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Warp/speed Hacks Or Lag?! Tier 5


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#41 Chuanhao

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Posted 21 November 2016 - 03:35 PM

I experience teleporting now and then, especially when my lag is bad. It's like every body else in the game is moving in discrete steps, so firing is impossible.

Not sure if this is OPs experience.

But I would count it as system issues rather than hacks.

#42 Kali Rinpoche

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Posted 21 November 2016 - 04:07 PM

In two matches tonight we've experienced warping lights. Enough so that it was discussed both times on Coms.

Edited by Kali Rinpoche, 21 November 2016 - 04:07 PM.


#43 LordNothing

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Posted 21 November 2016 - 06:28 PM

every time i see odd behavior my first reaction is to check which servers im on. 9 times out of 10 its oceanic. the 10th time its euro. i have terrible ping to both.

oceanic likes to do this thing where it disconnects everyone and wont let most of the people back in. the ones that do get back in get to farm all the dcs.

Edited by LordNothing, 21 November 2016 - 06:30 PM.


#44 RestosIII

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Posted 21 November 2016 - 06:37 PM

View PostLordNothing, on 21 November 2016 - 06:28 PM, said:

every time i see odd behavior my first reaction is to check which servers im on. 9 times out of 10 its oceanic. the 10th time its euro. i have terrible ping to both.

oceanic likes to do this thing where it disconnects everyone and wont let most of the people back in. the ones that do get back in get to farm all the dcs.


I still place bets on at least 90% of the people with "Death Star" only having it because of that server error. Damn vultures.

#45 nehebkau

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Posted 21 November 2016 - 06:38 PM

In before the lock?

COC -- no talky talky about hacky hacky

View PostRestosIII, on 21 November 2016 - 06:37 PM, said:


I still place bets on at least 90% of the people with "Death Star" only having it because of that server error. Damn vultures.


PGI reneged on their promise to roll back the title for people who got it during those server bug periods.

Edited by nehebkau, 21 November 2016 - 06:38 PM.


#46 mogs01gt

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Posted 22 November 2016 - 07:06 AM

View PostKali Rinpoche, on 21 November 2016 - 04:07 PM, said:

In two matches tonight we've experienced warping lights. Enough so that it was discussed both times on Coms.

Warping through mechs or objects?

#47 RussianWolf

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Posted 22 November 2016 - 09:27 AM

I'm honestly amazed this thread hasn't been locked.....

#48 LordNothing

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Posted 22 November 2016 - 09:50 AM

View Postmogs01gt, on 22 November 2016 - 07:06 AM, said:

Warping through mechs or objects?


i hate that mechs can just phase through eachother. i know one game i had a light walk through me pull a 180 and blow out my engine from the rear.

i found that one time they attempted to put collisions back in, and light mechs would just get stomped to death. that was funny as hell, i know i tked a few of them who were walking abit too close to my assault mech. that was a fun few days before it got patched out.

Edited by LordNothing, 22 November 2016 - 09:51 AM.


#49 Mawai

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Posted 22 November 2016 - 11:42 AM

View PostArugela, on 21 November 2016 - 06:07 AM, said:

I've seen outright blatant warp hacking where a light mech will constantly teleport from mech to mech and shoot them in theri backs. They will teleport like 250-500m to the rear every time he gets shot and from Mech to Mech no matter what the distance. There is absolute blatant use of these hack out there. and it is growing constantly. I can't play my Spirit bear at all anymore because it's a constant problem. and it's the assaults too. I literally can't play without getting alpha in the back after I put the work to get the advantage with Masc on my SB then have a KDK-3 or something teleport 500m behind me from 500m in front of me and wipe out most of my armor and structure.

They need to start prosecuting these hack makers and possibly users until it stops. It's one thing to make them for single player stuff that has always been made. Which can be fun or even add to a game. But when you get to online play and peoples time and money is being affected there is no excuse for this.


In theory, this type of hack is impossible with MWO ... which is why I am dubious. Unless PGI has disabled server side sanity checks ... (which isn't impossible but would be incredibly stupid) ... any mech should not be able to "teleport" more than a few meters - the distance it could move between position updates assuming some dropped packets.

Similarly, fire is resolved server side, so a mech can't teleport behind an enemy ... fire ... and teleport away. The game doesn't work that way unless PGI has broken the server and is accepting client side input as fact.

One of the advantages of MWO is that it is supposed to be server authoritative which means that the server should be able to flag hacked input from the client and then both ignore the input AND ban the client.

Anyway, I'd like to see some video of this teleportation (other than simple rubber banding) especially with them teleporting several hundred meters behind opponents, shooting and teleporting away since it should not be possible in MWO.

#50 A Really Old Clan Dude

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Posted 22 November 2016 - 01:11 PM

View PostArugela, on 21 November 2016 - 05:37 AM, said:

Is anyone experiencing what seems like warp and speed hacks? I know I see it on small mechs that when you try to fire on them will suddenly warp several buildings back and be in a new location and shoot allies in the back. But I'm seeing it on Direwolves and other similar mechs now also. The more I play my spirit bear the more I see them move to locations they should not be. And it's always multiple mechs per game. I go around two mech with one in front. I turn around in a matter of half a second and the front mech(assaults usually) are now as far behind me as they were in front when they never turned around. And these mechs were 3-4 mechs ahead of the other. There are serious problems with this game atm. I am seeing it constantly. Other problems are them going backwards faster than I go foward with masc.... some case it could be faster mediums but other cases it's King Crabs.. Did they just get a turn rate bonus also? I normally went faster around them. That could be a side thing. The warping is absolutely there and it is making my gametime completely pointless. There is no purpose to Masc while these hacks are running. Are they addressing these things at all. I'm assuming some of it is low tier, but this should not be an issue. It is literally every game. There is always someone doing this for me. Multiple people. This is not an exaggeration. It is clear teleporting. You can watch them do it.

This is in Tier 5 BTW.

I payed for these mechs. This crap has no business going on at this frequency. It's literally every game. And you cannot use Masc to try to get behind mechs when they can all teleport and a constant frequency. This stuff needs to be stopped and it needs to be stopped now!

And they are not mechs touching each other. It is always mechs warping to the most advantageous position at the most advantageous range. Side or back and right where they need to be.



If you are seeing it every match, video it, upload the video and link to these forums and report it. Personally I have not seen it but would be interested in seeing what is going on but evidence is critical.

#51 DrSaphron

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Posted 23 November 2016 - 02:23 PM

It is actually pretty hard to hack when playing MWO as a lot of the movement, HSR, and other such stuff is handled server side, thus things like speed hax, shooting through solid objects, and other such shenanigans do not exist.

Things that DO happen are aim botting and lag switching and both are quite obvious. Aim botting can be observed when specing a team mate, watch for an unnatural 'snap to target', especially at very long ranges, where the same component is hit repeatedly without any noticeable damage spread. Lag switching is noticeable when approaching an enemy mech where you will experience an extreme lag spike, often as long as 3 seconds and very repeatable, you can also hold TAB and watch as multiple players ping goes absolutely nuts.

These are warning signs to watch for as some players are just disgustingly good shots and sometimes the game servers are just spazzing out due to the computer hampster having a seizure over the cries of "KDK3 OP PLZ NERF". Just remember there is a report player function and PGI most certainly pays attention to these reports.

Edited by DrSaphron, 23 November 2016 - 02:26 PM.


#52 Tarl Cabot

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Posted 23 November 2016 - 04:53 PM

View PostTarogato, on 21 November 2016 - 07:48 AM, said:

How about this?

Posted Image

In chat was the 320s the player's ping? High ping/packet loss and/or playing on a potatoe would generate said warping. It also appeared when he warped your FPS would also to yellow.

#53 LordNothing

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Posted 23 November 2016 - 04:56 PM

what i like is when you try to jump over a pebble, and the physics derps and catapults you about 50 meters skyward. last time that happend i got legged when i hit the ground because for some reason my jjs wouldnt fire.

Edited by LordNothing, 23 November 2016 - 04:56 PM.


#54 STEF_

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Posted 23 November 2016 - 11:44 PM

View PostArugela, on 21 November 2016 - 06:49 AM, said:

stuff


Imo, you have connection issues.
packet loss?
Anyway, It doesn't matter if you have good ping, good lag, etc. BUT your provider buffer send/receives large package datas per second, then ...you must phone your provider and shout at them.
use this test (not stupid speed testers u can easily find in google):
http://n1.netalyzr.i...y.edu/analysis/





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