

Leg Destruction
#1
Posted 26 November 2016 - 01:57 AM
I was chatting to a friend yesterday and discussing the leg destruction issue. I remember back in the beta days when a leg was destroyed it was visibly removed from the mech in game (not just in the target information window). I vaguely remember this was done because of the extra physics load or something like that. Does anyone remember the real reason that has not found it's way into the final game or have a link to an old discussion? I've googled a bit and searched the forum but can't find the old reference.
Thanks,
3
#2
Posted 26 November 2016 - 01:59 AM
The only game that was the case in that i remember was Mechwarrior 2, i think?
#3
Posted 26 November 2016 - 02:03 AM
#4
Posted 26 November 2016 - 02:25 AM

#5
Posted 26 November 2016 - 03:03 AM
#6
Posted 26 November 2016 - 03:07 AM
Mr3, on 26 November 2016 - 01:57 AM, said:
I was chatting to a friend yesterday and discussing the leg destruction issue. I remember back in the beta days when a leg was destroyed it was visibly removed from the mech in game (not just in the target information window). I vaguely remember this was done because of the extra physics load or something like that. Does anyone remember the real reason that has not found it's way into the final game or have a link to an old discussion? I've googled a bit and searched the forum but can't find the old reference.
Thanks,
3
This was never a thing, mechs have always limped upon leg destruction.
#7
Posted 26 November 2016 - 03:29 AM

#8
Posted 26 November 2016 - 03:53 AM
Mr3, on 26 November 2016 - 01:57 AM, said:
I was chatting to a friend yesterday and discussing the leg destruction issue. I remember back in the beta days when a leg was destroyed it was visibly removed from the mech in game (not just in the target information window). I vaguely remember this was done because of the extra physics load or something like that. Does anyone remember the real reason that has not found it's way into the final game or have a link to an old discussion? I've googled a bit and searched the forum but can't find the old reference.
Thanks,
3
When I started playing, I didn't like that legs didn't disappear, but if you think about it, mechs limping on a disabled leg looks better than them hopping on one. In terms of physics, it also makes more sense for the leg to still be providing some kind of support.
Now, if you could disable a leg and then go for a whole second level of total destruction, it would be pretty sweet watching an atlas spin around the ground still trying to kill people. But that's just a dream.
#9
Posted 26 November 2016 - 04:12 AM
WarPickle, on 26 November 2016 - 03:29 AM, said:

Lol, beginning to think I must have been. I have played since alpha so it's possible.
#11
Posted 26 November 2016 - 09:16 AM
#12
Posted 26 November 2016 - 09:40 AM
vibrant, on 26 November 2016 - 02:03 AM, said:
In battletech you automatically fall down when losing leg but can try to get up and continue hopping around in one leg. But it's extremely hard because you'll need a very good pilot and a guy who's really lucky with dice. Legging mech is practically death sentence, so I understand why removing legs aren't on the game because of pinpoint fire.
#13
Posted 26 November 2016 - 12:14 PM
#15
Posted 26 November 2016 - 01:43 PM
#16
Posted 26 November 2016 - 01:48 PM
RAM, on 26 November 2016 - 06:18 AM, said:
Not according to your join date.
RAM
ELH
Yeah, don't trust join date usually. I started playing right when the game left CBT, then took a huge break right before the Clans dropped. But since I had never posted on the forums back then, it claims I joined October 1st, 2015.
Mr3, on 26 November 2016 - 01:43 PM, said:
Personally, I'd rather keep legging from being an even easier option than it is currently. People highly underestimate how easy it to leg people, especially since there's almost no way to shield your legs. Having even more of a visual representation would make it that much easier.
Edited by RestosIII, 26 November 2016 - 01:49 PM.
#17
Posted 26 November 2016 - 02:19 PM
#18
Posted 26 November 2016 - 06:25 PM
Yeonne Greene, on 26 November 2016 - 12:17 PM, said:
False.
RestosIII, on 26 November 2016 - 01:48 PM, said:
Which is a completely different date than when it left the Alpha.
RAM
ELH
#20
Posted 26 November 2016 - 08:35 PM
Mr3, on 26 November 2016 - 01:57 AM, said:
I was chatting to a friend yesterday and discussing the leg destruction issue. I remember back in the beta days when a leg was destroyed it was visibly removed from the mech in game (not just in the target information window). I vaguely remember this was done because of the extra physics load or something like that. Does anyone remember the real reason that has not found it's way into the final game or have a link to an old discussion? I've googled a bit and searched the forum but can't find the old reference.
Thanks,
3
I was here back in early closed beta, destroyed legs were never visibly removed from a mech in MWO. It would make no sense for them to be since MWO allows movement with one functional leg, something that simply wouldn't be possible if it was actually torn off (walking anyway).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users