If you ask me a grave mistake. Because its like the moon and the tide. Even if you don't see it or don't think you consider it - its still there.
I would change a couple of calculations in the Ranking - including a different handling of kill/death ratio as well as a efficiency (accuracy and number of components hit). Adding damage taken too.
Damage efficiency formula is very simple:
damage accuracy * component efficiency * 10
damage accuracy = (damage dealt)² / (shots fired x damage)
component efficency = targets hit / components hit
For example 20 shots with the Clan ER Large Laser - deal 100dmg. 4 targets were hit and on average 4 components per target.
So damage efficiency is 100²/220 * 4/16 * 10 = 110 - rather than 100 as it is currently.
Think for your self - when the same guy would only have fired the ER-Large Laser 10 times - only targeting 3 targets but using more concentration:
80dmg 3 targets average of 2.5 components.
= 80^2/110 * 3 / 7.5 * 10 = 232
While the formula might need some tweaking. In the first example 100 dmg were splashed over 16 components for a total damage of 6.25 per component while in the second 10.66 damage per component was dealt. Something that is more important than raw damage.
The knack however, is to compare the individual performance with the average performance of your team, and to compare the performance of your team with the performance of the other team.
When made right - you can identify those that hardly participate as well as those that carried the team. It is not possible with the current PSR
compare:
- damage player /avg damage team
- avg damage enemy / avg damage team
- accuracy player / avg accuracy team
- avg accuracy enemy / avg accuracy team
- events player / avg events team (spotting, capturing, NARC Bonus, ECM Counter....)
- avg events enemy / avg events team
- looses / kills
Yes it seems like you get a penalty for stomping over the enemy team, were as the losers get positive modification for their PSR.
It is important to understand that the overall individual rating for the losing team isn't big enough, to begin with. If you have an outstanding individual rating and still be part of the losing team you now get a huge buff.
So you decouple PSR from the W/L - so PSR could look like:
- Ranking <0 -----extreme huge drop (team damage - try this formula 0.1*(team damge)²
- Ranking 0-30 ----- huge drop
- Ranking 30-60 ---- medium drop
- Ranking 60-90 ---- small drop
- Ranking 90-120 --- stay
- ...
- ...
Did some calculations - average team perfomance on the winning team put you in the 100-130 bracket, while as loosing and average performance even with the team comparison hardly brings you above 90
Edited by Karl Streiger, 07 November 2016 - 06:34 AM.






















