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Terra Therma Was The Last Remake.

Maps

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#1 TheArisen

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Posted 02 November 2016 - 04:37 PM

Terra is supposed to be the final remake, so what new map would you like to see?

1. Completely new QP map unrelated to any currently existing
2. New CW/FP map
3. QP map based on a CW/FP map like Plexus
4. CW/FP map based on a QP map

Edited by TheArisen, 02 November 2016 - 05:52 PM.


#2 TheArisen

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Posted 02 November 2016 - 05:20 PM

Personally I'd like a metropolitan ruin type map ideally with destructible buildings. It could have a park or a subway system, maybe even a mech factory to fight in & through.

More discussion on it here.
http://mwomercs.com/...opolitan-ruins/

#3 Bombast

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Posted 02 November 2016 - 05:45 PM

As always - A real urban map.

Possibilities include:

- Tukayyid - False City. Set up in 3052, this fake metropolitan area was set up to confuse Clan invaders. A variety of traps, false buildings, and underground areas are present, allowing for sneak attacks and flanking maneuvers

- New Avalon - NAIS Complex. The shining jewel of the Federated Suns/Commonwealth, NAIS has occasionally come under fire. Hanse Davion himself once waged battle against ComStar forces on it's grounds. A combination of tall buildings and open plazas provide much cover and avenues for assault.

- Luthien - Weeaboo Palace. Anime and stuff.

Edited by Bombast, 02 November 2016 - 06:03 PM.


#4 TheArisen

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Posted 02 November 2016 - 05:50 PM

View PostBombast, on 02 November 2016 - 05:45 PM, said:

- Luthien - Weeaboo Palace. Anime and stuff.


Hahaha nice.

#5 N0ni

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Posted 02 November 2016 - 05:52 PM

Thunder Rift or Extremity.

#6 Ingvay

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Posted 02 November 2016 - 05:54 PM

A large real metropolitan city with multiple levels above ground and some real underground areas to traverse and fight in. That's the only new map that would interest me at all right now. The game is and has been woefully short of maps for both QP and FW for a long, long time. I do seem to remember we were promised an archaepelgo island type map with shallow reefs etc... but that never materialized either. Like so many things in MWO...I'm not surprised anymore.

#7 DAYLEET

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Posted 02 November 2016 - 05:56 PM

Anything without huge landmark to go around.

#8 RestosIII

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Posted 02 November 2016 - 05:57 PM

View PostBombast, on 02 November 2016 - 05:45 PM, said:

- Luthien - Weeaboo Palace. Anime and stuff.


Posted Image

#9 TheArisen

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Posted 02 November 2016 - 06:00 PM

View PostIngvay, on 02 November 2016 - 05:54 PM, said:

I do seem to remember we were promised an archaepelgo island type map with shallow reefs etc... but that never materialized either. Like so many things in MWO...I'm not surprised anymore.


That could be cool, fighting in "Paradise". There could be a volcano that is hotter than the rest of the map but offers some high ground.

#10 Davegt27

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Posted 02 November 2016 - 06:11 PM

Space port with big drop ships

#11 Stonefalcon

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Posted 02 November 2016 - 06:15 PM

View PostTheArisen, on 02 November 2016 - 04:37 PM, said:

Terra is supposed to be the final remake, so what new map would you like to see?

1. Completely new QP map unrelated to any currently existing
2. New CW/FP map
3. QP map based on a CW/FP map like Plexus
4. CW/FP map based on a QP map

A completely Urban map, no rivers, no freezing, no straits, just total Urban like we had in MW4.

#12 Y E O N N E

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Posted 02 November 2016 - 06:17 PM

View PostBombast, on 02 November 2016 - 05:45 PM, said:

- Luthien - Weeaboo Palace. Anime and stuff.


I lol'd audibly.

#13 Fyrwulf

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Posted 02 November 2016 - 06:25 PM

That's BS. Hey, lot's not redo the map that makes no sense lore-wise (HPG Relay). Not only is it a small, crappy map, but it's one of the only maps that has had no work done to it.

#14 Y E O N N E

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Posted 02 November 2016 - 06:27 PM

View PostFyrwulf, on 02 November 2016 - 06:25 PM, said:

That's BS. Hey, lot's not redo the map that makes no sense lore-wise (HPG Relay). Not only is it a small, crappy map, but it's one of the only maps that has had no work done to it.


It did have a minor pass to fix some phantom geometry.

Emphasis on "minor."

#15 Bombast

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Posted 02 November 2016 - 06:29 PM

View PostFyrwulf, on 02 November 2016 - 06:25 PM, said:

Hey, lot's not redo the map that makes no sense lore-wise (HPG Relay).


That always bugged me. I know it's 3051-3 or something, and the Clans can make new relays and ComStar has been de-masked and not so (secretly) powerful and all, but... it's still a God damn HPG relay. Who in the hell fights on top of the only thing more valuable (And fragile) then Jumpships? It's lunacy.

Edited by Bombast, 02 November 2016 - 06:29 PM.


#16 Bud Crue

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Posted 02 November 2016 - 06:35 PM

I make the same suggestions every time:

View PostBud Crue, on 18 September 2016 - 09:40 AM, said:

As always when this comes up, I must put in my two cents for:

-A Jump Ship map. Mechs are on the surface of a massive jump ship with various sensor arrays and drop ships acting as terrain features. On one side of the map it is like vitric forge hot with the system's star dominating overhead space, on the other side it is HPG cold with a star field, some planets off in the distance and a drop ship (hovering near by). Giant solar sail to the rear. Can think of numerios ways to configure it for conquest, assault, etc.

-Underground map. Could do underground factory type map ala MW3, but I am thinking more like an underground river gorge with giant sink holes here and there, with light pouring through for intermittent regions of bright illumination, other areas of absolute darkness with bioluminescent critters and plants to provide a day/night cycle.

-Beach map, but only if sand and water had an actual impact on mech movement and performance.

-Multi-level Mech factory. This could be really cool if done with a little imagination and effort (could include classic game items of moving conveyors with unfinished mechs to provide truly fluid cover and create confusion).

Sorry this will be the third or fourth time I have asked for new maps in the last year and I always make the same suggestions.


#17 Ted Wayz

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Posted 02 November 2016 - 06:36 PM

A desert city. Then we could have a city for each climate and maybe just maybe the devs will grow a brain and start creating climates for planets in FW.

All the pieces are there, they just need to put them together.

#18 Clownwarlord

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Posted 02 November 2016 - 06:38 PM

View PostBombast, on 02 November 2016 - 05:45 PM, said:

As always - A real urban map.

Possibilities include:

- Tukayyid - False City. Set up in 3052, this fake metropolitan area was set up to confuse Clan invaders. A variety of traps, false buildings, and underground areas are present, allowing for sneak attacks and flanking maneuvers

- New Avalon - NAIS Complex. The shining jewel of the Federated Suns/Commonwealth, NAIS has occasionally come under fire. Hanse Davion himself once waged battle against ComStar forces on it's grounds. A combination of tall buildings and open plazas provide much cover and avenues for assault.

- Luthien - Weeaboo Palace. Anime and stuff.

I wish I could give you a reward for this great idea but I have this instead ...

Posted Image

#19 50 50

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Posted 02 November 2016 - 06:44 PM

Metropolis ruins as per the other thread in feature suggestions.
+1

Few others I'd like to see added as well, but that would be my first choice.

#20 MoonUnitBeta

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Posted 02 November 2016 - 06:47 PM

a tropical island to match my cockpit island





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