The6thMessenger, on 03 November 2016 - 05:40 AM, said:
Lets put this differently, what if Direwolf (and the rest) has GH limit of 4 UAC10s, whereas only Kodiak has GH Limit of 2 UAC10s. What if King-Crab has GH limit of 2 for AC20, everyone else have just 1 GH for AC20, what if Awesome has GH limit of 3 PPC instead of 2.
etc. etc.
This is bad, because it's making an already complex and opaque system more complex. We've already got a per-chassis balancing system (quirks) which already doesn't work well. [Edit: Doesn't work well because it's poorly used, not because the system is flawed]
This idea would just add
another knob to turn, when the existing ***** are sufficient yet already poorly used. [Edit: I can say knob, but not the plural version of the word? That's bizzare. Go forum censors!]
Imagine the chaos when new players are trying to figure out builds. Ghost heat is bad enough (and it's really, really bad), this just makes it more confusing.
The core of my objection, though, is that there's simply no need for this at all. It doesn't actually do anything useful - if you're looking for per-chassis balance tweaks, we've already got quirks.
Edited by Wintersdark, 03 November 2016 - 07:48 PM.