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2Nd Chain Fire Mode: Rapid Fire


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#1 Zelumbras

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Posted 16 November 2016 - 03:43 PM

The chain fire mode allows for additional fire control and easier heat management by avoiding ghost heat but the fixed interval does not make it equally well suited for each weapon type. Therefore i would suggest a second (or third in total) mode that takes the recycle time of the grouped weapons into account.
The easiest was to activate it would be to simply use backspace to cycle through the different modes but with just three of them instead of two. Basically what some people already use a fire control maro for but as an ingame option for everyone.

What i have in mind could look like this:
  • default fire mode: fire all grouped weapons at once (as is)
  • chainfire mode: fire individual weapons after a fixed interval (as is)
  • rapidfire mode: same as chainfire but scale the interval so that all weapons have been fired by the time it takes the slowest of the grouped weapons to recharge

Examples for results with rapidfire mode:
case 1: 5x AC-2
recharge times: AC-2 = 0.72 sec. (same for all in this case)
--> slowest recharge time = 0.72 sec.
# of weapons in group = 5
--> fires each 0.72 / 5 sec. = 0.144 sec. (could be rounded to 0.15)

case 2: 2x AC-5 + 2x AC-2
recharge times: AC-5 = 1.66 sec, AC-2 = 0.72 sec.
--> slowest recharge time = 1.66 sec
# of weapons in group = 4
--> fires each 1.66 / 4 sec. = 0.415 sec. (could be rounded to 0.42)

case 3: 2x LPL + 4x ML (including laser burn time)
recharge times: LPL = 3.25 + 0.67 sec. (=3.92 total), ML = 3.0 + 0.9 sec. (=3.90 total)
--> slowest recharge time (total) = 3.92
# of weapons in group = 6
--> fires each 3.92 / 6 = 0.6533 sec. (could be rounded to 0.66)

#2 Snazzy Dragon

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Posted 16 November 2016 - 05:27 PM

Just use a third party macro, like Fire Control which is specifically created for MWO.





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