DaZur, on 09 November 2016 - 10:51 PM, said:
No. Lore =/= the foundation on which the game is based and subset rules that define the mechanics.
The rules and mechanics based on a table top game?
It's pretty clear none of that makes sense here, and I think if the original creators of BT were making a FPS they would be smart enough to recognize that and would have adjusted. (Because no
self-respecting game designer wants to make broad-sweeping, blatantly bad design choices on purpose)
They made lore based on a game where the location of your mounts is irrelevant - trying to pretend or force it to not mean anything here is just being willfully obtuse.
1453 R already said it best: "This isn't a MWO problem (not entirely, anyways), it's a physics-of-war problem. The more of your machine you can hide behind something that isn't you to take enemy fire, the more likely you are to survive an engagement."
DaZur, on 09 November 2016 - 10:51 PM, said:
Not arguing that the customization aspect is both fun and a principle draw. It is and without it, the meta would converge on a specific mech/class versus a composite across all classes.
That said... One correction "too much" customization has an opposite effect to what you infer is an enjoyable freedom. Reality is, unregulated customization eventually diminishes uniqueness as min/max meta drives a narrow customization corridor.
Chasing "uniqueness" in a game with over 200 mech variants but a limited number of weapons is a fool's errand, it is a mirage.
Reducing customization is to an extent what we have with Omni-mechs who swap pods but end up with the same overall loadout. They can't customize other bits, and they basically die on arrival.
DaZur, on 09 November 2016 - 10:51 PM, said:
Might want to re-read... no one is advocating limiting anything. If anything they are advocating rewarding players for ignoring meta driven bastardization and keeping mechs closer to their heritage.
Rewarding people for "ignoring meta driven bastardization" has already been attempted, it has failed.
That is exactly what we see with the Omni-mechs that are poorly designed at a stock level are only given quirks if they maintain their stock pods.
Those mechs then default to the basics of this game. Available tonnage, Available Hardpoints, hardpoint location, mech gemoetry.
If they mech doesn't score highly in those attributes it is a failure (Viper).
If the mech does score highly in those attributes it can succeed even when ignoring the quirks (Night Gyr, Timber Wolf, Kodiak-3 when they remove the quirks)
So what you and others are advocating is in fact a limitation, you simply fail to recognize it as such.
The Warhammer for example, does not have particularly fantastic mounts. It has decent mounts, not fantastic ones.
It still has to run an IS XL for most of it's good buids.
Take away the quirks unless the weapons are "lore compliant"? They mech will very quickly slide down into mediocrity and possibly irrelevance.
Forcing people to make BAD build choices in order to get buffs (based on how this game is actually played, slotting in low slung arms) means there was no actual improvement - the result is people just play another mech and the mech disappears.
The idea that people will then play with a failure of a design and then we can see "lore compliant" Warhammers on the field is a fantasy - the Warhammer would just get stomped on by better mechs and the general playerbase would move on.
The "lore compliant" crowd would be happy their pet mech is no longer meta, and probably out of spitefulness probably prefer it isn't used at all then used in a way they deem "bastardized".
Edited by Ultimax, 10 November 2016 - 06:05 AM.