

Um... Why Are Innersphere Mechs Winning Every Engagement?
#1
Posted 26 November 2016 - 05:30 PM
#2
Posted 26 November 2016 - 05:39 PM
Look for other factors
#3
Posted 26 November 2016 - 08:30 PM
Edited by Tarl Cabot, 26 November 2016 - 08:30 PM.
#4
Posted 26 November 2016 - 09:41 PM
#5
Posted 26 November 2016 - 09:50 PM
Edited by Jun Watarase, 26 November 2016 - 09:51 PM.
#6
Posted 26 November 2016 - 10:14 PM
#7
Posted 26 November 2016 - 10:26 PM
naterist, on 26 November 2016 - 10:14 PM, said:
iie, just most do not have Kodiaks, so you see 2 of them, and the others are dropping in heavies/meds and saving their dires/warhawks for 2nd to last or last mechs....
#8
Posted 26 November 2016 - 11:06 PM
I switch back and forth between Clans and IS.
And I find Clans easy mode in FP.
#10
Posted 27 November 2016 - 01:55 AM
#11
Posted 27 November 2016 - 05:11 AM
#12
Posted 27 November 2016 - 05:37 AM
As to the stated complaint, that too is funny to me on a couple levels: Both the "IS is OP" premise and the very idea that there is enough frequency of matches in faction play for one to be able to have a consistent view of those matches outcomes to form an opinion of them. Now that's comedy gold right there!
I was finally able to play last evening. Over a 3.5 hour period (the longest I've played all year) we did 4 FP drops. We managed 5 matches. Then had to move to QP a we couldn't find enough people to drop and the waits were too unbearable.
Of those 5 matches btw, L-W-W-L(a nail biter down to the last two standing)-L(we got rolled). At that rate it would take like 4-5 days playing before I'd get to 20 matches and I sure as hell wouldn't remember the outcomes of most of the matches by then.
I think tech balance is as close to balanced as it has been in a long time. With caveats, that the Kodiak-3 is still a bit OP, and the IS still having way too many under-performers that people insist on bringing for personal reasons (but really shouldn't). That said, if people didn't occasionally bring the under-performers (on both sides) this game would be even more boring and monotonous than it already is. Raise the lowly PGI, raise them UP.
#13
Posted 27 November 2016 - 06:49 AM
naterist, on 26 November 2016 - 09:41 PM, said:
are u kidding?
#14
Posted 27 November 2016 - 08:45 AM
Matt1of2, on 26 November 2016 - 05:30 PM, said:
Tier 5s with trial mechs SHOULD NOT PLAY FW.
You have just made your team 11 vs 12.
Edited by nehebkau, 27 November 2016 - 08:45 AM.
#17
Posted 27 November 2016 - 09:24 AM
-.-
Can't poke at range and sure as **** can't light rush or brawl that!
#19
Posted 27 November 2016 - 09:32 AM
Bud Crue, on 27 November 2016 - 05:37 AM, said:
As to the stated complaint, that too is funny to me on a couple levels: Both the "IS is OP" premise and the very idea that there is enough frequency of matches in faction play for one to be able to have a consistent view of those matches outcomes to form an opinion of them. Now that's comedy gold right there!
I was finally able to play last evening. Over a 3.5 hour period (the longest I've played all year) we did 4 FP drops. We managed 5 matches. Then had to move to QP a we couldn't find enough people to drop and the waits were too unbearable.
Of those 5 matches btw, L-W-W-L(a nail biter down to the last two standing)-L(we got rolled). At that rate it would take like 4-5 days playing before I'd get to 20 matches and I sure as hell wouldn't remember the outcomes of most of the matches by then.
I think tech balance is as close to balanced as it has been in a long time. With caveats, that the Kodiak-3 is still a bit OP, and the IS still having way too many under-performers that people insist on bringing for personal reasons (but really shouldn't). That said, if people didn't occasionally bring the under-performers (on both sides) this game would be even more boring and monotonous than it already is. Raise the lowly PGI, raise them UP.
I agree about balance being actually the best I have seen (based on the games I have played post- patch). Not only is tech balance seemingly in a better place, better merc teams are playing the IS side more and some loyalists teams are back active in FW. At the minimum Perception of more tech balance has helped balance the talent pool in the queues on each side more. Games have been far more competitive! It's the best sign of life I have seen in FW in a long time.
You mention the KDK-3 still being a bit OP.. I don't really disagree....I might just label it "great, not OP" though.... I feel even this opinion is in the minority now though, amongst Clanners.. I am a bit pluzzed about what I can only term a "Mass Exodus" from the UAC KDK-3. Most people I have been dropping with dropped the UAC version nearly immediately post-nerf and many won't drop a KDK-3 at all now. I think it works just fine in the many times I have run it post-nerf. Yes, I often did 1000+ dmg pre-nerf and now it is generally in the 550-900 range...poor me! I even had one drop where I did 1500+ in it post-nerf (better than any pre-nerf dmg score I had). What is different is now I am only dropping generally with 1-3 other KDK-3's wave 1. I think my damage would be even better if I wasn't one of the only guys in a KDK, as the IS still seems to love to focus the guy in the KDK, when possible. I have heard comments from Clanners like "if you can't do 1000 in it anymore it's not worth bringjng", "I average 750 in my timbers, so better to bring heavies"(although if they actually did...they could drop 3 timbers and a mist lynx and then average 2250 dmg without even using the mist lynx. Not the 1200-1700 they normally do). I do think it's more of an option NOT to run the UAC version or any version now (you really were missing out if you didn't run the KDK-3 pre-nerf).... I am just puzzled that people were so quick to label it non-viable.
Honestly, I think some folks who played the clan side nearly exclusively depended too much on Clan tech for an edge pre-nerf. When I was FRR, I often thought that the biggest advantage the IS had was that we knew we had to play good to win. Some(not all obviously) clan pilots play sloppy and just figure the tech will see them through. Well, this will be a wake up call to them. Losing more (with poorer numbers) might indicate one really has to work on their piloting skills more. The IS guys knew they needed to be solid to compete pre-nerf...time for some Clanners to raise their game.
Edited by Marquis De Lafayette, 27 November 2016 - 09:43 AM.
#20
Posted 27 November 2016 - 09:48 AM
Matt1of2, on 26 November 2016 - 05:30 PM, said:
I don't even FP anymore and can tell this is pure BS.
Reasons for losing.
1. Bad load out for your tin cans
2. Pug with no strategy aside from shoot the bad guys.
3. Facing a well organized premade.
Tech base is not the sole factor. I've been in a few FP matches were IS mechs trounced the hell out of Clan cans, and more then a few where the exact opposite occurred.
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