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Patch Notes Delivery Improvements


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#1 McMurl

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Posted 12 November 2016 - 01:02 AM

While seemingly tedious, im really enjoying the developer side notes given to each section of adjustments. it really helps us understand where you guys are coming from.

Side note to the patch notes themselves. As a die hard Ghost Bear loyalist, THANK GOD FOR KODIAK NERFS. I think the KDK-3 will finally be in a decent spot, for the most part. While agreeing with your statement about how all kodiaks are over performing, i dont think its fair to lump all variants into the same basket as the KDK-3. I think that the other variants should have slightly less yaw nerfs, as they are more situational and not as good.

Sadly it appears that clan ballistics as a whole are getting nerfed. Not that its unwarranted, even before the Kodiak, cluacs were pretty dominant. I dont think the UAC 2 needed to be nerfed however... Clan LPL also, major nerf, that will really affect all clan mechs as a whole, as it was a staple weapon. Forcing clan mechs to get 400m closer will really show others how fragile our mechs are in comparison to their IS counterparts (due to lack of armor and structure buffs)

Nova nerf, saw that coming a mile away. Its too bad that the KDK-3 took all the pgiplznrf screams, because holy god is the nova powerful.

Glad to see less PPC heat generation. Interesting choice BUFFING clan streaks... The only major balancing factor was their **** DPS due to high reload times. I foresee rollbacks on the clan streaks.

All in all, pretty good patch notes. Delivery of the patch notes is much improved, keep doing that developer commentary please! Very glad to see less heavy handed nerfs and a more gradual approach to adjustments, save the kodiak. Which is fine, because that thing was beyond god tier.

#2 El Bandito

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Posted 12 November 2016 - 01:05 AM

Yes, the developer notes were highly requested by players and I am glad that PGI has listened.

The CUAC2 nerfs are more of a trade off. The weapon will jam 17% of the time, up from 14%, but the jam duration will last for only 3 seconds instead of 5, which means it is more like a buff. Also, you don't even have to double tap it, unless in emergency. I know I will be piloting my Jade Kite, HBK-IIC, and Jager-DD more often post patch. Posted Image

Edited by El Bandito, 12 November 2016 - 01:08 AM.


#3 STEF_

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Posted 12 November 2016 - 01:09 AM

Not agree.

More UAC jam and more AC heat is truly silly and wrong. Nerfing weaponry requiring skill. It's plain dumb.

The result? I'll bring more ppc+gauss and SRM when brawing.

WOW, the diversity..... Posted Image

#4 McMurl

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Posted 12 November 2016 - 01:12 AM

View PostEl Bandito, on 12 November 2016 - 01:05 AM, said:

Yes, the developer notes were highly requested by players and I am glad that PGI has listened.

The CUAC2 nerfs are more of a trade off. The weapon will jam 17% of the time, up from 14%, but the jam duration will last for only 3 seconds instead of 5, which means it is more like a buff. Also, you don't even have to double tap it, unless in emergency. I know I will be piloting my Jade Kite, HBK-IIC, and Jager-DD more often post patch. Posted Image


Actually UAC 2 jam chance is up from 6%, not 14%. so thats an 11% nerf.

View PostStefka Kerensky, on 12 November 2016 - 01:09 AM, said:

Not agree.

More UAC jam and more AC heat is truly silly and wrong. Nerfing weaponry requiring skill. It's plain dumb.

The result? I'll bring more ppc+gauss and SRM when brawing.

WOW, the diversity..... Posted Image


Atleast its not ***** laser vomit. Finally something different. And more juicy Gauss rifle explosions :P

#5 El Bandito

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Posted 12 November 2016 - 01:14 AM

View Postgrievoussmaug, on 12 November 2016 - 01:12 AM, said:

Actually UAC 2 jam chance is up from 6%, not 14%. so thats an 11% nerf.


That 6% is PTS value. In live servers, currently CUAC2 has 14% chance of jamming. So it is 3% nerf. The more you know.

View PostStefka Kerensky, on 12 November 2016 - 01:09 AM, said:

Not agree.

More UAC jam and more AC heat is truly silly and wrong. Nerfing weaponry requiring skill. It's plain dumb.

The result? I'll bring more ppc+gauss and SRM when brawing.

WOW, the diversity..... Posted Image


AC5 class definitely needed heat increase. It was dealing too much damage for the amount of heat it required. Even post heat nerf I bet many players will still use it. Just be glad that PGI didn't transfer over the AC5 class cooldown nerf from PTS. Cause that would have caused real **** storm.

Edited by El Bandito, 12 November 2016 - 01:17 AM.


#6 McMurl

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Posted 12 November 2016 - 01:18 AM

View PostEl Bandito, on 12 November 2016 - 01:14 AM, said:


That 6% is PTS value. In live servers, currently CUAC2 has 14% chance of jamming. So it is 3% nerf. The more you know.



AC5 class definitely needed heat increase. It was dealing too much damage for the amount of heat it required.


AHHH YOU COUNTERED MY COUNTER. You sneaky marik ****! :P

And yes, thank god for AC5 class nerf... Although, there will be much more AC2 crabs and whales... and with that comes more chainfire macros.... The Spitfires are Reborn

#7 El Bandito

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Posted 12 November 2016 - 01:19 AM

View Postgrievoussmaug, on 12 November 2016 - 01:18 AM, said:

AHHH YOU COUNTERED MY COUNTER. You sneaky marik ****! Posted Image

And yes, thank god for AC5 class nerf... Although, there will be much more AC2 crabs and whales... and with that comes more chainfire macros.... The Spitfires are Reborn


My Night Gyr is ready. :)



#8 razenWing

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Posted 12 November 2016 - 01:23 AM

Do you not use laser or what? If they stuck to only the ballistic nerfs and leave the cLPL along, I probably be here praising the god damn patch as you. But the cLPL nerf just broke 1/2 of the possible Clan range builds. You are now stuck with 1 and 1 weapon only, which is the ERPPC. (Well, that or Gauss, which is essentially the same thing... single impact flight time weapon)

That fact along should pissed Clanners off that this is a bad patch.

Edited by razenWing, 12 November 2016 - 01:23 AM.


#9 McMurl

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Posted 12 November 2016 - 01:28 AM

View PostEl Bandito, on 12 November 2016 - 01:19 AM, said:


My Night Gyr is ready. Posted Image




That, is an excellent video. Didnt realize the Gyr could do that. Im assuming with 6 of them and with 600+ rounds of ammo, there is some serious armor loss?

View PostrazenWing, on 12 November 2016 - 01:23 AM, said:

Do you not use laser or what? If they stuck to only the ballistic nerfs and leave the cLPL along, I probably be here praising the god damn patch as you. But the cLPL nerf just broke 1/2 of the possible Clan range builds. You are now stuck with 1 and 1 weapon only, which is the ERPPC. (Well, that or Gauss, which is essentially the same thing... single impact flight time weapon)

That fact along should pissed Clanners off that this is a bad patch.


Youre right, it does piss me off. alot. That weapon was the last bastion for clan mechs. Clan mechs are only contending now because they can engage at farther ranges. Now that that is no longer a thing, Clan mechs will be melting left and right, warranting either a reversal on previous nerfs, or structure buffs ^.^ Also i try my best to ignore meta, and use range mixing/lore builds, so i never got stuck in that rut that is CLPL/CML. CERPPCs and small lasers baby ^.^

#10 El Bandito

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Posted 12 November 2016 - 01:30 AM

View Postgrievoussmaug, on 12 November 2016 - 01:25 AM, said:

That, is an excellent video. Didnt realize the Gyr could do that. Im assuming with 6 of them and with 600+ rounds of ammo, there is some serious armor loss?


Only serious loss is from leg armor, which shouldn't be an issue. None of my Night Gyr have ever been legged. People always target the torsi.

#11 McMurl

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Posted 12 November 2016 - 01:34 AM

View PostEl Bandito, on 12 November 2016 - 01:30 AM, said:


Only serious loss is from leg armor, which shouldn't be an issue. None of my Night Gyr have ever been legged. People always target the torsi.


Figured it was from the legs. The worst part about clan ballistics is the sound. The uacs sound so.... dainty... it feels more like firing a paintball gun than a tank round... one of the various reasons why i like IS ballistics better.

#12 Deathlike

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Posted 12 November 2016 - 01:35 AM

The delivery improvements provide a well needed insight into the mind of our balance overlord.

However, it also demonstrates how terrible the logic that's being used. It's clearly #balancedbyTier5.

#13 El Bandito

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Posted 12 November 2016 - 02:05 AM

View PostDeathlike, on 12 November 2016 - 01:35 AM, said:

The delivery improvements provide a well needed insight into the mind of our balance overlord.

However, it also demonstrates how terrible the logic that's being used. It's clearly #balancedbyTier5.


Well, Paul and Russ are basically T5 players. And since they tend to ignore everyone else's opinions over that of their own...

#14 Deathlike

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Posted 12 November 2016 - 02:12 AM

View PostEl Bandito, on 12 November 2016 - 02:05 AM, said:


Well, Paul and Russ are basically T5 players. And since they tend to ignore everyone else's opinions over that of their own...


Remember to #voteagainstPaul2017.

I don't expect people to be comp players... because honestly that's not something anyone casual would do (which I think it's reasonable to assume most players are casual)... but not understanding how the games works is why we have people talking about totally different games they are playing (especially those comparing something from Tier 5 from anything/everything else).

#15 meteorol

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Posted 12 November 2016 - 02:26 AM

View Postgrievoussmaug, on 12 November 2016 - 01:18 AM, said:

AHHH YOU COUNTERED MY COUNTER. You sneaky marik ****! Posted Image

And yes, thank god for AC5 class nerf... Although, there will be much more AC2


You accidently misspelled Gauss/ERPPC

#16 Kasumi Sumika

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Posted 12 November 2016 - 03:08 AM

This patch note make Dakka got nerfed, the Clan Mechs also starting to got suffers. Then LRMs and SRMs got buffed. So I think this month expect LRMs mechs more common in the battlefield.

#17 4b4dd0n

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Posted 12 November 2016 - 03:22 AM

They should give us moduls for the normal AC after nerfing the UACs to the ground...

#18 El Bandito

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Posted 12 November 2016 - 03:23 AM

View PostKasumi Sumika, on 12 November 2016 - 03:08 AM, said:

This patch note make Dakka got nerfed, the Clan Mechs also starting to got suffers. Then LRMs and SRMs got buffed. So I think this month expect LRMs mechs more common in the battlefield.


Regular SRMs were not changed, only Streaks and LRMs got buffed. Clan LRM20 especially got a huge cooldown buff, almost 30% less cooldown and same spread as CLRM15. We will be seeing more CLRM80 Night Gyrs, that's for sure.


View Post4b4dd0n, on 12 November 2016 - 03:22 AM, said:

They should give us moduls for the normal AC after nerfing the UACs to the ground...


You are making no sense. PGI mostly nerfed bigger CUAC jam% and jam duration. Most CUACs are still superior than CACs in terms of slots and cooldown even when you choose not to double-tap. Which means there is still no reason to have CACs instead of CUACs, let alone CAC modules.

Edited by El Bandito, 12 November 2016 - 03:27 AM.






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