Gas Guzzler, on 13 November 2016 - 11:15 PM, said:
Alright, many of you may remember when Clan mechs came out, there was only one weapon that was really worth putting into ballistic slots: Gauss. Gauss has been nerfed, UACs were buffed and now there is some semblance of balance between Gauss and UACs, each having a more specific roles.
With this latest nerf package on UACs, we are legitimately going to see a trend of mechs switching back to Gauss rifles only. This is BAD. Please test the UACs on release and provide feedback to show that balance suffers from this round of changes. Perhaps a softer hand is necessary to tone down the DPS slightly, while still leaving the ability to sustain a push so they are more than just an inferior poke weapon.
This Nerf I firmly believe is the first step in trying to reduce ( Err INCREASE DOH ! )T.T.K, something many people have wanted for a very long time.
I believe this is the first step in cutting back on the biggest offenders and later on down the line certain variants of mechs will get jam buffs.
I could possibly be wrong, because they talk about the heat increase being what they hoped would normalise it. if they nerf it further and don't buff certain mech variants and pods this will as you say be a big negative.
I also don't think you'll see everyone going back to Gauss PPC builds, as most average people can't use them effectively, and will soldier on with nerfed dakka. The top 10-15% of players comp and FW teams use those builds all ready, unless they're in Q.P and are using a dakka KDK-3 to troll fight etc ..
We further don't know what the new skill tree is going to be like, will it be pilot skills for each mech with a line of general skills for movement, heat, energy, ballistics, which could mitigate a lot of the nerfs.
Sure I don't hold much hope for that from past experience, but who knows this might be the moment where the Cleveland Browns pull their head out their backside as well.
I do think that these kind of nerfs should have waited for the new skill tree, as usual PGI timing is bad, but the community has been screaming, well that part that does, for games to last longer, so evaluation should be over the whole of the games feel, and not just the weapon set
Edited by Cathy, 14 November 2016 - 05:15 AM.