1. Campaign packs. A campaign with approximately 10 to 20 missions likely focused on one faction per campaign.
2. Episodic packs. Purchase individual missions. Could be standalone or part of a bigger campaign.
3. Port older game's campaign to MWO. Possibly use players as enemies.
If you have other ideas on how to approach this please share.
There are a few other concerns. First off is PGI has never created a game with a PvE campaign. Secondly PGI already has MWO to work on, would they even have the resources to do a proper PvE campaign?
Possibly they could contract another company or they'd need to hire a sizeable number of people to work on the PvE mode. Obviously there could be some crossover from MWO but they'd need to expand to cover the needs & finish the project.
With these thoughts I ask that you vote in the poll & consider how to implement a story mode & how much you'd be willing to pay assuming a decent or fair quality.
http://mwomercs.com/...pve-story-mode/
Edited by TheArisen, 08 November 2016 - 07:11 PM.