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Coolest Lrm Proposed Change Ever!


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#1 razenWing

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Posted 02 November 2016 - 03:41 PM

This is actually thought up by my unit mate. So all credit to him.

But imagine this, when you have 5 red diamonds. When you fire LRM 20, instead of hitting one, you hit THEM ALL!

That would be such a cool kick@ss spectacle. Imagine 5 mechs with LRM suppression over AREA instead of a single target.

It's the first AoE attack in the game! And will definitely set it apart from any other weapon type.

So how about it? AoE LRM! Make it happen PGI!

#2 Miodog

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Posted 02 November 2016 - 04:09 PM

I like the idea, if they are going to keep the cool down and spread for large launchers they should get the benefit of an area of effect.

#3 Davers

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Posted 02 November 2016 - 04:27 PM

Isn't the reason lrm20's are considered weaker than 5's because of the spread ie area of effect?

#4 Composite Armour

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Posted 02 November 2016 - 04:35 PM

View PostDavers, on 02 November 2016 - 04:27 PM, said:

Isn't the reason lrm20's are considered weaker than 5's because of the spread ie area of effect?

Spread over a single target, so a lot of wasted missiles.
I think the change proposed here would be like making an LRM 20 behave as 5 x LRM 4s, as long as you have 5 separate mechs to target.

I like the idea, they'd still be less efficient vs a single target, but gain a unique niche and a cool looking weapon.

#5 Lyoto Machida

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Posted 02 November 2016 - 04:37 PM

View PostrazenWing, on 02 November 2016 - 03:41 PM, said:

This is actually thought up by my unit mate. So all credit to him.

But imagine this, when you have 5 red diamonds. When you fire LRM 20, instead of hitting one, you hit THEM ALL!

That would be such a cool kick@ss spectacle. Imagine 5 mechs with LRM suppression over AREA instead of a single target.

It's the first AoE attack in the game! And will definitely set it apart from any other weapon type.

So how about it? AoE LRM! Make it happen PGI!


We already have AoE attacks in this game (artillery strike and Long Tom).

And how would your example even work? Each of the five mechs targeted get hit with 4 LRMs out of 20???

#6 razenWing

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Posted 02 November 2016 - 04:50 PM

View PostLyoto Machida, on 02 November 2016 - 04:37 PM, said:

We already have AoE attacks in this game (artillery strike and Long Tom).

And how would your example even work? Each of the five mechs targeted get hit with 4 LRMs out of 20???


yes.

(So if you fire AoE mode with Lrm5, you are going to be very disappointed)

-----------

I mean, the idea still need fine tweak, like whether the multi lock is available option only with visual red square ID, or if you can fire as long as red diamonds are in the radar.

But either way, I thought it's a cool idea and step in the right direction.

Edited by razenWing, 02 November 2016 - 04:52 PM.


#7 Otto Cannon

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Posted 02 November 2016 - 04:51 PM

Lurms are slow. To reliably hit a single target you need to be aware of what it's doing and how far from cover it is when you fire. If you start randomly spamming missiles at every contact, most of them will be behind something by the time the missiles arrive. Not to mention the fact that 5 lurm hits is pretty worthless at the best of times, and would be completely negated by even light AMS presence on the enemy team.

#8 razenWing

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Posted 02 November 2016 - 04:59 PM

View PostOtto Cannon, on 02 November 2016 - 04:51 PM, said:

Lurms are slow. To reliably hit a single target you need to be aware of what it's doing and how far from cover it is when you fire. If you start randomly spamming missiles at every contact, most of them will be behind something by the time the missiles arrive. Not to mention the fact that 5 lurm hits is pretty worthless at the best of times, and would be completely negated by even light AMS presence on the enemy team.


we can always balance it with faster speed, higher arc, and how many games have you played where every mech are in a perfect protected AMS umbrella?

#9 Lyoto Machida

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Posted 02 November 2016 - 05:07 PM

View PostrazenWing, on 02 November 2016 - 04:59 PM, said:


we can always balance it with faster speed, higher arc, and how many games have you played where every mech are in a perfect protected AMS umbrella?


I honestly don't think it's possible...don't you think if PGI could buff the speed or change the arc of LRMs to improve them, they would have done so by now?

#10 Revis Volek

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Posted 02 November 2016 - 05:09 PM

So first hurdle....


How do you target more then 1 mech?

View PostLyoto Machida, on 02 November 2016 - 05:07 PM, said:

I honestly don't think it's possible...don't you think if PGI could buff the speed or change the arc of LRMs to improve them, they would have done so by now?



They can, and no they wont because they are very afraid of monsters from the past coming back. See poptarts for another example of this giga nerf to a whole playstyle and mech build.

#11 razenWing

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Posted 02 November 2016 - 05:12 PM

View PostRevis Volek, on 02 November 2016 - 05:09 PM, said:

So first hurdle....


How do you target more then 1 mech?




They can, and no they wont because they are very afraid of monsters from the past coming back. See poptarts for another example of this giga nerf to a whole playstyle and mech build.


Have you ever played Ace Combat flight sim? Multi lock-on is a thing in the game, and it's done fairly flawlessly. Do whatever they did.

#12 Navid A1

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Posted 02 November 2016 - 05:16 PM

not a fan of this idea.

LRM20 should hit a single target with the spread of LRM5.

That is how you fix LRM20. And that is how you teach T5 potatoes how to deal with LRMs, after they get rekt a thousand times.

#13 Lyoto Machida

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Posted 02 November 2016 - 05:23 PM

View PostRevis Volek, on 02 November 2016 - 05:09 PM, said:

So first hurdle....


How do you target more then 1 mech?




They can, and no they wont because they are very afraid of monsters from the past coming back. See poptarts for another example of this giga nerf to a whole playstyle and mech build.


Well, either they lack the technical know-how (lostech) to do so or lack the motivation...either way, it probably ain't happening.

As for how to target more than one mech? Add some sort of modifier key ("right shift" for example) and hold that key while hitting R...keeps multiple mechs locked that were targeted with R while right shift was held down.

How would PGI code that and fit all the info on the HUD without being too cluttered? Maybe only allow 1 paper doll up (of the first mech targeted) and just display health and mech type over the red targeting boxes of the other mechs.

#14 LordKnightFandragon

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Posted 02 November 2016 - 05:23 PM

It would be cool if we could mark multiple targets and send LRMs over a large area to many targets at once.

#15 Davers

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Posted 02 November 2016 - 06:43 PM

View PostrazenWing, on 02 November 2016 - 05:12 PM, said:


Have you ever played Ace Combat flight sim? Multi lock-on is a thing in the game, and it's done fairly flawlessly. Do whatever they did.

Originally we were supposed to be able to unlock the ability to have multiple locks (it's in the original dev log description of pilot skills), but it never materialized.

#16 Davegt27

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Posted 02 November 2016 - 07:52 PM

good idea but the long tom cry babies would be all over it until it was taken out of the game

#17 ice trey

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Posted 02 November 2016 - 07:59 PM

Swarm LRM rounds

#18 Chuck Jager

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Posted 02 November 2016 - 08:00 PM

Every mechanic takes more processing with server authentication (very simple answer). This could really be a mess for PGIs servers and folks in game in some situations.

Also if you do it for one weapon folks will complain because their sibling got a present.

Some weapons and mechs are just not good. Most games usually have 1-2 of these for every 8 options available no matter how much balancing they do. Now look at how many options MWO has and then do not use the really bad choices.

Lrm 20 are to lrms what lrms are to the rest of the game. Your best fix is to run other options. it is easier to just put bad breeding stock down.

#19 El Bandito

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Posted 02 November 2016 - 08:03 PM

I'd love separate targetting as a toggle-able option, but we all know PGI's track record...



#20 LordNothing

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Posted 02 November 2016 - 08:30 PM

id love an aoe weapon

so long as its an arrow iv





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