1
Summoner Hitboxes
Started by Zibmo, Nov 04 2016 08:59 AM
9 replies to this topic
#1
Posted 04 November 2016 - 08:59 AM
I don't know why, but I feel like my Summoner is MUCH more fragile than a Trebuchet - which is not known to be a tough mech. Torsos and legs fly off it like they're attached with paper paste.
Does anyone have a diagram of the hitboxes on a Summoner?
Does anyone have a diagram of the hitboxes on a Summoner?
#2
Posted 04 November 2016 - 09:05 AM
Weird, I feel exactly the opposite when piloting mine. Tanks like a champ, I end up in lots of matches where everything is internal but I still have 1 or both peeps left to fire.
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
#3
Posted 04 November 2016 - 09:10 AM
There isn't a mech in the universe more fragile then the Trebuchet, and you know it.
That being said, it does appear to be one of the mechs with a torso component that can be hit from all 360 degrees, so maybe that's the issue.
That being said, it does appear to be one of the mechs with a torso component that can be hit from all 360 degrees, so maybe that's the issue.
#4
Posted 04 November 2016 - 09:16 AM
Sho sa ShinYodama, on 04 November 2016 - 09:05 AM, said:
Weird, I feel exactly the opposite when piloting mine. Tanks like a champ, I end up in lots of matches where everything is internal but I still have 1 or both peeps left to fire.
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
That is awesome!
#5
Posted 04 November 2016 - 09:18 AM
Sho sa ShinYodama, on 04 November 2016 - 09:05 AM, said:
Weird, I feel exactly the opposite when piloting mine. Tanks like a champ, I end up in lots of matches where everything is internal but I still have 1 or both peeps left to fire.
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
Here's a hitbox guide for clam mechs tho. https://drive.google...dit?usp=sharing
Thanks.
#6
Posted 04 November 2016 - 10:45 AM
Summoner legs have always been really bad. We're lucky they have some quirks now. One issue is people who know they're bad shoot at them. I know I focus on the legs when I see them.
When I run my summer I been dual ppc on sides so I can use as much cover as I can to protect them.
When I run my summer I been dual ppc on sides so I can use as much cover as I can to protect them.
#7
Posted 05 November 2016 - 10:31 AM
SMN torsos are pretty good hitbox and sometimes quirkwise. Legs are fairly easy to blow off, but you'll usualy not get much chance if it's poptarting due to hardly exposing them most of the time. Plus they usually run max or near max leg armor so it's not really a short cut to getting rid of them if it's in the open and you can aim
#8
Posted 05 November 2016 - 12:39 PM
Ghogiel, on 05 November 2016 - 10:31 AM, said:
SMN torsos are pretty good hitbox and sometimes quirkwise. Legs are fairly easy to blow off, but you'll usualy not get much chance if it's poptarting due to hardly exposing them most of the time. Plus they usually run max or near max leg armor so it's not really a short cut to getting rid of them if it's in the open and you can aim
I run mine with 35 leg armor, and I'm not sure if I've been legged once in 60 battles.
They do have +15 leg structure quirks, which makes them a touch more durable than normal and allows me to shave that ton of armor off for use elsewhere.
Edited by Zergling, 05 November 2016 - 12:39 PM.
#9
Posted 06 November 2016 - 08:10 AM
If you have the missile pod sitting on the ST, your st will get wrecked!
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