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Why Is Pgi Not Able To Develop A Working Game?


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#41 Aiden Skye

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Posted 02 November 2016 - 04:39 AM

View Postmaniacos, on 02 November 2016 - 04:30 AM, said:

But...

Why are literally all maps pretty much wasted space? Why is almost every gamemode "meet at the center of the map and shoot everything red until last team standing"? Why are the objectives not honored more?


Maps are not the problem to this. Players are. I'm just gonna copy paste my post from another thread.

Quote


Most of the map problems in the game come from a central issue. No matter the map or mode, players either
A - Nascar or
B - Run to the middle to trade from behind a rock 200m away from the enemy...or C
C - A combination of A + B.

AB&C also tie into the fact that most people build mechs to be good at one thing. It's understandable for certain mechs with limited hardpoints, but when players dedicate all their firepower to focus damage at long / short range....what happens outside that range? Makes your mech very un-versatile and hence players stick to the same tactic of A,B and C.

A battle can take place anywhere on the map. It's just people like you have no patience...using your own words here - you join a game and you want to be shooting ASAP, hence people run to the middle. Slow mechs get left behind on both sides, faster mechs start flanking them and Nascar is born.

I think what is needed is more effective ways to force a fight that is not in the usual hot zone. A lot of areas that go unused on most maps are areas that could make some builds really shine and make for some really good battles. All this stuff you are having issues with could be easily avoided by using the whole map as the battlefield, not just the grid over and over.

Some of the best moments in MWO happened in rare matches where players didn't just follow the normal tactics and forced a fight in some unusual spot that had both teams having to adapt on the fly. That said it's tough, cuz MWO is very team dependent, and you need the cooperation of your team...Most times you have no choice but to go along with them.



#42 maniacos

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Posted 02 November 2016 - 06:08 AM

View PostW A R K H A N, on 02 November 2016 - 04:39 AM, said:


Maps are not the problem to this. Players are. I'm just gonna copy paste my post from another thread.


I don't see that a problem of the players. I mean, if it works so why change? Domination? Cool you have MFB you can destroy. What do they give you? Practically nothing, the team still needs to kill the other team and the time on the counter for capturing the circle is basically useless. Sure it happens that a team wins (especially on Grim or Alpine) because the enemy team is not in the circle, however still it nearly never matters at all how much time you have on the counter.

And most other maps/modes: Nascar until you meet somewhere and shot everyone up.

And CW?
Scouting? Seek the enemy and shot them up to win.
Invasion? No matter what map, you know where the enemy will be, so go there and shot them up.

Yes, I write a little bit slobbish here but that's basically how every game mode goes.
And by the way, what does CW bring for you or your unit? You have a fancy name on a map and a position in a leatherboard. Yeah!

And that's just the gameplay. What about other features, what about an ingame-chat lobby for socialisation?
Or, it would be cool, if you actually could meet with your allies on planets of your fraction or like do something with the planets. Putting a the color of your fraction onto a dot on a map, that's all what conquering a planet brings. What about some lore-RP? In other MMORPs I can visit places, stations, planets and meet people - with personalized avatars... And people even spend hundreds of real money to make their online-appearance looking fancy. MWO is more MWA (Mech Warrior Arcade). We have 2016, social media is a thing.

Edited by maniacos, 02 November 2016 - 06:11 AM.


#43 a gaijin

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Posted 02 November 2016 - 06:45 AM

OP:
Game works fine: I don't have any crashing issues at all.

I play a few days a week and it's good death match fun in a battlemech.
Would love to see more features implemented, of course.
But, the Game works fine.


#44 maniacos

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Posted 02 November 2016 - 07:51 AM

View Postkuma8877, on 01 November 2016 - 09:12 PM, said:

If you don't like your doctor, or you think he/she is doing a bad job, you get another doctor. You don't stand on his doorstep screeching about how his furniture wasn't arranged to your liking week after week.


Besides of me having some experiences in developing because I work(ed) as a developer, sysadmin and security engineer in various companies, one does not need to be a writer to critic writings. And that "seek another doctor" is what a few people here actually did. That's why many have left the game already. As a member of the community however I am actually interested in getting more people interested in the game, because the more players, the more fun everyone has here, the better the matches.

#45 maniacos

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Posted 02 November 2016 - 08:06 AM

View PostMystere, on 01 November 2016 - 04:56 PM, said:




That's like watching the presentation of a complete different game. Black market? "Its about economics, it's about prices, it's about black market goods, it's about access to items and mechs and different types of equipment...", player created contracts? Bounty hunting? Ect. Just watch where the audience is cheering the most and compare that to what we actually got today: A mere attempt to have an e-sport arena shooter with mechs.

Edited by maniacos, 02 November 2016 - 08:07 AM.


#46 kuma8877

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Posted 02 November 2016 - 08:19 AM

View Postmaniacos, on 02 November 2016 - 07:51 AM, said:


Besides of me having some experiences in developing because I work(ed) as a developer, sysadmin and security engineer in various companies, one does not need to be a writer to critic writings. And that "seek another doctor" is what a few people here actually did. That's why many have left the game already. As a member of the community however I am actually interested in getting more people interested in the game, because the more players, the more fun everyone has here, the better the matches.


And I would whole heartedly agree up to a point. Trying to work towards something better from within the community is a great place to start. But some people here are so driven to chase people off or chew out people who have anything positive to say about ANYTHING to do with this game. New players get slammed with negativity like that, and they'll turn around and go somewhere else before really noticing any of the good that the game brings to the table.

And you're right, you don't need to be an author or a literary critic to give criticism, but your ability to fully judge a work is limited by a lack of experience and knowledge of a subject. And it also limits your ability to best express what you may feel is wrong with said work. So, while not totally necassary, it is often helpful.

#47 Penrose Willoughby

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Posted 02 November 2016 - 09:18 AM

It works for me OP.

#48 Deathlike

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Posted 02 November 2016 - 09:36 AM

If you expected a basic bare bones (aka minimally viable) game. You got it.

If you expected more than what we have today in game? You may want to do something else instead. You can check back later, but don't expect anything incredible even if you skipped a year or two of "progress".

I don't even know how PGI could make FW worse prior to Phase 3, but they did. I think that's the kinds of expectations to be realistically set until proven otherwise (that's before we talk about the minimap changes).

Edited by Deathlike, 02 November 2016 - 09:36 AM.


#49 Rebas Kradd

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Posted 02 November 2016 - 10:01 AM

I wasn't aware that the game wasn't working.

#50 Deathlike

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Posted 02 November 2016 - 10:20 AM

View PostRebas Kradd, on 02 November 2016 - 10:01 AM, said:

I wasn't aware that the game wasn't working.


If you call CW/FW "functional", then there's nothing wrong.

#51 Nameless King

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Posted 02 November 2016 - 01:40 PM

View PostDeathlike, on 02 November 2016 - 10:20 AM, said:


If you call CW/FW "functional", then there's nothing wrong.



CW is not what most people play. QP does work and is still fun as hell.

#52 maniacos

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Posted 02 November 2016 - 02:08 PM

View PostKing Alen, on 02 November 2016 - 01:40 PM, said:



CW is not what most people play. QP does work and is still fun as hell.


QP is fun, as long as you like the repetitive "meet with random guys you never played with and shot everything up" mode for years.

And CW is what was once promised to be the main game. QP was actually just tentative until CW was finished. But CW never got finished so that's what we have here, a running beta. It works technically but not from a gameplay aspect.

#53 Deathlike

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Posted 02 November 2016 - 02:11 PM

View PostKing Alen, on 02 November 2016 - 01:40 PM, said:

CW is not what most people play. QP does work and is still fun as hell.


I think you missed the context of what I said...

It's like saying the Mist Lynx, Vindicator, and Phoenix Hawk is "good".

Edited by Deathlike, 02 November 2016 - 02:11 PM.


#54 Nameless King

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Posted 02 November 2016 - 02:13 PM

View Postmaniacos, on 02 November 2016 - 02:08 PM, said:


QP is fun, as long as you like the repetitive "meet with random guys you never played with and shot everything up" mode for years.

And CW is what was once promised to be the main game. QP was actually just tentative until CW was finished. But CW never got finished so that's what we have here, a running beta. It works technically but not from a gameplay aspect.


I run solo and group in QP all the time and its been fun for years now.

That may have been what it started out as but it is not that anymore.

They should scrap CW and make QP even better.

#55 Belacose

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Posted 02 November 2016 - 02:33 PM

The game works fine.

Bunch of arm-chair wanna-be developers!

Learn how to code and make your own perfect games already. Have no doubt it would be an outstanding game that nobody ever nit-picks and ******* about.

#56 maniacos

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Posted 02 November 2016 - 02:36 PM

View PostKing Alen, on 02 November 2016 - 02:13 PM, said:


I run solo and group in QP all the time and its been fun for years now.

That may have been what it started out as but it is not that anymore.

They should scrap CW and make QP even better.


Well, some people like to eat Haggis and some think QP is fun.

No, they should finally provide at least remotely what they promised. That's why I called the thread "Why is PGI not able to develop games". They had a plan when they decided to develop MWO but the result has went so far from that plan, that we actually now have a total different game - and that not for the better.

View PostBelacose, on 02 November 2016 - 02:33 PM, said:

The game works fine.

Bunch of arm-chair wanna-be developers!

Learn how to code and make your own perfect games already. Have no doubt it would be an outstanding game that nobody ever nit-picks and ******* about.


Show me the post where anyone in this thread said, that they want to develop a game.
For everything else read http://mwomercs.com/...58#entry5462358

#57 Mystere

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Posted 02 November 2016 - 03:59 PM

View PostW A R K H A N, on 02 November 2016 - 04:39 AM, said:

Maps are not the problem to this. Players are.


As I have been saying for a long time now, at least half of the problems with MWO can be traced back to its player base.

#58 NocturnalBeast

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Posted 02 November 2016 - 05:09 PM

View Postmaniacos, on 02 November 2016 - 08:06 AM, said:


That's like watching the presentation of a complete different game. Black market? "Its about economics, it's about prices, it's about black market goods, it's about access to items and mechs and different types of equipment...", player created contracts? Bounty hunting? Ect. Just watch where the audience is cheering the most and compare that to what we actually got today: A mere attempt to have an e-sport arena shooter with mechs.


We currently have FW beta 3, they have not fully implemented all that was promised yet, whether they do or not has yet to be seen.

#59 MischiefSC

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Posted 02 November 2016 - 06:36 PM

View PostViktor Drake, on 01 November 2016 - 03:00 PM, said:

You know what. The game works fine. Seriously there is absolutely nothing overwhelmingly wrong with the core game play in this game. I log in and generally I have fun. Sometimes I get frustrated at my teams or the MM or because I get touched in places I am uncomfortable with by the big bad mech, but I feel the same way at times when I play WoT and WoWS. Nothing is perfect but overall, OVERALL the core game play is fun.

In all honesty I think that real problem is that PGI keeps devoting time and effort to try to fix what isn't broken. The core gameplay is fun. We don't need PD, we don't need our mechs quirks changed every month, we don't need sweeping changes to the core system. What we do need is for the rest of the game to be fun and engaging.

4 years in we should have 20+ maps. We should have a fun and engaging FW system. We should have a real character/pilot progression system that gives us a reason to play besides collecting mechs. We should have missions like escort, defense, attack, protect, etc. It would even be nice to maybe have NPC tanks and maybe infantry randomly placed around the battlefield either aiding or hindering us as we fought.

This is what is holding the game back, not the core gameplay. I mean sure, there are issues. I mean I would love to see Hover jets turn back into Jump Jets, I would love to see Clan Omnimechs balanced differently so that they weren't so restricted in their customization, a few mechs could be buffed and a few could be nerfed, but all games have issues and nothing is perfect and again I will say, the core game play is fun.

So yeah, I honestly feel that many of us including the devs are really focusing on the wrong things. The core game play is good enough flawed as it is, that it can stand on its own....IF.....the supporting game play features are also fun. What we are lacking is those deep, fun game play features. That needs to be PGI's focus, not PD or Quirks or whatever else the hell they want to tinker with.


If we had gotten the depth of content in FW originally promised and new content updates I'd be throwing $100/month or more at this game. I'd be buying mech packs for friends, playing dressup robbits with camo and decals every day.

However what we have gotten is a slow but steady resuction of FW to be more like QP amd a clearer and clearer indication that QP is the functional extent of PGIs ability to deliver "depth".

So I'm playing Elite Dangerous right now. I've bought 30+ games on Steam I've never installed. MWO is uninstalled to make room on my main SSD. That will change when the content is released. I will never, ever spend time on MWO or money based on "x is coming soon".

#60 SplashDown

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Posted 02 November 2016 - 10:37 PM

View Postmaniacos, on 01 November 2016 - 01:03 PM, said:

They could even get input from the community... but that would require reading that ******* forum.

Russ has alrdy stated the players dont know anything...only Russ knows ...wich is evident in the overwhelming player base...end sarcasm.





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