Jump to content

Dual Ac20 Warhammer


29 replies to this topic

#1 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,086 posts
  • LocationCO

Posted 03 November 2016 - 02:10 PM

Anyone run a dual AC20 war hammer?
I put one together but my internet connection is so poor I can't get a good match in

If not could you guys try it, we haven't had the clanners cry about anything in awhile
They need some tears
:-)

#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 03 November 2016 - 02:12 PM

It'd require an STD engine, so the mech would be pretty slow, wouldn't it? I think one could try using double AC10s instead, or ultra AC5s with PPCs, those are the usual builds, right?

I... Have sinned myself and... Ran a Dual-Gauss Warhammer and it's... Nuts... In the matches i've played, even on a loss i'd get 600-700 damage with a few kills.
Couldn't carry on like that, had to revert it to the usual PPC-armed, SRM6 in the torso + medium lasers garbage to not feel bad about being too meta.

Edited by Juodas Varnas, 03 November 2016 - 02:13 PM.


#3 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 03 November 2016 - 02:40 PM

Not really worth running, but it's there.

Have fun either getting taken out at range / get a side blown off / AC20 critted before you're able to do anything.

#4 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,716 posts

Posted 03 November 2016 - 02:40 PM

slow and short range is a bad combination in my book. run dual 10s instead, you can go faster, have great ammo economy, better range, and maybe even can cram some other weapons in there. also ac20s are very easy to crit, so you cant boat them very well.

Edited by LordNothing, 03 November 2016 - 02:41 PM.


#5 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 03 November 2016 - 02:42 PM

View PostLordNothing, on 03 November 2016 - 02:40 PM, said:

slow and short range is a bad combination in my book. run dual 10s instead, you can go faster, have great ammo economy, and maybe even can cram some other weapons in there.


Atlas cries 'erry time...

#6 Zieten

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 139 posts

Posted 03 November 2016 - 02:51 PM

I do atm - its fun but very map-realiant. In my build i got 38 rounds - which usually last longer than the mech itself Posted Image

#7 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 03 November 2016 - 03:00 PM

Warhammers can do well with dual AC10, but for dual AC20 you're better off with a Jagermech.

#8 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,716 posts

Posted 03 November 2016 - 03:03 PM

View PostYeonne Greene, on 03 November 2016 - 02:42 PM, said:

Atlas cries 'erry time...


yea but an atlas has room for an erll or two.

#9 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 03 November 2016 - 03:50 PM

Running something that slow is bad in QP. On the defense on a hot map in FP ... it can work.

#10 Stefan the Usurper Amaris

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 80 posts

Posted 03 November 2016 - 05:24 PM

I run dual LBX10s on my WHM.

#11 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,993 posts
  • LocationOn the farm in central Minnesota

Posted 03 November 2016 - 05:27 PM

AC20 and 6ML std 290-295. Works fine.

#12 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 03 November 2016 - 05:37 PM

Troll build? Well, If we are bringing out the inappropriately built chassis, may I introduce you to my good friend Not-Hollander.

#13 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,086 posts
  • LocationCO

Posted 03 November 2016 - 06:19 PM

69.7 KPH is slow?

WHM-6R

Edited by Davegt27, 06 November 2016 - 01:40 PM.


#14 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 03 November 2016 - 08:55 PM

View PostDavegt27, on 03 November 2016 - 02:10 PM, said:

Anyone run a dual AC20 war hammer?
I put one together but my internet connection is so poor I can't get a good match in

If not could you guys try it, we haven't had the clanners cry about anything in awhile
They need some tears
:-)

Dual AC20 Warhammer?

Sorry, but I think you're looking for a mech called the 'Hammerhands' which PGI hasn't added to the game for unknown reasons except it may just obliterate the need for the Wharhammer to exist in MWO.

#15 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,086 posts
  • LocationCO

Posted 03 November 2016 - 11:32 PM

looks interesting

can the IS use another 75 ton Mech?

http://www.sarna.net/wiki/Hammerhands

#16 DovisKhan

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 872 posts

Posted 04 November 2016 - 12:41 AM

The ONLY mech that is worth using for 2 X AC20 is the JM6-A, 20% range and 35% velocity quirks, coupled with high hardpoints make this weapon a legit choice, even so a dual gauss will be much better, because you'll be forced to carry an XL engine either way and that's a death sentence in AC20 effective range

#17 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,086 posts
  • LocationCO

Posted 04 November 2016 - 06:43 AM

seems to be working pretty good

picture a boom Jager with 5 more tons

so enter the Boom Hammer Posted Image

edit: WHM-6R has +5% ballistic cooldown and +20% ballistic velocity

so nothing great for quirks

Edited by Davegt27, 04 November 2016 - 07:13 AM.


#18 0bsidion

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 04 November 2016 - 07:07 AM

View PostDavegt27, on 04 November 2016 - 06:43 AM, said:

seems to be working pretty good

picture a boom Jager with 5 more tons

so enter the Boom Hammer Posted Image

Well the Jager has a bit of an advantage in that it can run an XL engine with 2 AC/20s and arm tracking, though the Warhammer will have better convergence at close ranges and better survivability with the STD. Trade offs for both mechs, I suppose.

#19 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 04 November 2016 - 07:09 AM

View PostDavegt27, on 04 November 2016 - 06:43 AM, said:

seems to be working pretty good

picture a boom Jager with 5 more tons

so enter the Boom Hammer Posted Image

I'm pretty sure Hammerhands wouldn't be able to use AC20s in its arms, because it seems to have lower arm actuators.

Well, i'm pretty sure it could do that in TT, by splitting the crits between the arm AND the torso, but in MW:O, it wouldn't be able to run double AC20s

Unless you're talking about the Warhammer, which comes with the issue that it can't fit an XL engine if running an AC20 (not enough critslots in the torsos)

Edited by Juodas Varnas, 04 November 2016 - 07:10 AM.


#20 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,993 posts
  • LocationOn the farm in central Minnesota

Posted 04 November 2016 - 07:15 AM

View PostDavegt27, on 03 November 2016 - 06:19 PM, said:

69.7 KPH is slow?

WHM-6R

I did two small lasers just for the aesthetics, but yeah. This works pretty good. I ended up going to the the AC20, 6ML build with a std 295 just so I could get it back over 70 Kph and use more of the hard points (Mental issue. Yeah. I know.).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users