Piney, on 01 November 2016 - 04:09 PM, said:
I play this game and have fun.
As of now, it's the only MW game in town........yet we post here to wish its death.
The bitter vets who no longer play still post here trashing this game..............Why?
An adolescent rejection complex that hasn't been outgrown? .
Get over it, boys and girls! Grow up!
SO many posts here wishing the end of MWO.
If you're not playing anymore, do us all a favor and STFU! Just......frikkin........go....away.
Leave the worries about how the game is progressing to to those who actually play the game.
Go pi$$ on someone else's parade in another game that doesn't fit your version of perfection.
I
want to play MWO.
But whenever I do, whenever I spin the game up for a few rounds to try a new idea or hang with a buddy or just because I'm in the mood for some of those old stompy robot feel-good times I used to have, I'm reminded of the fact that I don't have those times on this game anymore.
I'm reminded of the fact that Russ has sabotaged the future of this game by sticking it in 3052-forever limbo where he can run a Tukayyid event every year and never have to pull his company's head out of the sand long enough to implement new weapons or technology.
I'm reminded of the fact that I've poured hundreds and hundreds of dollars and as many hours into a game that has not seen a major shake-up or improvement since the original Clan Invasion release.
I'm reminded of the fact that every time Piranha starts gearing up to do something
exciting - the Information Warfare release, the Energy Draw tests, engine overhauls/switches, what-have-you - it ends up petering out and amounting to nothing, and I go back to puttering around in quick play using the same damn stuff on the same damn 'Mechs.
I'm reminded of the fact that Community Warfare is a long dead g'damned horse that continues to necrotically devour the brains of developers, consuming resources its userbase doesn't merit in some damnfool Quixotic quest to deliver on a promise Piranha has otherwise long since defaulted on, for whatever reasons.
I'm reminded of the fact that Piranha has gone back to Fortress Republic mode and does not communicate with its playerbase whatsoever outside of a tiny handful of carefully-laundered press statements, and have spent half a year now saying "we'll talk about this at MechCon". (
Stricken in acknowledgment of Mark's contributions to the thread. Shows me for responding to an OP without at least buzzing through to confirm an assumption of 'seven pages of salt mining'. Nevertheless):
There was a time I really loved this game. There was a time I was pathetically grateful simply to have MechWarrior again, and was willing to forgive. I forgave. I forgave, and forgave, and forgave, and forgave again, until I woke up one day, reached into the forgiveness bucket, and found out there wasn't really any forgive left to give.
I don't think of myself as a 'bittervet'. I'm just as put out with the Gripsvigils of the world who keep demanding that MWO go down in flames and that everyone who works at Piranha line up for the headsman's block. I'm not going to scream at Piranha for Betraying My Trust™, or tear at the devs for not doing whatever I personally feel is The Only Way To Save MWO(C). Those salt miners really are better off just leaving and letting go.
But me? I'm not a developer, I'm not a business head. I don't know what factors may or may not be driving whatever decisions Piranha makes, and while I may speculate on what those are I'm not going to claim certainty in those speculations. What I will say is that customer satisfaction doesn't seem to be one of those factors. I don't think the game is dead, nor do I want it to die.
I just can't really bring myself to consider it 'alive' anymore, either. It's in the same holding pattern it's been in for a few years now, Piranha is back to being just as bad at dealing with its playerbase as they were in 2013, Tina is completely MIA, and Russ has openly admitted that the two things I want more than anything else in MWO - functional Information Warfare, and a sensible plan for FutureTech - are two things he will never work on.
ironically, I don't play MWO much anymore because every time I do, I'm reminded of the times when it was my favorite game I couldn't wait to get home and play. The fact that it's not anymore sucks. I keep tabs on the boards at work between calls, see if anything interesting happens, and contribute to discussions where I can/feel like because again, it keeps me amused during lulls.
I don't hate MWO. I just can't bring myself to
care anymore. Not after the ED boondoggle, not after Russ killed FutureTech. Caring sucks too much.
Edited by 1453 R, 03 November 2016 - 09:10 AM.