MadHornet, on 23 November 2016 - 06:37 AM, said:
I think the launchers should fire like dumbfire SRM's in terms of a pattern instead of seeking random parts of a 'mech, and make them CT seeking. This way, even if they do CT seek, some of them will be forced to hit other locations with how spread out they are. This means that the smaller launchers become more accurate, just like the regular SRM's.
Also, torso twisting will then have some of the missiles miss you since they fly in a mostly fixed pattern, and they'll have to loop back and explode in mid air.
And depending on your speed and distance, you might be able to outrun some of the missiles on a perpendicular path.
Also, torso twisting will then have some of the missiles miss you since they fly in a mostly fixed pattern, and they'll have to loop back and explode in mid air.
And depending on your speed and distance, you might be able to outrun some of the missiles on a perpendicular path.
SRMs used to have a spread and converge pattern...they had a sweet spot at a certain range if you could get into position. PGI took that away, along with our spirally LRMs.
Seems like they keep taking stuff away as the game progresses instead of adding (IK, minimap, spiral LRMs, SRM pattern, interesting CW, etc).