Gas Guzzler, on 13 November 2016 - 11:15 PM, said:
Alright, many of you may remember when Clan mechs came out, there was only one weapon that was really worth putting into ballistic slots: Gauss. Gauss has been nerfed, UACs were buffed and now there is some semblance of balance between Gauss and UACs, each having a more specific roles.
With this latest nerf package on UACs, we are legitimately going to see a trend of mechs switching back to Gauss rifles only. This is BAD. Please test the UACs on release and provide feedback to show that balance suffers from this round of changes. Perhaps a softer hand is necessary to tone down the DPS slightly, while still leaving the ability to sustain a push so they are more than just an inferior poke weapon.
It's basically PGI once again missing the forest for the trees.
1x UAC of any kind on any mech is basically a waste of tonnage, it's not even good if you only have say 2x CUAC 10s and little else.
Once you get into the realm of 3+ CUACs, now its an actual build that can go toe to toe vs. other builds is specific circumstances.
Address the 3+ builds by first having a concept of what their actual role is (the part that Paul hasn't actually thought about) and then tone them down so they can still perform that role but not too far outside of whatever performance goal you've set.
Instead all UACs get nerfed to where they are severely risky to use...in the more critical situations you would actually want to use them in.
If it weren't for my unit still doing MRBC, I'd have quit this game already.