

Weapon Balancing From The Ed Pts
#1
Posted 03 November 2016 - 03:33 AM
#2
Posted 03 November 2016 - 03:35 AM
CERPPC is getting its splash removed and having its damage bumped up to the full 15, but has its CD upped to 6.8sec.
LL/LPL/ERLL is getting burn time reductions across the board, last I checked.
#3
Posted 03 November 2016 - 03:44 AM
#4
Posted 03 November 2016 - 04:03 AM
#5
Posted 03 November 2016 - 08:17 AM
Fox With A Shotgun, on 03 November 2016 - 03:35 AM, said:
CERPPC is getting its splash removed and having its damage bumped up to the full 15, but has its CD upped to 6.8sec.
LL/LPL/ERLL is getting burn time reductions across the board, last I checked.
The final PTS removed the 15 Damage PPC. I doubt they will bring it back.
The Large laser family got "rearranged" throughout the PTS. Most did get duration buffs, but they also got damage nerfs.
#7
Posted 03 November 2016 - 10:26 AM
#10
Posted 03 November 2016 - 10:35 AM
Global 15% firing rate reduction
Cooldown modules nerfed
Heat capacity
Heat dissipation
SRM spread
LRM5 spread and cooldown
IS LL damage, heat, and duration
IS LPL damage and heat
C UAC/20 (longer jam time)
All class-5 Autocannons (massive cooldown nerf, 50% heat nerf)
Gauss Rifle cooldown and max range (2x instead of 3x)
PPC cooldown
Clan LPL damage and range
The buffs:
Clan ERLL
Clan ERML
Maybe IS ERLL (sort of half and half)
LRM 10/15/20 spread
PPC anti-ECM effect duration
Edited by FupDup, 03 November 2016 - 10:50 AM.
#11
Posted 03 November 2016 - 10:40 AM
#12
Posted 03 November 2016 - 10:43 AM
1. Global 15% weapon cooldown increase
2. Nerf Cooldown module
3. PPC anti-ecm buff (10 seconds for IS ER PPC)
4. Double Heatsink: Capacity nerf, dissipation buff
5. Dynamic Utra AC jam time/rate. small weapons lower time, lower rate, higher UAC higher jam time/rate.
6. Ultra AC/5 heat increase
7. LRM 5 nerf, LRM 10, 15, 20 buff to cooldown/heat.
8. Large laser and LPL damage nerf
9. Pulse laser cooldown buff
10. Guass Cooldown increase
So expect at least some of these.
#14
Posted 03 November 2016 - 10:45 AM
Requiemking, on 03 November 2016 - 10:43 AM, said:
It's not that hard.
Restoring the IS ML to 3 heat would create a more distinguished advantage of sustained damage over time at closer ranges, compared to the hotter (now twice the heat) but longer-reaching Clam ERML.
#15
Posted 03 November 2016 - 10:46 AM
Both are net nerfed due to damage reduction. It was very, very bad.
#16
Posted 03 November 2016 - 10:47 AM
Requiemking, on 03 November 2016 - 10:43 AM, said:
Add weapons? Ha! What do you think this is, a game where no weapons have ben added for years resulting in staleness...?
#17
Posted 03 November 2016 - 10:49 AM
#18
Posted 03 November 2016 - 10:50 AM
kapusta11, on 03 November 2016 - 10:49 AM, said:
To be fair, it was a little strange that the Goose Waffle didn't get the same 2x max range nerf that all other ballistics got during that time period way back when.
#19
Posted 03 November 2016 - 10:50 AM
FupDup, on 03 November 2016 - 10:45 AM, said:
Restoring the IS ML to 3 heat would create a more distinguished advantage of sustained damage over time at closer ranges, compared to the hotter (now twice the heat) but longer-reaching Clam ERML.
And why would this be any better than adding the IS equivalent then balancing them against each other? As for IS Standard ML, balance it against the Clan HML, which has higher heat and takes one more crit space over the IS ML, but has way higher damage.
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