Would there be any need for Ghost Heat or any kinds of heat taxes?
(Yes, Gauss is an electrically-powered rifle, and PPCs are bursts of high-velocity particles that are supposed to cause damage by imparting kinetic energy)
P.S. I do think a randomness element should be incorporated into the bloom diameter. So if you fire a bunch of kinetic energy weapons right after the other ( or all at once), they don't all hit the same pixel. This would curb pinpoint alphas of ballistic/PPC weapons.
Ripplefire missiles would mitigate the Fire All The Missiles problem of being instagibbed by boaters. Could also just enforce a 2x2x2 type of chain fire (thus firing 2 weapons every half second) for when many missiles are fired "at once"
And a proper energy draw would prevent 12SL alphas while still allowing 6 x 6's
Edited by Prosperity Park, 02 November 2016 - 02:03 PM.