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Request For Improved Ammo Explosion Effects


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#1 SCHLIMMER BESTIMMER XXX

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Posted 31 October 2016 - 04:03 AM

i just have to bring this up once more.Ammo explosions are such a devastating event, the
ones i saw on pictures or in videos are quiet memorable and kinda impressive
(still dont want to see it up close and personal).
MWO has this feature implementet allready but i think it dont come close to what it shoud
look and feel like.It woud be a very impressive feature if ammo explosions, even if not triggered
that much, woud visualize the tons of ammo that explode and cook off.
There is much room for improvement and it woud defenitly become a trademark for MWO
like "ammo rack" for world of tanks.In WOT every time somebody get ammo racked i am like
"WOW, YOU SAW THIS? AMMO RA©K DUDE!"

here are some examples:
Posted Image
a bigger explosion with debrias flying around when the ammo blows up woud be good to start
the animation with

Posted Image
When the ammo has exploded it starts to cook off for some seconds with a huge fire effect

Posted Image

after 5 seconds cook off it coud explode in a final even bigger blast with smoke and sparks and all that jazz (hey! quiet some tons of ammo blowing up in a mech)

Some cockpit feedback woud also be nice like in closed beta.A small but noticable screen shake and a shocking sound coming from under your seat.

This woud be totally worth the effort imo because it woud give MWO a very immersive feature.
It woud be cool to watch and to experience (beside the frustration of beeing its victim
with a 3% chance to occure :)

#2 Tristan Winter

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Posted 31 October 2016 - 05:09 AM

I agree.

Also, explosions is one of the few times where it's good to take a tiny leap of faith for the 'rule of cool'. Like, if you're going to accept that a 100 ton mech is going to launch itself off the ground with jump jets (4 times the weight of an F-35) shooting super-heated air, without asking questions about what kind of thrust is involved and how much super-heated air would actually be expelled and what kind of impact that would have on the environment (e.g. nearby trees and mechs and buildings), then... just accept some badass, cool-looking explosions when several tons of ammunition explode inside a heavily armoured container.

#3 Bud Crue

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Posted 31 October 2016 - 06:53 AM

View PostTristan Winter, on 31 October 2016 - 05:09 AM, said:

I agree.

Also, explosions is one of the few times where it's good to take a tiny leap of faith for the 'rule of cool'. Like, if you're going to accept that a 100 ton mech is going to launch itself off the ground with jump jets (4 times the weight of an F-35) shooting super-heated air, without asking questions about what kind of thrust is involved and how much super-heated air would actually be expelled and what kind of impact that would have on the environment (e.g. nearby trees and mechs and buildings), then... just accept some badass, cool-looking explosions when several tons of ammunition explode inside a heavily armoured container.


Think about this: Space Shuttle weighs about 115 tons fully loaded. It takes another 2000 tons of fuel an rocket boosters to get the thing off the ground. Now we aren't putting a Dire Wolf into orbit, but I think to even get 100 tons of mass even a few feet off the ground would require at least an equivalent weight in fuel to manage it.

So what. I like space magic. Leave it alone.

Instead go with it, and make it look cool: Add massive fire jets when those JJs are engaged (lighting trees on fire would be cool and heating up adjacent mechs (remember how Natasha dies); Huge explosions when ammo blows (I want to see limbs flying off!). A nova like effect when a mech blows up (don't lecture me about the physics of breaching a pretend fusion reactor). Stuff like that is cool, so lets have it PGI especially if you aren't going to bother with things like balance or immersive game play, at least make what we have look downright Bad@ss. Oh and while you are at it, make the flamers look like well, flame.

#4 roboPrancer

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Posted 31 October 2016 - 07:31 AM

How about a special effect for gauss explosion too? Or for that matter, some minor effects for weapon destruction too? (ie. Pieces of weapon barrels flying off of a mech.)

#5 TLBFestus

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Posted 31 October 2016 - 07:48 AM

Gonna start this post with the classic "Back in the Day" opening....


Back in the day, closed beta that is, and earlier on there were some pretty nice visual effects fro this game. Anyone else remember dragging a laser across an opponents chassis and seeing the dull red glow of molten metal slowly cool off, leaving long dark scars across the component?

Unfortunately they dumbed down the graphics to make the game more playable for those people running less powerful systems.

#6 Bud Crue

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Posted 31 October 2016 - 07:53 AM

View PostTLBFestus, on 31 October 2016 - 07:48 AM, said:

Back in the day, closed beta that is, and earlier on there were some pretty nice visual effects fro this game. Anyone else remember dragging a laser across an opponents chassis and seeing the dull red glow of molten metal slowly cool off, leaving long dark scars across the component?


PTS appears to have it now. Which struck me as really odd that they brought that effect back for the testing environment but not in the actual game.

#7 Juodas Varnas

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Posted 31 October 2016 - 07:55 AM

While we're at it, can i get the old Flamer effects back?

I like having at least some FLAME in my FLAMERS and not the bloody flashlights we have now.

#8 El Bandito

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Posted 31 October 2016 - 08:12 AM

And spiraling LRMs.

#9 Lyoto Machida

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Posted 31 October 2016 - 08:43 AM

Obligatory:



#10 Tordin

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Posted 31 October 2016 - 09:21 AM

View PostJuodas Varnas, on 31 October 2016 - 07:55 AM, said:

While we're at it, can i get the old Flamer effects back?

I like having at least some FLAME in my FLAMERS and not the bloody flashlights we have now.


At the cost of framerate issues, server stress? No thanks. If we so much want those blinding flames back, PGI better get to fix the issues.
Flashlights? More like blowtorches.

But yeah. I have heard about the strange beast that was ammo explosion/ gauss explosion sound effects.
I want sound effects with crackling and booms and kapows. Would love to have them back.
All for immersion thank you very much!

#11 Deathlike

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Posted 31 October 2016 - 12:00 PM

I don't think it'll be added back in because of performance.

If they did however, it would be similar to the guise of "cockpit glass" where overfocusing on a component and still produced something mediocre (twice even) would still happen inevitably.

#12 Suko

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Posted 31 October 2016 - 12:13 PM

I miss the old ammo explosion visual effects AND sound effects. I can't even tell if/when I died to an ammo explosion anymore except for when I read it in the post-death report.

Give me back my popcorn sound!

#13 CMDR Sunset Shimmer

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Posted 31 October 2016 - 12:42 PM

What's funny is how good things were back in CB in regards to Graphics/Audio.

The game had a visceral feel to it, weapons packed a punch in their sounds, graphics looked amazing... The game looks almost cartoony now compaired to those old days.


Of course, on the same token, who remembers the memory leak caused by the initial torso twisting sound in Closed Beta that would make the game play like crap after 2-3 matches?

#14 Lyoto Machida

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Posted 31 October 2016 - 06:22 PM

View PostCMDR Sunset Shimmer, on 31 October 2016 - 12:42 PM, said:

What's funny is how good things were back in CB in regards to Graphics/Audio.

The game had a visceral feel to it, weapons packed a punch in their sounds, graphics looked amazing... The game looks almost cartoony now compaired to those old days.


Of course, on the same token, who remembers the memory leak caused by the initial torso twisting sound in Closed Beta that would make the game play like crap after 2-3 matches?


I had tons of computer issues playing this game in closed (and open) beta. I would usually end up with the bugged HUD or that weird kaleidoscope of colors all over the screen. Heard about the memory leak issue but not sure I ever had it.





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