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Inner Sphere - Access To Uac10?


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#41 TheArisen

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Posted 10 November 2016 - 02:29 PM

View PostFLG 01, on 10 November 2016 - 07:08 AM, said:

Yes, weapons like the RAC and the HGR would be a powercreepy balance nightmare and I actually do not want them in the near future.
But I do want the LFE.



That is not a big problem compared to the benefit for the overall game balance: a true functional equivalent to the C-XL. In MWO terms LFE and C-XL work the same as they reduce weight and allow the loss of one ST.
Balancing the differences between LFE and C-XL via quirks is far easier and far more elegant than attempting to balance the differences between C-XL and the IS XL and STD engines.

With the LFE available, small quirks would be enough. One could finally get rid of absurdly huge quirks, which arbitrarily favour one chassis and condemn another to oblivion. This is not powercreep, it is the opposite: it brings back long forgotten chassis which have been hit with quirk nerfs.
If the effective death of the STD engine is the price to pay, I am willing to do so. (It is not like anyone misses his STD on Clan Mechs...).


Well said. If it were such a terrible thing for Std engines to be forgotten then they could always add something like extra structure or something.

Certain builds will always require a Std engine though.

#42 Metus regem

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Posted 10 November 2016 - 02:37 PM

View PostTheArisen, on 10 November 2016 - 02:29 PM, said:

Well said. If it were such a terrible thing for Std engines to be forgotten then they could always add something like extra structure or something.

Certain builds will always require a Std engine though.



Not many from what I have seen, couldn't be replicated with a LFE....

#43 Lykaon

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Posted 10 November 2016 - 03:56 PM

View PostRestosIII, on 07 November 2016 - 07:51 PM, said:


Ah yes, another "Clans are OP!" claim. I love those.

Posted Image

Personally, I would love everyone to get their corresponding weaponry just so I can have ATMs and MRMs already.



Well he isn't wrong.

Clan weapons use fewer crits and weigh less with some examples literally half the weight of their Inner Sphere counterparts.

What keeps this in check is largely artificial limitation imposed by the Dev team. Like burst fire ACs longer burn time lasers and ripple fire missile launchers. All mechanics that can be adjusted or removed as needed to attempt to balance weapon performance across factions.

So for example the inner sphere gers it's UAC10s. These may be given a "clan" burst fire mechanic to balance it against it's clan counter part.

#44 The6thMessenger

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Posted 10 November 2016 - 04:10 PM

View PostTristan Winter, on 08 November 2016 - 05:28 AM, said:

Russ has already declared on Twitter that the timeline is no longer a concern. There's no current time in MWO.

We're operating with 3055 era technology, but MWO will have variants and mechs from post 3055.

There is no timeline. The only concern Russ has is that he doesn't want to introduce more tech to the game at this point (or perhaps ever). No more weapons in the forseeable future. No IS UAC10, no MRMs, no X pulse lasers, no heavy lasers.

It's not coming. PGI has no plans to introduce any of it, ever, as far as we know.


MWO is essentially just a mech sale huh?

#45 Tarl Cabot

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Posted 10 November 2016 - 04:55 PM

View PostZergling, on 08 November 2016 - 09:17 PM, said:


Many Inner Sphere heavies and assaults don't run XL engines because they are too vulnerable. It would be a flat buff to those mechs, many of which are already regarded as good mechs.

It would be a minor buff, if anything, generally slight increase in speed and maybe 1-2 more heatsinks. A number suffer from low engine cap. The lower tiered mechs that are a jack of all trades would benefit but it certainly would not move them until tier 1/2 category.

And dont bring in additional internal structure, as for many of them it is due to the section itself, in a similar manner that a few Clan Battlemechs have additional internal structure and they do use the survivable one torso loss cXL engine.

Quote

So for example the inner sphere gers it's UAC10s. These may be given a "clan" burst fire mechanic to balance it against it's clan counter part.

And I would be okay with that. PGI can make them slightly different by the number of pellets fired per single shot.

Edited by Tarl Cabot, 10 November 2016 - 04:57 PM.






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