Sjorpha, on 14 November 2016 - 05:44 AM, said:
There is/was only one problematic clan uac boat, the KDK-3. And the it was the UAC boating that made it problematic, because the gauss/ppc build has been stronger on that mech than the dakka boats from the start.
All the other uac builds on all other mechs have been well balanced as far as I know. I think the Dire Wolf is the only remaining mech where uac boating is actually still the strongest build for the mech, and it's not even that good.
Again, it's not only about which builds are the best in competitive tournaments. It's also about balancing ACs vs UACs, and cUACs vs UACs. In these two cases it's all about how much gain one should get from the double-tap boost. In that setting, I think that especially cUAC10 was over-performing, and so did cUAC5 and UAC5. (For AC20's I think there was some kind of near parity trade-offs, and for AC2s I don't care). 2x cUAC10 was (is) on HBK-IIc, EBJ and TBR a power-house in that setting for example.
That doesn't mean that these builds beat Gauss+PPC or some other PPFLD setup. In that competitive setting it's only about the raw dps output (I mean that DPS must be high enough for them to even be considered), and for that balance issue it would be better to tweak the cooldown of the weapon base stats for all UACs, once the double-tap booster feature is at an reasonable power-level.
Thus, I am all for reducing the double-tap a bit, but I would also not mind if they reduced the cooldown a bit on all ACs and UACs to buff the over all DPS on non-gauss ballistics. This because I don't think the over all DPS is the problem, but the double-tap frontload is wildly dis-proportional in terms of risk/reward/tonnage/space.
Edits: I type like a cow.
Edited by Duke Nedo, 14 November 2016 - 06:18 AM.