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Lb20X Has No Gh Limit?
#1
Posted 07 November 2016 - 11:37 PM
What if there's 4x ASRM6 + 2x LB20X, into this massive super-brawler, has anyone ever tried that?
#2
Posted 07 November 2016 - 11:46 PM
The6thMessenger, on 07 November 2016 - 11:37 PM, said:
What if there's 4x ASRM6 + 2x LB20X, into this massive super-brawler, has anyone ever tried that?
Yeah, good luck finding a mech that can run that loadout. Thanks to Artemis plus LBX ammo needs plus enormous space requirements........
#3
Posted 07 November 2016 - 11:49 PM
The6thMessenger, on 07 November 2016 - 11:37 PM, said:
What if there's 4x ASRM6 + 2x LB20X, into this massive super-brawler, has anyone ever tried that?
All LBX has no Ghost Heat. This is true for both IS and Clan, mainly because they're pretty darned useless past ~300m since you'll be literally hitting everything on the mech.
The closest I've gotten to that sort of build is a 2 LBX10, 2 LBX20 on a direwhale. You can also do this on a KDK.
Just because. Wabbit Season
Edited by Fox With A Shotgun, 07 November 2016 - 11:52 PM.
#4
Posted 07 November 2016 - 11:51 PM
Fox With A Shotgun, on 07 November 2016 - 11:49 PM, said:
All LBX has no Ghost Heat. This is true for both IS and Clan, mainly because they're pretty darned useless past ~300m since you'll be literally hitting everything on the mech.
The closest I've gotten to that sort of build is a 2 LBX10, 2 LBX20 on a direwhale. You can also do this on a KDK.
Note that LB40X is the default setup for the KDK-3.......
#5
Posted 07 November 2016 - 11:59 PM
#7
Posted 08 November 2016 - 12:04 AM
The Hero specifically (I'll probably use my Tourney coupon on that)
#8
Posted 08 November 2016 - 01:39 AM
#9
Posted 08 November 2016 - 01:51 AM
It sounds cool, especially with sound mods, but that's about it.
Edited by El Bandito, 08 November 2016 - 01:53 AM.
#11
Posted 08 November 2016 - 02:04 AM
El Bandito, on 08 November 2016 - 01:51 AM, said:
It sounds cool, especially with sound mods, but that's about it.
Ah but some times fun superceeds effectiveness. 2xlbx 20 hunchie IIC was some of most fun I've had in QP
![:)](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Especially you get 'stuck' in a hpg/canyons/mining cycle... granted you sand paper a few mechs away the way.
#12
Posted 08 November 2016 - 02:50 AM
The6thMessenger, on 07 November 2016 - 11:37 PM, said:
What if there's 4x ASRM6 + 2x LB20X, into this massive super-brawler, has anyone ever tried that?
You know its PGI ... not sure they test their own game well in fact we are still all theirs dedicated beta testers.
If people began to build an amazing 2LBX20 +srms brawlers which really kick *** you will have to wait 1 year after many complaining threads, 2 townhall with russ, 3 roundtable with paul and 4 V-Logs for they began to think about how nerf this abomination ^^
But not sure a build like this can change things on QP... too slow, no real suppress fire at mid range and basically no damage at long range also really easy to counter.
So i can assure you will never have ghostheat for 2 CLBX20.
On FP it can simply block attackers on many maps, if defendors use this like a LBX20( x2 lbx10 obviously ) + 4srms4 mauler1-R is just devastating against hot clanners mechs on sulfur, emeral or vitric forge...
Edited by Idealsuspect, 08 November 2016 - 02:52 AM.
#13
Posted 08 November 2016 - 07:02 AM
The6thMessenger, on 07 November 2016 - 11:37 PM, said:
What if there's 4x ASRM6 + 2x LB20X, into this massive super-brawler, has anyone ever tried that?
There's a reason you don't see builds like that running around. Dual LBX20s just by themselves are super hot to run. I've had that on a Direwolf before. Add in those 4 SRM6s and welcome to shutdown mode every alpha. Not that there is a single DWF currently available that actually *could* run more than 3 SRM 6s, and none that could run 3 ASRM6s.
#14
Posted 08 November 2016 - 07:42 AM
http://mwo.smurfy-ne...7951a5d66c288cc
I'd test it. ^^
Edit:
Masakari because it is designed for this huge weapons in little numbers and has quirks, even if they are rather small. I think a DWF is to slow to use them effectively anyway.
Edited by Kuaron, 08 November 2016 - 07:45 AM.
#16
Posted 08 November 2016 - 07:50 AM
Quicksilver Kalasa, on 08 November 2016 - 07:43 AM, said:
2 LBX20 = 2 cERML heat....
Yeah, on paper it shouldn't be too hot. All I know is when I ran 2 of them I'd overheat quickly. I could only fire both 2x before I'd start getting the heat warning, and if I went ahead and fired them both a 3rd time I'd shut down. I haven't run that build in a long time though.
#17
Posted 08 November 2016 - 08:02 AM
0bsidion, on 08 November 2016 - 07:50 AM, said:
Do you run them together with ERPPCs?
You know, because of same reload time and stuff.
Edited by Kuaron, 08 November 2016 - 08:03 AM.
#18
Posted 08 November 2016 - 08:09 AM
0bsidion, on 08 November 2016 - 07:50 AM, said:
Did you have single heat sinks and not DHS because that is the only reason I can think of as to why that would occur?
Edited by Quicksilver Kalasa, 08 November 2016 - 08:10 AM.
#19
Posted 08 November 2016 - 08:18 AM
chucklesMuch, on 08 November 2016 - 01:59 AM, said:
Note to self: keep outside of scorch brawling range D:
With possibly 4 ASRM6s as backup to those shotguns. I was going to go 2 UAC10s for the ballistics, but either way Scorch will be fun. Boiler will be in a similar position when he comes out. It's like instead of getting a normal KGC hero I get two that can use Clan tech.
#20
Posted 08 November 2016 - 08:19 AM
Kuaron, on 08 November 2016 - 08:02 AM, said:
Do you run them together with ERPPCs?
You know, because of same reload time and stuff.
I didn't run ERPPCs much at the time, and still don't. More than likely what I was using was something like this.
Quicksilver Kalasa, on 08 November 2016 - 08:09 AM, said:
It was quite some time ago, but now that I think about it, knowing myself I was possibly alternating fire with energy weapons which might explain the heat issues I'm remembering. I'll have to try it again I suppose.
Edited by 0bsidion, 08 November 2016 - 08:23 AM.
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