Random Idea
#1
Posted 10 November 2016 - 12:33 PM
just add the current lineup to the existing Vehicle base then tune, till you give up.
Merge the accounts using a universal coin??
One has to earn credits playing both games to transfer things back and forth
...random idea...
#2
Posted 10 November 2016 - 12:34 PM
#3
Posted 10 November 2016 - 12:42 PM
I would play that over what is currently offered in CW, that's for sure.
#4
Posted 10 November 2016 - 01:27 PM
#5
Posted 10 November 2016 - 01:35 PM
CheifGodzilla, on 10 November 2016 - 01:27 PM, said:
What does this add, though? What would be unique to this arrangement? What could you do in 'Planetside: Mechwarrior Edition' that you can't do in Mechwarrior: Online? What could you do in Mechwarrior: Online that would make it still viable when it has a brother that is 'fun?'
#6
Posted 10 November 2016 - 01:36 PM
Tot stalking you though.
#7
Posted 10 November 2016 - 01:41 PM
Novakaine, on 10 November 2016 - 01:36 PM, said:
And after all that laser surgery... should have stuck with glasses I guess.
Quote
I don't know how I feel about that.
As for the questions I'm asking, I'm asking them sincerely. What would this add? People who have 'random' ideas should be willing to explain and defend them, or at least be willing to discuss it a bit.
#8
Posted 10 November 2016 - 01:50 PM
A open world with planets galore. The maps from Planet side with the universal map of mechwarriror.
Flying ships from planetside and troops.
Gaint mecha bots from MWO.
Maybe even new systems and new fuel to the Clan vs. InnerSphere fight
#9
Posted 10 November 2016 - 05:14 PM
Edited by El Bandito, 10 November 2016 - 05:16 PM.
#10
Posted 11 November 2016 - 03:24 AM
CheifGodzilla, on 10 November 2016 - 12:33 PM, said:
just add the current lineup to the existing Vehicle base then tune, till you give up.
Merge the accounts using a universal coin??
One has to earn credits playing both games to transfer things back and forth
...random idea...
Far better to add mechs into Star Citizen.. imagine that? SC already has big-haul transport ships.. why not ferry mechs around? Then drop them, get into the cockpit and stomp around!
Ah.. I guess a boy can dream of a descent game..
#11
Posted 11 November 2016 - 06:43 AM
Vellron2005, on 11 November 2016 - 03:24 AM, said:
Far better to add mechs into Star Citizen.. imagine that? SC already has big-haul transport ships.. why not ferry mechs around? Then drop them, get into the cockpit and stomp around!
Ah.. I guess a boy can dream of a descent game..
Why does everyone want to turn Star Citizen into the theorycrafted idea of what Duke Nukem Forever was going to be?
#12
Posted 11 November 2016 - 07:30 AM
PlanetSide: Quick, fun, engaging fighting, everyone actually has a specialisation and a role. Sometimes you defend, sometimes attack, sometimes disrupt or just have fun, on a large scale with everybody else on the same map. Building and bases are important to spawn your specialised vehicle, you have a reason to fight and you want to win. Simulate war and chaos and vehicular economy.
DCS: Hardcore Simulation, click the button in the cockpit, dynamic map/server with 2 side, attend a youtube seminar with the mathematical equation needed to maximise your manoeuvre. Drive for 2 hours with your buddies in formation on patrol where possibly nothing happens because thats what you wanted to do, chose the spawn for a quick fight, no real meaning to any of this except immersion and simulation.
Elite Dangerous. Let me pilot your dropship to the next planet for our faction mission and then ill provide some cover if i can. Or ill try and flee till i have to pick your up, die and pay the insurance of your mech. Mostly coop versus ai, pvp need special rules. Simulate a living, evolving world with warring faction and allies and mercenaries and blackmarket and events and whatnot.
ok im depressed enough.
Bombast, on 10 November 2016 - 01:35 PM, said:
I think i kinda answers your question above. I would rather PGI TAKE from those games and make their own, as good and as developed as those game are right now. There is no way these games above make more cash than MWO and yet look where they are. Not a single one of those can hope to sell tens of thousands of mech pack every month.
BLOOD WOLF, on 11 November 2016 - 07:32 AM, said:
I know for a fact that the people who made MWO happen in 2012 wanted more than a small arena shooter. I know i do too and im pretty sure you could go for something else too.
Edited by DAYLEET, 11 November 2016 - 07:39 AM.
#14
Posted 12 November 2016 - 10:53 PM
#15
Posted 13 November 2016 - 12:34 AM
This is one thing done right in this game.
Their battle map (and not to mention taking contracts out on other players) looks strikingly similar to the FP design that PGI actually made. Without a large population and infinite respawns, that system doesn't work. We saw it not work right here.
Then again, I'd accept having that kind of silliness running as an alternative game mode if it actually meant making a longer, brighter future for the version of the game most here like.
Then then again, PGI can't code. They can't playtest. And they can't finish the things they start.
So, to make a long thread short: Nope. Not gonna happen. Impossible here.
#16
Posted 13 November 2016 - 02:31 AM
Edited by Old MW4 Ranger, 13 November 2016 - 02:32 AM.
#17
Posted 13 November 2016 - 09:59 AM
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