BLOOD WOLF, on 06 November 2016 - 10:37 AM, said:
that's not a majority claim. The majority does care as much as some.
yea I dont know any developer that puts in everything from beta or concept. Its like when starcraft II was in beta they got rid of somethings in the end. There are going to be ideas or concepts that do not work.
If you are going to still claim that since not everything that bryan presented was included in therefore they didn't not deliver. Sure I will agree with you, they didn't deliver everything that was introduced. then again I cant name many devs that do.
Now there are ideas they took out like front warfare that they are reintroducing according to Russ. how its gonna move in 4's but that is a different matter.
yea, E=MC2 and no matter what people vote on that is not going to change. I can not help you to understand that, that is something you have to figure out The testing of ED is a scientific matter not a democratic matter.
First, I get that you are being a bit snarky with your comment about "therefore they did not deliver" comment, but Dude, did you read your OP? Lemme help:
BLOOD WOLF, on 05 November 2016 - 06:29 PM, said:
... The house was not added just to a faction.
... can be fleshed out more or not, ... they did not keep the group contracts, that was never added...
Contract system was changed a bit. skirmish scrapped, bounty contracts scrapped. this were supposed to be player created contracts..."unlocks content" but that is only c-bills, and some items and MC.
Faction units structure-there is no developer created organized npc factions which to gain access to...No colors,patterns or exclusive content.
Mercenary unit structure player created, have to invite members, I am guessing owning common assets are planets? maybe coffers? i don't think this was fleshed well but implementation got rid of some things. own ranks, companies and the such... I think the ability of the leader to assign specifics to its members is obvious. one thing is that the ability to select who bids on contracts was not added. Upgrading bases was something that was never introduced. Owning a planet with base, yea but reinforcing it and other logistical stuff was not introduced.
ever single match that is played affects the Inner sphere. so the MM would matches houses against each other or factions fight against each other. In a separate que, and the mercenaries would participate in planetary battles. It would take days to get to planet. That idea was scrapped. Planetary assault minus the unit logistics and what a mess that would have been remained a feature. Instead of the idea of Factions fighting in qued matches, players would drop players on planet and fight for territory.
.
Faction warfare- each win contributes the planet being taken, we obviously know how that works. It was stated that it would take 100% to flip a planet, but that was reduced. The idea of fronts was changed to just just flipping planets. Planet bonuses were not introduced, except for C bills and MC. The casual player was excluded from influencing FW from another que and a certain number of planets to flip a front was changed to just taking a planet. The idea of mercs needed the fronts to flip to gain contracts was scrapped.
What is at stake- Global bonuses? there are none, access to cheapest prices? that was scrapped. The idea of economics was not fleshed out
CW economics- NONE there was no need since you can acquire everything in the store, Although this leads me to believe that the game they had in mind was not like the one they have now.
and of course FW was delayed. some stuff made it, others did not. Some ideas such as letting every match affect the I.S were doomed from the beginning.
That is the vast majority of your post. It is also a listing of stuff that DID NOT make it in to the game. Yet you seem to give off the vib that since some stuff did make it in everything is what...fine? that we should be grateful? I'm serious, what is your point here? You argue all the time that people misrepresent the facts...that they misrepresent your point of view. So what is your point here?. You yourself, have laid out a "summary" of all the things NOT in the game, and yet you seem to think anyone who feels cheated by this utter failure of PGI is somehow being unreasonable. Read your OP for chrissake. Nearly the whole suummary of that video that you wrote is a list of at best: failures, at worst: lies. The people feeling cheated/betrayed by that mass of misrepresentation are not being unreasonable. I'm pretty sure, you are.
Edited by Bud Crue, 06 November 2016 - 12:56 PM.