Ac Jaegermech Need Help
#1
Posted 20 November 2016 - 03:11 PM
throw me your best AC jaeger builds, all from AC2 to AC20 dont mix up the sizes too much tho, need it to be easy to play aswell.
#2
Posted 20 November 2016 - 03:35 PM
With all my Jaggers I run near maximum armor 2 tons of ammo for any gun AC10 and lower and minimum 3 tons for AC20 or Gauss. left over tonnage is engine and heatsinks to taste with a minimum post speed tweek speed of 70KPH. Pretty simple.
I run my DD with 3UAC5, and 2ML, though I haven't run it in so long I may convert this back to the troll machine gun build of 6MGs and 2LPL with a std 300.
On of my Firebrands is 2AC10 and 2ML, the other is 2 UAc5s and 2PPCs. I run these frequently in hot map drop decks in CW (when I can manage to play CW). The AC10 build is fast and cool while the PPC/UAC build is a great first wave mech for taking out the turrets and gens as well as hitting things from the back of sulfurous base or incoming reds on Vitric. I know some folks like the Catapult K2 for this build but I think having everything in the high arm mounts of the Jagger is better for the purposes I describe.
I enjoy the 2LBX and 4ML (or 4spl since I try and treat LBX as short range weapons anyway) build as well, but if I ever get a Legend Killer this mech will become something else, because despite what seemingly everyone says to the contrary, quirks really do matter.
Finally for me the always fun 4AC2 and 2ML (or is it 4ML...I don't recall and can't get in the game atm to look) is a pleasure to play on polar highlands, alpine and anywhere else with good sight lines.
I know someone who swears by 2AC5s (plain ole'AC5s) and 6ML and a standard engine. But I've never done that one.
Anyway, Jaggers are easy to build, just pay attention to the quirks and you will have fun with whatever.
#4
Posted 20 November 2016 - 04:02 PM
Note that it doesn't really have the cooling to run the AC/2's and the ML's at the same time. The 4xML are an attempt to alleviate the biggest problem of AC/2 builds, the face time needed. So if you come face-to-face with someone at short-to-mid range, you can quickly throw in the ML's, which can save your life on occasion, but you can't keep firing them for long.
My JM6-A gets the classic dual-Gauss build. Some people argue the dual-Gauss builds should go to the Jager-DD, I prefer the A for the amazing +35% ballistic velocity quirk. You also get +20% range.
#5
Posted 21 November 2016 - 01:33 AM
is there any 4x AC5 builds on heavys? clan mechs included
#6
Posted 21 November 2016 - 01:49 AM
Plaguetongue, on 21 November 2016 - 01:33 AM, said:
The Cataphract-4X is famous for its 4 AC/5 build, but honestly it's not a good mech (anymore). 4 AC/5 fits on a Jagermech, but it's not really optimized, 3 UAC is better.
On clan side, I believe the Night Gyr is the only heavy capable of 4 UAC/5s.
#7
Posted 21 November 2016 - 01:58 AM
epikt, on 20 November 2016 - 03:53 PM, said:
I'd go with the three Epikt listen above. I used the triple UAC/5 to take the #1 slot on the JM6 bracket of the recent heavy tournament though I had a 255 engine instead of 265 (extra ammo and I didn't have a 265!). It took a bit of a hit recently though when they dropped the jam chance reduction from 30% to 20%, increased the jam duration from 5 to 6 seconds and increased heat from 1/shot to 1.5/shot. Basic ground rules btw is use the high weapon mounts to try to cover as much of your torso as you can as it is very vulnerable. That's where the dual AC20 and gauss win out as with UAC's you have to face the target. On the other hand I find the UAC version much more flexible in that it can take out any opponent from a good range, it has neither the heat/ammo/range problem of the AC version or the ammo/charge problem of the gauss. That said everyone has different preferences!
#8
Posted 21 November 2016 - 02:33 AM
#9
Posted 21 November 2016 - 02:37 AM
Aramuside, on 21 November 2016 - 01:58 AM, said:
I'd go with the three Epikt listen above. I used the triple UAC/5 to take the #1 slot on the JM6 bracket of the recent heavy tournament though I had a 255 engine instead of 265 (extra ammo and I didn't have a 265!). It took a bit of a hit recently though when they dropped the jam chance reduction from 30% to 20%, increased the jam duration from 5 to 6 seconds and increased heat from 1/shot to 1.5/shot. Basic ground rules btw is use the high weapon mounts to try to cover as much of your torso as you can as it is very vulnerable. That's where the dual AC20 and gauss win out as with UAC's you have to face the target. On the other hand I find the UAC version much more flexible in that it can take out any opponent from a good range, it has neither the heat/ammo/range problem of the AC version or the ammo/charge problem of the gauss. That said everyone has different preferences!
why ultra ac5 instead of normal ac5? what is the difference between the two?
#10
Posted 21 November 2016 - 02:53 AM
Plaguetongue, on 21 November 2016 - 02:37 AM, said:
Ultra autocanons allow you to fire twice in a single cooldown time, taking the risk to jam the weapon.
Long story short, ultra autocanons give you much better burst damage, especially when the chassis (like the JM6-DD) benefits from jam chance reduction.
Edited by epikt, 21 November 2016 - 03:00 AM.
#11
Posted 21 November 2016 - 02:55 AM
#13
Posted 21 November 2016 - 06:21 AM
this is how i made it, only problem is idk where i should store ammo?
#14
Posted 21 November 2016 - 06:25 AM
As for the ammo, legs, CT and head are good enough. There's no real good location for ammo storage, especially in an XL mech.
#15
Posted 21 November 2016 - 06:47 AM
and quad AC5 : http://mwo.smurfy-ne...d317cabe861b989
#16
Posted 21 November 2016 - 07:21 AM
epikt, on 21 November 2016 - 06:25 AM, said:
oh, fixed that, had to draw some from the leg armor ;/
TheLuc, on 21 November 2016 - 06:47 AM, said:
and quad AC5 : http://mwo.smurfy-ne...d317cabe861b989
why all that armor in the back?
#18
Posted 21 November 2016 - 10:12 AM
positioning > back armor
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