RestosIII, on 08 December 2016 - 06:52 PM, said:
Incorrect. Giving hardpoint specific buffs would make them equal, because technically the weapons perform better in those arm hardpoints, but they still lack the positioning and tight spread of torso mounted weaponry. It would be a choice between the two options.
That sentence alone is wrong on so many level.
First, you still don't get it, and keep wanting to put bonuses on stuff that don't need them. You have to stop. Like, right now.
Stop asking for more bonuses, it's just an endless powercreep.
Second, the only way "hard point specific buff will be good enough to make min-maxers willing to put their weapon out of their torso would be by giving them grosly overpowered buff. A buff good enough to let them move a weapon from a torso to an arm, and that just send us back to my first point.
And last, WHY ON HELL do you wan't aberant build to exist ! These build are just the result of minmaxer exploiting the rules that the game is giving to them. They are completly pragmatic and wouldn't exist if it wasn't THE BEST WAY to do it. Give minmaxers new rules and they will work with that no problem.
RestosIII, on 08 December 2016 - 06:52 PM, said:
Oh no, you definitely harm build diversity with that. By actively making it so that you can't fit as many guns on the mech as you could previously, you have actually made it so there are less builds.
Damn, you don't even try to pretend you've read my post anymore. And yet still quote them.
Okay I'll repeat it slowly so you may get it this time.
Your mech.
Will still.
Have the SAME.
Amount.
OF GUNS !
THE SAME. DO YOU COPY ?
RestosIII, on 08 December 2016 - 06:52 PM, said:
You seem to not get one of the main reasons for people putting weapons in the torsos in the first place: Different weapon heights and arm shielding. If you make it so that people will have to strip armor and heatsinks/ammo/engine size to fit their guns in the ST's, people aren't going to do it any more,
AND THAT'S THE POINT ! Hello !?
Did you miss the point here ?
The problem is that its WAY better to put your gun in the torso, the goal here is to make it so that won't be the case anymore.
RestosIII, on 08 December 2016 - 06:52 PM, said:
and just go for a mech that isn't crap because it's forced to put its guns in the low slung arms.
No because if every mech have that modification, people won't just go to other mechs since ALL of them will work like that. And if some mech have a problem because their arms are to low, then give them some bonus to fix that.
RestosIII, on 08 December 2016 - 06:52 PM, said:
Sure, something like the Jagermech and Catapult K2 might get a resurgence, but that's entirely because unless you actually buff the weapons, no-one will use those arms still.
They will, because they won't have the choice.
RestosIII, on 08 December 2016 - 06:52 PM, said:
There is definitely a cut-off date for making absolutely massive changes to how game mechanics work. Making the mechlab completely different, with the weapon system being absolutely revamped is a much bigger change than replacing the placeholder skill system.
And now you just showed to everyone that the problem isn't that you have no idea how game balance work, you just have no idea how video games work.
Games can make "absolutely massive changes to how game mechanics work", and SHOULD do them if it could fix a problem. A lot of big games do it all the time, just look at mobas or WOW.
And still, the changes I propose are REALLY far from "absolutely massive changes". In fact they are the smallest change possible to fix a problem that only grow bigger as time goes.
Using the argument "but it wasn't like that before" is the stupid **** ever when it come to video games.
Players can and will adapt, just like they have adapted to the current game mechanics by creating thos abominable "toroso stufing" builds. The role of the game designer is to give them the right set of rules so the game will evolve on the right way and not degenerate as a stupid cheese fest !