Cyclops Or Mauler?
#1
Posted 06 November 2016 - 05:15 PM
I've been played the mauler a bit and its alright but pretty unmanuverable and such.. just wanted some opinions as well as builds to go with it! thanks!
#2
Posted 06 November 2016 - 07:36 PM
Edited by BlackhawkSC, 06 November 2016 - 07:38 PM.
#3
Posted 06 November 2016 - 07:42 PM
#4
Posted 06 November 2016 - 09:21 PM
#5
Posted 06 November 2016 - 09:54 PM
Sidefire, on 06 November 2016 - 07:42 PM, said:
What? The Stalker is one of the tankiest mechs in the game and all variants get 4 very high mounted energy hard points with the other hard points being very decent.
Edited by Kaptain, 06 November 2016 - 09:56 PM.
#6
Posted 07 November 2016 - 08:29 AM
BlackhawkSC, on 06 November 2016 - 07:36 PM, said:
You can add plenty variety to the Mauler, as long as you can look beyond the one man show that is metamechs.com... The 2P variant works very well with a big engine and 6xLL. The 1R is a solid brawler with ASRM24 and 2xLBX's. The only one that might be a little redundant is the 1P, since the MX90 can basically do everything better, except when you absolutely need those 4 E hardpoints. I personally have the 4UAC5 build on the 1P and the 5AC5 build on the MX90.
#7
Posted 07 November 2016 - 12:39 PM
So all in all I'd say they're about even. The Mauler trades speed for firepower, the Cyclops trades firepower for speed. From there it's mainly a playstyle decision.
#8
Posted 07 November 2016 - 01:09 PM
#10
Posted 08 November 2016 - 01:38 PM
#11
Posted 17 November 2016 - 08:32 AM
Edited by Tordin, 17 November 2016 - 08:36 AM.
#12
Posted 24 November 2016 - 09:51 PM
There are several solid choices in Cyclops depending on your choice of style. I tend to run the P and Z variants most but also find solid usefulness in my Sleipnir. I don't own the Mauler but have faced loads of them. In the right hands they are undoubtedly brutal.
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