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Clan Mechs And Equipment Getting Nerfed Yet Again


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#1 Angel of Annihilation

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Posted 11 November 2016 - 12:02 PM

So here we are yet again on the eve of a new patch that nerfs the hell out of Clan mech, especially Clan Omnimechs and it is getting really old, really fast.

So looks like they are removing all the Omnipod quirks and turning them all into Set of 8 Quirks where you have to go stock or loss all quirks. Also they are moving alot of the CT quirks out of the CT to the omnipods. This defeats the entire point behind being able to swap omnipods out on Omnimechs but hey we are going to do it anyway.

Then they decide to slap substantial nerfs to Clan UAC's so that they now jam more often and for substantially longer. Now they mention that most of this is in response to Clan mechs boating UACs but this totally screws over any mech that used a single UAC/5 or UAC/10. I mean I have already removed single UAC/5s from several of my mechs because I found that about 50% of the match, I am unable to fire due to my weapon being jammed. Making the jam chance higher and longer just makes them virtually unusable UNLESS you boat them. Now they are saying this is because UACs have too much of an edge over IS weapons well I am fine with that but since the Clan's don't have an option to swap out the UAC's for standard single slug ACs, in place of UACs, it is overly punishing, again for those builds the rely on a single UAC/5 or UAC/10 to provide up to 1/3 or maybe even 1/2 of its firepower.

Now I know alot of people are going to say it is about time clan mechs were nerfed, and maybe the Kodiak and a few other Dakka Heavy Clan mechs should be, but I am at the point where I feel clan mechs in general are lackluster and disappointing, especially since everytime they tone down the good Clan mechs there is a cascade effect that also tones down the average and bad ones too. They offer nothing to set them apart from IS mechs anymore well aside from what is becoming an almost complete lack of customization abilty. They are being forced into stock builds in order to gain the advantage of quirks which makes them no different from IS mechs as far as having heavily restricted hardpoints, plus every other aspect of their customization is strictly limited. There is absolutely nothing "Omni" about them any more. I
instead the true Omnimechs of this game are Battlemechs which can modify almost everything about themselves except hard points. This is just sad.

#2 FupDup

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Posted 11 November 2016 - 12:04 PM

Clan LRM15/20, ERPPCs, and SSRM2/4 got buffed tho.

Edited by FupDup, 11 November 2016 - 12:04 PM.


#3 RestosIII

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Posted 11 November 2016 - 12:07 PM

Posted Image

Did you actually read the patch notes, including the quirks themselves? The set of 8 quirks are just bonuses, they have nothing to do with the baseline quirks they had already. I hate set of 8 quirks, and was campaigning against them a good deal before we got the patch notes. But this? I'm... actually fine with.

#4 mogs01gt

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Posted 11 November 2016 - 12:23 PM

Once the clans come back down to earth, maybe we can start correcting some of the useless quirks on IS mechs.

#5 Bombast

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Posted 11 November 2016 - 12:24 PM

Uh...

Do you play this game? And read patch notes?

All Ultras got nerfed, including Inner Sphere ones (Or one, rather).

There, in fact, are single shot slug Clan autocannons (Though no one uses them. I wonder if maybe it's because Ultras are amazing).

As for the Omnimech quirks... I dunno, actually. But i question your analysis based on what I do know about some of the other stuff you said.

#6 FupDup

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Posted 11 November 2016 - 12:26 PM

View PostBombast, on 11 November 2016 - 12:24 PM, said:

There, in fact, are single shot slug Clan autocannons (Though no one uses them. I wonder if maybe it's because Ultras are amazing).

The only single-slug Clan AC is the AC/2. It's pretty obvious why no one uses it...

#7 Bombast

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Posted 11 November 2016 - 12:34 PM

View PostFupDup, on 11 November 2016 - 12:26 PM, said:

The only single-slug Clan AC is the AC/2. It's pretty obvious why no one uses it...


Sorry, I meant standard (Non-Buckshot).

If OP is really asking for an entire range of single shot autocannons, well... he can go try to convince the rest of the MWO Clan player base to accept a massive tonnage nerf. Or suck it up.

#8 FupDup

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Posted 11 November 2016 - 12:36 PM

View PostBombast, on 11 November 2016 - 12:34 PM, said:

Sorry, I meant standard (Non-Buckshot).

If OP is really asking for an entire range of single shot autocannons, well... he can go try to convince the rest of the MWO Clan player base to accept a massive tonnage nerf. Or suck it up.

That's what I mean as well. The "standard" Clan ACs have the same burst size as Ultras.

#9 SlippnGriff

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Posted 11 November 2016 - 12:44 PM

make new IS weapons, or a ******* new weapon i general that can offset uac's. i think if they just nerfed the uac10 it'd be fine honestly. uac5 and the rest are fine. also im fairly certain if your uac20 jams you'll just not use it the rest of the game lol

#10 Dee Eight

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Posted 11 November 2016 - 12:49 PM

View PostBombast, on 11 November 2016 - 12:24 PM, said:

Uh...

Do you play this game? And read patch notes?

All Ultras got nerfed, including Inner Sphere ones (Or one, rather).

There, in fact, are single shot slug Clan autocannons (Though no one uses them. I wonder if maybe it's because Ultras are amazing).

As for the Omnimech quirks... I dunno, actually. But i question your analysis based on what I do know about some of the other stuff you said.


The C-AC's aren't single shot (well the 2 class is) but simply non-double-tapping streams like the UACs, but built to LBX standards (so same ranges and crit space). Essentially rather than give us a dual-feed LBX to pick the ammo, they gave us the C-AC's. In lore though, regular autocannons were considered obsolete by the clans just as were regular lasers, and thus not actually used.

#11 s0da72

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Posted 11 November 2016 - 01:24 PM

I really dislike how the game mechanics works for Gun Jams. Now it's even worse, uggh.

I really wish they would implement something different and not rely on RNG.

There is nothing more frustrating then having a jam occur at a critical moment.

Edited by s0da72, 11 November 2016 - 01:27 PM.


#12 Warglbargl

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Posted 11 November 2016 - 01:34 PM

Losing 10% ballistic CD on the adder, 5% if you go full gimp and get the 8/8 bonus, seemsgoodman.

#13 WarHippy

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Posted 11 November 2016 - 01:35 PM

View Posts0da72, on 11 November 2016 - 01:24 PM, said:

I really dislike how the game mechanics works for Gun Jams. Now it's even worse, uggh.

I really wish they would implement something different and not rely on RNG.

There is nothing more frustrating then having a jam occur at a critical moment.
There is actually. Its having your gun jam at critical moment and then having to unbind and rebind weapon groups to clear the jam like we did in the good old days.

#14 1453 R

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Posted 11 November 2016 - 01:36 PM

Easy fix for UAC jam issues is a stacking UAC jam penalty chance that upticks every time a UAC double-taps. Not a jam bar, that'd just be a flat upgrade to all Ultras and render standards as obsolete as the fluff says they should be, but a UAC jam chance that starts small (5% region) and increases a little bit for a time every time the gun is overworked (double-tapped).

Gigaboats double-tapping all the things quickly run their guns up to unmanageable jam chances. Singleton UAC 'Mechs like my ol' Quack/10 Shadow Cat get several double-taps on their single gun before they get into trouble. Stop double-tapping for a while and your increased jam chance decays off.

Simply, easy, already halfway coded in via the flamer tomfuggery.

But nah. Let's just slap already-unmanageable jam chances on ALL the guns, and thus ensure that heavy boating is the only way to use them. And also hit Kodiaks again while we're at it.

#15 Aiden Skye

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Posted 11 November 2016 - 02:15 PM

Not particularly pleased about large pulse range nerf. Mechs without alot of hard-points getting shafted.

#16 Snowbluff

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Posted 11 November 2016 - 02:31 PM

View PostRestosIII, on 11 November 2016 - 12:07 PM, said:

But this? I'm... actually fine with.

You should be against them on principle. It is no effect from an idea that would help nothing. It's a literal misconception. Any thought of an anti-customization feature should be met with nausea. The reaction would be good then. Then they could never slowly do worse.
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#17 Mcgral18

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Posted 11 November 2016 - 02:33 PM

View PostFupDup, on 11 November 2016 - 12:26 PM, said:

The only single-slug Clan AC is the AC/2. It's pretty obvious why no one uses it...


We did find out some interesting facts about the AC2s while trolling the Scouting queue, last night


The Nova can have 0.47s cooldown LB2x
It can also have a 3KM/s UAC2 round.


3 KM/s is pretty neat

#18 RestosIII

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Posted 11 November 2016 - 02:39 PM

View PostSnowbluff, on 11 November 2016 - 02:31 PM, said:

You should be against them on principle. It is no effect from an idea that would help nothing. It's a literal misconception. Any thought of an anti-customization feature should be met with nausea. The reaction would be good then. Then they could never slowly do worse.



No effect? 5% less PPC heatgen and 10% increased PPC velocity for my Adder Prime will be very welcome. -20% jam chance on my Stormcrow B? Yes please. -30% jam chance on the TBR-A? Ayep. All of those will definitely effect me, so it makes me happy. If they ever do more than just some bonuses by limiting the quirks on mechs that need them to 8/8, then I'll get angry. But until then, I'll just be celebrating a good deal of my builds being buffed.

#19 Snowbluff

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Posted 11 November 2016 - 02:45 PM

View PostRestosIII, on 11 November 2016 - 02:39 PM, said:


No effect? 5% less PPC heatgen and 10% increased PPC velocity for my Adder Prime will be very welcome. -20% jam chance on my Stormcrow B? Yes please. -30% jam chance on the TBR-A? Ayep. All of those will definitely effect me, so it makes me happy. If they ever do more than just some bonuses by limiting the quirks on mechs that need them to 8/8, then I'll get angry. But until then, I'll just be celebrating a good deal of my builds being buffed.

Let's have some facts!
5% heat gen. Velocity is really negilble. Plus if you like Adder, then you should know that your Waifu is ****. #cutefoxmasterrace

BUt really they could have just made it a buff to all Adders. You know. The sensible option.

Second, -30% ******* jam chance? SHould I put the C-UAC changes in quirk terms? +50% heat gen. +20% jam duration. +10% jam chance. Some how, I don't ******* think my singular, arm mounted, UAC is coming out on top of DPS.

Edited by Snowbluff, 11 November 2016 - 02:47 PM.


#20 Nullmancer

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Posted 11 November 2016 - 02:55 PM

good?

now if only they'd lower the kodiak 3's ballistic mounts to one set at waist level and the higher ones where the second level is currently and oh, reduce stormcrow twist range, and make the loss of a side torso one step away from a dead mech, and and make madcat missile slots all fit in the box above the mech, and and and make the teeny energy mounts on arctic cheaters the size of panther energy mounts.

this ain't going to happen though, I can dream however.

Its not that big a deal, clans are always going to be op, until IS can have the clan XL engine, which also aint ever going to happen. The sky is not falling. Clan meta will stay best meta.


**edited to add**
whereas technically losing a side torso in a clan mech IS potentially one step, or one alpha from death, i'm talking serious heat, tracking/aiming, speed issues to where you are in serious, serious trouble with a lost torso

Edited by Nullmancer, 11 November 2016 - 02:58 PM.






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