Variant Loadouts: Allow players to save configurations and switch between them. If required items in the configuration are not available, allow the player to buy the items required.
Unit Decals: Allow players to create and equip their own unique decal for their unit.
Upgraded weapons: make new upgraded weapons available for purchase as the timeline progresses.
Ammo Types: Ability to change the ammo type which weapons fire. Ex. LBX-AC-10 can change between slugs or shot.
Weapon Loadout Labels: Label the weapons to include their current location on the mech. Ex. If two SPL's are equipped, label each with the arm or torso they inhabit.
Pilot
Customizable Jumpsuit/whatever else you guys can think of...
Customizable Pilot: Helmet, Face, Jumpsuit, Etc...
Pilot Profile Picture: A picture of the players pilot. This picture appears on the screens of other players when VOIP is used in-game. Also, add an option for players to use it as their profile pic online and offline.
Mech
Bargraph Damage indicator: Ability to switch between different readouts which display the player/enemy mechs health.
Custom Crosshairs: Adds the ability to equip and use custom crosshairs while piloting their mech.
Mech resizing: Resize mechs to be more proportional to their class.
Mech speed: light mechs don't exactly look nor feel like they're going at 130 km/h to me, though it could just be my perspective. I leave the criticism to you guys.
Cockpit Damage: Adds cracks, sparks, broken glass and noticable damage to the cockpit when it sustains damage.
Cockpit monitors: Displays more useful information on cockpit displays.
Extended Customizable Cockpit: Choose the information which is displayed on which monitor.
Matches
Additional gametypes: Search and destroy, VIP escort, breakout, convoy assault, king of the hill(s), capture the flag, base war, etc
Field repair: Addition of Mechbays/ Mobile Fieldbases to specific gametypes
Field spawn: Addition to the mechbays suggestion: mechbay spawn - it seems kind of weird that if you're defending you have to be dropped in to your own base. Spawn mechbay turrets to compensate for lack of dropship.
More/Larger maps: While we have an impressive number of maps already, variety is what keeps the battlefield fresh.
AI Pilots: Addition of AI piloted mechs to fill in the slots of missing players in CW.
CW Drop-ins: Allows players to drop into ongoing matches. This replaces any AI pilot occupying that slot and spawns the player on the map normally. Ejecting and/or leaving game once downed does not spawn an AI. Nor if an AI is downed, the player cannot join in that slot.
A campaign or PvE Mode: Either a full blown story driven campaign or something which allows players to work together towards defeating their IS/Clan opponents. Contracts, full blown battles, skirmeshes, etc...
Tournament grounds: An arena would expand on MWOs already arena type play-style and allow players to battle in 1v1, 2v2, 3v3 and/or 4v4 combat. This game-type would allow for smaller maps as the purpose is mostly, if not entirely, to allow players to brawl in close-quarters combat.
General chat: allows players to converse between one another in general.
Freelancer chat: allows freelance players to converse with one another in CW.
UI
"Accept All" and "Decline All" buttons: Allows players the option to accept/decline all friend requests, and/or any other notifications, with a single button click.
Extras
Destructable environment: Ability to destroy objects, structures and environment.
Edited by MedivalJ, 16 December 2016 - 09:29 PM.