Edited by noleet, 09 November 2016 - 10:07 PM.


Player Numbers...
#1
Posted 09 November 2016 - 10:05 PM
#2
Posted 09 November 2016 - 10:08 PM
#3
Posted 09 November 2016 - 10:44 PM
In general I wait around 30 secs to get sorted into a match but once it took two minutes.
#4
Posted 09 November 2016 - 10:57 PM
#5
Posted 09 November 2016 - 11:01 PM
El Bandito, on 09 November 2016 - 10:57 PM, said:
I'm interested in making it so I can see what's going on with colorblind mode and HTAL. Come on PGI, you know you want to make me capable of playing the game at a level above slighty-rotten-spud.
#6
Posted 09 November 2016 - 11:03 PM
#7
Posted 09 November 2016 - 11:07 PM
Kasumi Sumika, on 09 November 2016 - 11:03 PM, said:
that game is hemorrhaging players
http://steamcharts.com/app/275850
#8
Posted 09 November 2016 - 11:10 PM
El Bandito, on 09 November 2016 - 10:57 PM, said:
Most do.
And before the typical people start howling about SAUCE: I'm going to have my unit, as a sample selection, contribute to a poll and we'll see the results.
Edited by dervishx5, 09 November 2016 - 11:26 PM.
#11
Posted 10 November 2016 - 01:55 AM
#13
Posted 10 November 2016 - 03:06 AM
Edited by Lily from animove, 10 November 2016 - 08:32 AM.
#14
Posted 10 November 2016 - 03:17 AM
Based on last season's leader boards, there are 56,774 active player on MWO.
With 28,250 who played more than 30 match.
Edited by xengk, 10 November 2016 - 03:17 AM.
#15
Posted 10 November 2016 - 04:05 AM
http://mwomercs.com/...ts-seasons-234/
This feels kind of like a deja-vu from the time when some people couldn't understand that map/gamemode vetos would mean splitting the bucket.... good times....

#16
Posted 10 November 2016 - 04:48 AM
Nice, new, refreshing.
#17
Posted 10 November 2016 - 08:03 AM
Does this look like a large system footprint to you? It does not to me.

Edited by Spheroid, 10 November 2016 - 08:05 AM.
#18
Posted 10 November 2016 - 08:08 AM
Look at May, 2016. Look at now. The average number of players (not peak players, but average) remains fairly consistent through 6 months of time, with no real drop off in total player count. All games experience a player spike and rapid drop off once released, especially on steam, so those initial months mean nothing to me. We have half a year of stability in numbers. So where's the drop off of steam registered users, again?
Edited by Pariah Devalis, 10 November 2016 - 08:09 AM.
#19
Posted 10 November 2016 - 08:11 AM
Spheroid, on 10 November 2016 - 08:03 AM, said:
I have about 45-90 minutes a day, maybe 3 days a week to play a video game. As such MWO is the only game I play. I have no need to add another program or overlay just to play the game that I'm currently playing without that additional program. So there's my reason for not using Steam.
As to the OP, if the Steam numbers are accurate, and Steam is where the majority of players are at as asserted above, then please explain the 30K or so players listed on the leader boards. I agree that numbers have dropped (since phase 3), but the steam numbers don't reflect the reality of the game's population to any reasonable standard.
Edited by Bud Crue, 10 November 2016 - 08:11 AM.
#20
Posted 10 November 2016 - 08:13 AM
NoiseCrypt, on 10 November 2016 - 04:05 AM, said:
http://mwomercs.com/...ts-seasons-234/
This feels kind of like a deja-vu from the time when some people couldn't understand that map/gamemode vetos would mean splitting the bucket.... good times....

better split ,as leave, while no interest by the poor Gamebasics .
The Playernumber constant, by sinking expirience and more Play-leave/othe come to try Playstyle..the Playfun is sinking and interesting Games by Play ...(im not play over Steam ...2015 ca. 40+/Month ...now-20 Games/Month
Edited by Old MW4 Ranger, 10 November 2016 - 08:19 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users