy to approach from a direction that could be better defended. Or they could chose to mine an area around their base to help defend it. They could also mine the area behind their advance when NASCARing to surprise the enemy units that are closing on their rearmost units.
Finally, it would add another possible source of income for PGI as a consumable that could be sold for MC as well as C-Bills much like the current Air Strike and Artillery Strike.
Additional suggestion for Vibrabomb effects:
-Damage could be focused on primarily on legs with possible splash damage to adjacent components similar to a Clan erPPC strike.
-In addition to damage dealt the Vibrabomb could also provide a short duration UAV effect so that any Mech in the blast radius would be shown on radar for a few seconds.
-Deployed Vibrabombs could be visible on friendly Mech radar to help avoid damage to teammates.
-Make mines destructible and visible as a small silver disc on the ground so that Mechs can destroy them and clear the area of mines. They should not be too obvious but at the same time you should be able to see them if you are looking for them.
Edited by Rampage, 01 February 2017 - 03:24 AM.