Large Lasers Not Doing Damage? Or Do Jenners Have Crazy Stupid Damage Resistance?
#1
Posted 15 March 2013 - 10:25 PM
but what happens? when it powers up it still has rear CT armor, and its orange.... somehow the 36 points of Dmg tht the 4 lasers combined do couldnt even get through this armor.
and to top it off, just a minute later my team mate hit it with 3 hits of 4 SRM6+Artemis to the face (front) soon afterwards, when he was shut down (again) and it didnt go down... thats a little more understandable as SRM's spread, but it was Artemis, and against a light mech.
seriously though, what the hell is going on here????
#2
Posted 15 March 2013 - 10:32 PM
#3
Posted 15 March 2013 - 10:53 PM
Edited by Monky, 15 March 2013 - 10:53 PM.
#4
Posted 15 March 2013 - 11:17 PM
#5
Posted 16 March 2013 - 12:01 AM
#6
Posted 16 March 2013 - 12:03 AM
eg. 1 out of every 4 "ticks" for each laser counted
periods represent ticks where the | represents damage recorded.
laser 1 ...|...|...|...|
laser 2 ..|...|...|...|.
laser 3 .|...|...|...|..
laser 4 |...|...|...|...
Only a theory and no real way to tell although with so many hits and so much happening on the game one does wonder.
Edited by Karr285, 16 March 2013 - 12:04 AM.
#7
Posted 16 March 2013 - 12:10 AM
Karr285, on 16 March 2013 - 12:03 AM, said:
eg. 1 out of every 4 "ticks" for each laser counted
periods represent ticks where the | represents damage recorded.
laser 1 ...|...|...|...|
laser 2 ..|...|...|...|.
laser 3 .|...|...|...|..
laser 4 |...|...|...|...
Only a theory and no real way to tell although with so many hits and so much happening on the game one does wonder.
Well there has been discussion of a multiple lasers not registering bug in the patch forums.. mostly was with ML's tho..
on my last match i played i spent a fair amount of time chain firing 4 ML's and ended up doin a goood fair share more of damage than i normally see with that mech.. Like 300-400 more damage...
#8
Posted 16 March 2013 - 12:30 AM
#9
Posted 16 March 2013 - 12:42 AM
I dev response to this would be appropriate I think. (now is good for me ).
#10
Posted 16 March 2013 - 01:50 AM
#11
Posted 16 March 2013 - 02:04 AM
#12
Posted 16 March 2013 - 02:20 AM
#13
Posted 16 March 2013 - 02:27 AM
state rewind working as intended.
Edited by GalaxyBluestar, 16 March 2013 - 02:29 AM.
#14
Posted 16 March 2013 - 03:11 AM
But if this is what I think it is, it goes way back to Closed Beta, where I saw a full laser alpha simply go through a mech with no damage more than once. I can vouch that I tried to pin back a (Noob) Splat Cats' left ear, and gave up after 2 or 3 6ML alpha's.
Anyways.
FWIW
#15
Posted 16 March 2013 - 07:25 AM
#16
Posted 16 March 2013 - 10:53 AM
#17
Posted 16 March 2013 - 10:59 AM
Ngamok, on 16 March 2013 - 07:25 AM, said:
Spectating is known not not correlate exactly with what the pilot you are riding in sees/does. This is generally more noticable in the reverse situation, when people thing they're riding in a terrible shot when he is, infact, hitting. The 'appears to be hitting' direction does, infact, apply though.
#18
Posted 16 March 2013 - 11:21 AM
Gaan Cathal, on 16 March 2013 - 10:59 AM, said:
Spectating is known not not correlate exactly with what the pilot you are riding in sees/does. This is generally more noticable in the reverse situation, when people thing they're riding in a terrible shot when he is, infact, hitting. The 'appears to be hitting' direction does, infact, apply though.
I thought it was the reverse. The pilot will see himself hitting, but the observer is seeing what the server sees.
#19
Posted 16 March 2013 - 01:48 PM
As of now I feel like we have a group of people in league with the guys behind WarZ.
#20
Posted 16 March 2013 - 02:02 PM
So then the CMD is legged, he's just sitting there - a burst of LL and ML should finish him off quick right?! Wrong, it took a few salvos from my Stalker's 2 LL, 4ML to bring him down, seriously WHAT IS WRONG WITH THIS GAME????
How can a Commando took few full bursts of LL and MLs and still standing and not much damage?
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