Deathlike, on 30 October 2016 - 08:20 AM, said:
The problem if you bother to track posting history... Mystere's in favor of
FTFY.

And no, Energy Draw is not one of them.


Edited by Mystere, 30 October 2016 - 08:24 AM.
Posted 30 October 2016 - 08:24 AM
Deathlike, on 30 October 2016 - 08:20 AM, said:
Edited by Mystere, 30 October 2016 - 08:24 AM.
Posted 30 October 2016 - 08:33 AM
Deathlike, on 30 October 2016 - 08:20 AM, said:
Mystere, on 30 October 2016 - 08:24 AM, said:
Posted 30 October 2016 - 08:45 AM
Yeonne Greene, on 30 October 2016 - 08:33 AM, said:
Yeonne Greene, on 30 October 2016 - 08:33 AM, said:
Yeonne Greene, on 30 October 2016 - 08:33 AM, said:
Posted 30 October 2016 - 08:53 AM
Mystere, on 30 October 2016 - 05:16 AM, said:
There is a player-based reason
why we cannot have good things in MWO,
much less great ones.
Posted 30 October 2016 - 09:38 AM
Mystere, on 30 October 2016 - 08:45 AM, said:
Quote
Posted 30 October 2016 - 09:49 AM
Yeonne Greene, on 30 October 2016 - 09:38 AM, said:
Yeonne Greene, on 30 October 2016 - 09:38 AM, said:
Edited by Mystere, 30 October 2016 - 09:52 AM.
Posted 30 October 2016 - 11:20 AM
Mystere, on 30 October 2016 - 05:16 AM, said:
There is a player-based reason
why we cannot have good things in MWO,
much less great ones.
Edited by Cathy, 30 October 2016 - 11:21 AM.
Posted 30 October 2016 - 12:47 PM
Appogee, on 29 October 2016 - 10:53 PM, said:
Posted 30 October 2016 - 07:03 PM
Dee Eight, on 30 October 2016 - 06:07 AM, said:
Posted 30 October 2016 - 07:45 PM
Mystere, on 30 October 2016 - 05:16 AM, said:
There is a player-based reason
why we cannot have good things in MWO,
much less great ones.
Posted 30 October 2016 - 08:36 PM
Mawai, on 30 October 2016 - 07:45 PM, said:
Edited by Mystere, 30 October 2016 - 08:36 PM.
Posted 30 October 2016 - 09:01 PM
Mystere, on 30 October 2016 - 08:36 PM, said:
Posted 30 October 2016 - 09:13 PM
DrxAbstract, on 30 October 2016 - 07:03 PM, said:
-<Module CType="CStrategicStrikeStats" name="Air_Strike" id="4027"> <PilotModuleStats slot="Consumable" talentname="ePTAirStrike" talentid="27"/> <Loc iconTag="EfficiencyIcons\Priority_Air_Strike.png" descTag="@Air_Strike_desc" nameTag="@Air_Strike"/> <ConsumableStats maxUses="1" equipType="StrategicStrike"/> <!--Radius = distance between each bomb drop in a straight line--> <!--Radius2 = radius of explosive--> <!--Radius3 = side to side variation of the bomb drop--> <StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="0.6" material="mat_artillery" effect2="" damage="15.0" delay="5.0" radius2="30.0" radius="21.0" variation="0.05" num="6" type="1" radius3="7.5"/> </Module> -<Module CType="CStrategicStrikeStats" name="Priority_Air_Strike" id="4031"> <PilotModuleStats slot="Consumable"/> <Loc iconTag="EfficiencyIcons\Priority_Air_Strike.png" descTag="@Priority_Air_Strike_desc" nameTag="@Priority_Air_Strike"/> <ConsumableStats maxUses="1" equipType="StrategicStrike"/> <!--Radius = distance and randomization distance of each bomb drop in a straight line--> <!--Radius2 = radius of explosive--> <StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="1.0" material="mat_artillery" effect2="" damage="15.0" delay="4.0" radius2="30.0" radius="15.0" variation="0.05" num="10" type="1" radius3="7.5"/> </Module>
-<Module CType="CStrategicStrikeStats" name="Artillery_Strike" id="4026"> <PilotModuleStats slot="Consumable" talentname="ePTArtilleryStrike" talentid="26"/> <Loc iconTag="EfficiencyIcons\ePTArtilleryStrike.png" descTag="@Artillery_Strike_desc" nameTag="@Artillery_Strike"/> <ConsumableStats equipType="StrategicStrike" maxuses="1"/> <!--Radius = radius of artillery area, bomb randomly plop into area--> <!--Radius2 = radius of explosive--> <!--Delay = delay before the first projectile is spawned--> <!--Duration = Time bewteen the first and last projectile spawn--> <!--Variation = Randomized time variation between shots +- seconds--> <StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="3.0" material="mat_artillery" effect2="mech_weapons.autocannon_20.trail" damage="15.0" delay="5.0" radius2="30.0" radius="75.0" variation="0.1" num="6"/> </Module> -<Module CType="CStrategicStrikeStats" name="Priority_Artillery_Strike" id="4030"> <PilotModuleStats slot="Consumable"/> <Loc iconTag="EfficiencyIcons\Priority_Artillery_Strike.png" descTag="@Priority_Artillery_Strike_desc" nameTag="@Priority_Artillery_Strike"/> <ConsumableStats maxUses="1" equipType="StrategicStrike"/> <StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="3.0" material="mat_artillery" effect2="mech_weapons.autocannon_20.trail" damage="15.0" delay="4.0" radius2="30.0" radius="75.0" variation="0.1" num="10"/> </Module>
TercieI, on 30 October 2016 - 05:29 AM, said:
-<Module CType="CStrategicStrikeUpgrade" name="Artillery_Strike_Accuracy_Module" id="4016"><PilotModuleStats summaryTag="@pt_summary_artillery_accuracy" slot="Pilot" talentname="ePTArtilleryAccuracy" talentid="15"/> <!--upgrade = if strategic strike module is an upgrade module : if it is any values in the modules will be factored to those of strategic strikes (ie) 0.8 shrinks value by 20%--> <!--effects and material strings will be replaced with those of the upgrade if listed--> <StrategicStrikeStats material="mat_artillery" effect="mech_weapons.artillery.smoke_marker" damage="1.0" delay="1.0" radius2="1.0" radius="0.8" variation="1.0" duration="1.0"/></Module> -<Module CType="CStrategicStrikeUpgrade" name="Air_Strike_Accuracy_Module" id="4015"><PilotModuleStats summaryTag="@pt_summary_airstrike_accuracy" slot="Pilot" talentname="ePTAirstrikeAccuracy" talentid="14"/> <!--upgrade = if strategic strike module is an upgrade module : if it is any values in the modules will be factored to those of strategic strikes (ie) 0.8 shrinks value by 20%--> <!--effects and material strings will be replaced with those of the upgrade if listed--> <StrategicStrikeStats material="mat_artillery" effect="mech_weapons.artillery.smoke_marker" damage="1.0" delay="1.0" radius2="1.0" radius="0.8" variation="1.0" duration="1.0" effect2=""/> </Module>
Posted 30 October 2016 - 10:18 PM
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