maniacos, on 02 November 2016 - 04:30 AM, said:
Why are literally all maps pretty much wasted space? Why is almost every gamemode "meet at the center of the map and shoot everything red until last team standing"? Why are the objectives not honored more?
Maps are not the problem to this. Players are. I'm just gonna copy paste my post from another thread.
Quote
Most of the map problems in the game come from a central issue. No matter the map or mode, players either
A - Nascar or
B - Run to the middle to trade from behind a rock 200m away from the enemy...or C
C - A combination of A + B.
AB&C also tie into the fact that most people build mechs to be good at one thing. It's understandable for certain mechs with limited hardpoints, but when players dedicate all their firepower to focus damage at long / short range....what happens outside that range? Makes your mech very un-versatile and hence players stick to the same tactic of A,B and C.
A battle can take place anywhere on the map. It's just people like you have no patience...using your own words here - you join a game and you want to be shooting ASAP, hence people run to the middle. Slow mechs get left behind on both sides, faster mechs start flanking them and Nascar is born.
I think what is needed is more effective ways to force a fight that is not in the usual hot zone. A lot of areas that go unused on most maps are areas that could make some builds really shine and make for some really good battles. All this stuff you are having issues with could be easily avoided by using the whole map as the battlefield, not just the grid over and over.
Some of the best moments in MWO happened in rare matches where players didn't just follow the normal tactics and forced a fight in some unusual spot that had both teams having to adapt on the fly. That said it's tough, cuz MWO is very team dependent, and you need the cooperation of your team...Most times you have no choice but to go along with them.