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Dwf, Struture/mobility Quirks(Poll)!


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#1 Andi Nagasia

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Posted 13 November 2016 - 02:30 PM

=(Poll)=

in this case should the DWF,
(60* turn Angle)(48.6Kph(52.5khp)(OmniMech)
Should the DWF get CT Structure & Mobility Quirks?

in this case (+15CT-Structure(as non KDK-3s have)
and (+30%Acell/Decell(it can go get to Max Speed(52Kph) Faster),

=0=

=Structure=
the bonus CT Structure it just to help the DWF last just abit longer in a fight,
but as its only CT Structure this wont stop people from Striping its large STs,

=Acell/Decell=
the bonus Acell/Decell is to give the DWF better mobility moving up to its Max Speed,
this will allow it to better Charge & Retreat, but wont stop it from being Flanked by lights,

=0=

i know many feel the DWF would be better with a larger Turn Angle,
or a faster Twist Speed, and thats fine, Please create your own Topics,
This Topic However is to Discuss if the DWF should get Structure & Mobility Quirks,


Edit-
remember with this Patch UACs are getting Nerfed as well as, CLPLs,

Edit2- rewrite

Thoughts, Comments, Concerns?
Thanks

Edited by Andi Nagasia, 15 November 2016 - 09:01 PM.


#2 Deathlike

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Posted 13 November 2016 - 02:36 PM

No.

The Dire Wolf is still able to carry the most firepower... the question is whether it has enough speed+agility to bring those weapons to bear.

Increasing structure isn't really a thing it needs, when you can put a lot of hurt (though limited to full dakka or the older Direstar builds)... you don't want it to be a stronger Atlas... when the Atlas has to be tanky for its weapons... while a Dire more often than not needs to be running mid/long range weaponry to properly compete with everything else.

#3 Aiden Skye

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Posted 13 November 2016 - 02:36 PM

Direwolf is literally feast or famine with very little in-between. I still think if its speed is going to be so low, its twist speed at least should be buffed. Really hard to spread damage on the dire wolf with it's combination of easy to hit hitboxes, low turn rate, low twist speed and twist angle and slow speed.

#4 C E Dwyer

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Posted 13 November 2016 - 02:37 PM

Mechs that need buffs before the DWF should even be in the Picture for some.

Awesome
Executioner
Gargoyle
Highlander
Highlander II
Victor
Zeus

#5 Deathlike

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Posted 13 November 2016 - 02:39 PM

View PostCathy, on 13 November 2016 - 02:37 PM, said:

Mechs that need buffs before the DWF should even be in the Picture for some.

Awesome
Executioner
Gargoyle
Highlander
Highlander II
Victor
Zeus


No, our balance overlord felt that the Victor ONLY needed a 10% increase for its accel and decel. That'll be the difference!!!1!1

#6 Tristan Winter

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Posted 13 November 2016 - 02:45 PM

Depends what your perspective is.

If you're trying to make the DW compete with the best assaults in the game, then... I guess.
If you're suggesting that the DW is a below average assault mech, then... probably not.

The more agility you give to heavies and assaults with insane firepower, the crazier quirks you have to give light mechs in order to compete. The Locust has to be the size of a thimble, with +500% acceleration quirks just to stay alive. It feels like I'm playing a velociraptor rather than a 20 ton mech.

TL;DR - In the name of stopping power creep and improving weight class balance, PGI should stop handing out accel / decel quirks so frequently. And the DW is still a supremely powerful mech, even though it's fairly specialized. If it's underperforming, I would rather give it durability quirks instead.

#7 Navid A1

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Posted 13 November 2016 - 02:50 PM

Structure bonus on a bullet magnet won't help (it helps the enemy scores)

Agility quirks do (torso twist angle/speed and turn speed)

Besides...

Why do we do polls... PGI does whatever the F* the want with quirks and weapons with absolute zero input from players.
I love it when they twist the facts to do annoying changes you did not want but they say this what you wanted.

its like dealing with the devil!!!

#8 Andi Nagasia

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Posted 13 November 2016 - 02:57 PM

Again this Topic is about whether the DWF should get Reverse Speed Quirks to set it apart,
this isnt about the DWF getting Turn Speed / Accell / Decell Quirks, just Structure and Reverse Speed,

also Remember UACs(more Clan ACs) as well as CLPLs are getting Nerfed this Patch,
this hurts the KDK for sure, but also Nerfs most Clan Dakka Builds, Especially the DWF,
who Cant mount an XL400 and doesnt have +15CT-Structure +15 Accel/Decel or +10% Turn-Rate,

im not saying those other mechs dont need love, im saying the DWF needs love as well,
if you want to make a Topic on those other Mechs then go ahead but this topic is for DWF Love, ;)

#9 Deathlike

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Posted 13 November 2016 - 03:18 PM

View PostAndi Nagasia, on 13 November 2016 - 02:57 PM, said:

Again this Topic is about whether the DWF should get Reverse Speed Quirks to set it apart,
this isnt about the DWF getting Turn Speed / Accell / Decell Quirks, just Structure and Reverse Speed,

also Remember UACs(more Clan ACs) as well as CLPLs are getting Nerfed this Patch,
this hurts the KDK for sure, but also Nerfs most Clan Dakka Builds, Especially the DWF,
who Cant mount an XL400 and doesnt have +15CT-Structure +15 Accel/Decel or +10% Turn-Rate,

im not saying those other mechs dont need love, im saying the DWF needs love as well,
if you want to make a Topic on those other Mechs then go ahead but this topic is for DWF Love, Posted Image


Increasing the reverse speed is irrelevant considering that it is the least practical thing to do with the Direwolf (and that's beyond trying to fight off Lights).

#10 Metus regem

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Posted 13 November 2016 - 03:25 PM

I've always been of the mind that the Dire Wolf should have the same twist speed and twist range as a 300 series Engine King Crab, Let the Kodiak (3) be matched against an Atlas for agility.

#11 Random Carnage

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Posted 13 November 2016 - 03:29 PM

The reverse speed tweak would have virtually zero in-game benefit. Acceleration and top speed combined are too low to make such a "buff" worth the effort.

The posters above have all made valid comments. It's this ...unusual...poll and suggestion that is the problem here, not the replies. I played a couple thousand matches in the DWF back in the days when I gave a damn about this game and yes, it's twist and agility that is required, not some weird reverse speed thing - and the extra crit, while nice to have, won't actually do much for a semi-mobile bunker that is the DWF.

Since the latest patch notes, I can't even muster the will to play my KDK's any more either. I'll prob lurk on the forum for a bit then fade away. Perhaps you could generate a poll about that?

#12 Andi Nagasia

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Posted 13 November 2016 - 06:06 PM

View PostRandom Carnage, on 13 November 2016 - 03:29 PM, said:

The reverse speed tweak would have virtually zero in-game benefit. Acceleration and top speed combined are too low to make such a "buff" worth the effort.

The posters above have all made valid comments. It's this ...unusual...poll and suggestion that is the problem here, not the replies. I played a couple thousand matches in the DWF back in the days when I gave a damn about this game and yes, it's twist and agility that is required, not some weird reverse speed thing - and the extra crit, while nice to have, won't actually do much for a semi-mobile bunker that is the DWF.

Since the latest patch notes, I can't even muster the will to play my KDK's any more either. I'll prob lurk on the forum for a bit then fade away. Perhaps you could generate a poll about that?

perhaps not but in another Topic people seemed against any DWF Buff, because DWF OP,
i dont like the idea of a more Moble DWF because i dont agree that all Assaults need to be Agile,
thats why i suggested Reverse speed, so the DWF can retreat from battle with its Guns still on the Enemy,
and its bonus CT Structure because i believe DWFs need at least 15CT Structure, it will help out,

#13 CK16

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Posted 13 November 2016 - 06:26 PM

Sure while they are at it...

Posted Image

A. Ecm varriant
B. More missile hard points, enough to LRM boat the DWF (yea its not great but it's something)
C. More JJ DWF yea!

#14 Andi Nagasia

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Posted 13 November 2016 - 06:42 PM

View PostCK16, on 13 November 2016 - 06:26 PM, said:

Sure while they are at it...

A. Ecm varriant
B. More missile hard points, enough to LRM boat the DWF (yea its not great but it's something)
C. More JJ DWF yea!

would love the DWF-C but we would need to get ATMs(3054) before they become available,

#15 CK16

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Posted 13 November 2016 - 06:43 PM

View PostAndi Nagasia, on 13 November 2016 - 06:42 PM, said:

would love the DWF-C but we would need to get ATMs(3054) before they become available,


True, but PGI could always make a DWF-P replace the ATM's with LRM's

#16 FupDup

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Posted 13 November 2016 - 06:45 PM

Do you member when the Dire Whale was the hands-down best assault mech in the game?

Pepperidge Farm members.

#17 cazidin

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Posted 13 November 2016 - 06:54 PM

View PostFupDup, on 13 November 2016 - 06:45 PM, said:

Do you member when the Dire Whale was the hands-down best assault mech in the game?

Pepperidge Farm members.


Does Pepperidge Farm 'member 'member berries, or is the other way around? Are they stuck in a memory loop?

#18 FupDup

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Posted 13 November 2016 - 06:56 PM

View Postcazidin, on 13 November 2016 - 06:54 PM, said:

Does Pepperidge Farm 'member 'member berries, or is the other way around? Are they stuck in a memory loop?

Do you member Pepperidge Farm memes?

Oh I member!

Edited by FupDup, 13 November 2016 - 06:56 PM.


#19 Andi Nagasia

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Posted 13 November 2016 - 06:56 PM

View PostCK16, on 13 November 2016 - 06:43 PM, said:

True, but PGI could always make a DWF-P replace the ATM's with LRM's

i would support this,

View PostFupDup, on 13 November 2016 - 06:45 PM, said:

Do you member when the Dire Whale was the hands-down best assault mech in the game?

Pepperidge Farm members.

i remember, but i also remember:
Skill Tree Nerfs, C-XL Nerfs, Clan Laser Nerfs(v1)(v2)(v3) UAC Nerfs(v1)(v2(coming tuesday),
the DWF is just a Slow Assult with no Upgrades that happens to be Clan Now,

#20 Metus regem

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Posted 13 November 2016 - 07:46 PM

View PostCK16, on 13 November 2016 - 06:26 PM, said:

Sure while they are at it...

Posted Image

A. Ecm varriant
B. More missile hard points, enough to LRM boat the DWF (yea its not great but it's something)
C. More JJ DWF yea!


You get a like for using Mech Factory app.

But on a serious note, i don't think ECM would help it much, I'd rather see it get an extended twist range and faster twist speed.





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