Tier System
#1
Posted 22 November 2016 - 11:16 PM
#2
Posted 23 November 2016 - 12:25 AM
weapons, mechs, tactics, pug shield useage ?
I dunno
#3
Posted 23 November 2016 - 01:27 AM
BigScwerl, on 22 November 2016 - 11:16 PM, said:
You are now being matched with Tier 1 players. That's the only real difference.
As Homer said, try adapting to it.
The teams should still be more or less balanced, but in Tier 1 to 3 matches you are pretty much at the bottom of the food chain with all the fun that comes with that.
Edited by Calh Paw, 23 November 2016 - 01:31 AM.
#4
Posted 23 November 2016 - 10:05 AM
#5
Posted 23 November 2016 - 07:23 PM
Calh Paw, on 23 November 2016 - 01:27 AM, said:
You are now being matched with Tier 1 players. That's the only real difference.
I thought that would be the case, but then Why am I still playing with Knight Errants and people test firing their trial mechs at my rear armor?
Edited by BigScwerl, 23 November 2016 - 07:24 PM.
#6
Posted 24 November 2016 - 01:59 AM
Preferably one with a chat program they use outside of MWO. Gamevox or Team Speak or Ventrilo or something like that.
Then, you will learn more then you knew you could. You'll meet people you never would. And you'll get the opportunity to play with different groups and see how they play. Who knows, maybe you'll find a way out of that T3 hole you fell into.
#7
Posted 25 November 2016 - 09:24 AM
#8
Posted 26 November 2016 - 06:14 PM
IE: Riding a big wave of destruction with decent team mates or attrition with not so decent team mates
IMO a good indicator (rule of thumb) is a few minutes in, look down at your mini map
If the Blue Doritos are spread all over the minimap, that's a worrying sign - Play attrition, so use your teams armor so that if needed, your the last mech alive to carry the win.
I mean if your the best warrior on your team, your gonna have the best chance to carry compared to someone in a lower tier in most cases, so you need to be there that the end, Stay alive
That doesn't mean hiding, cause you ain't gonna kill 12 mechs if your team evaporates due to lack of your help.
If the Blue Doritos are clustered tight and you notice other encouraging signs like focus fire and a few enemy mechs killed in quick order,
start paddling. If you want to catch the big wave of destruction of decent team mates leaving behind naught but rekkage.
Better be quick or you miss out.
And then there are the games that are a little of each of the above scenario, or nothing like them.
The point being you gotta be switched on to the weather and flow of EACH DIFFERENT game and disengage auto-pilot.
Get intel, and decide what to do based on enemy intel, and your and your teams skill and knowledge of the game.
Sometimes me thinks that people forget that part of being a mech warrior is adapting.
To situations and the environment
Edited by OZHomerOZ, 26 November 2016 - 06:39 PM.
#9
Posted 03 December 2016 - 10:14 PM
#10
Posted 04 December 2016 - 11:49 AM
BigScwerl, on 03 December 2016 - 10:14 PM, said:
This is a weird gripe for you to start a topic about then get mad at me for calling those same people out for not only being terrible but the real failure is not listening to commands and/or functioning as a Team. Then coming on to the forum to sh*t on my suggestion that there should be some kind of Leader/Commander designation that people can upvote to demonstrate that you have a proven track record of knowing what you are talking about. Because in reality Tier 1 players are in general even worse than Tier 3-4 players... they are the CoD players in cancer mechs (ACH, SHC, RVN-3L, CDA-3M, Pokebears, etc) that contribute absolutely nothing to if the team wins or loses. Thats how you get to Tier 1, hide in the back and rack up damage/kills so that when the team loses you dont lose PSR... but get a few of those people on your team and some noobs that dont listen and you have a catastrophic failure from the outset of the match.
id take an entire team of Tier 5 player who can barely fire their guns but follow orders over the best Tier 1 players whose only response is "I did +700 and got 3 kills in my Pokebear/Raven-3L" when you point out how they were not only completely irrelevant to Win/Loss of the team but are in reality harmful to the Team because they are not doing the functions that they should be doing.
Edited by I_AM_ZUUL, 04 December 2016 - 11:51 AM.
#11
Posted 04 December 2016 - 04:59 PM
the trouble is that pilot skill is a myth! your only as good as the team you are on, yes some can shoot one target with torso weapons and another with their hands some pilots can hit the cockpit glass @600m some know the maps better than where they live but those things are instances, you have to be prepared that when you go solo you are tossing a coin and it is very possible even likely that the coin will land same way up every time for days
#12
Posted 04 December 2016 - 06:19 PM
I_AM_ZUUL, on 04 December 2016 - 11:49 AM, said:
I have to say there may be some truth here. When I got to Tier 2 I decided that observing better players was a great way to learn. I looked for anyone on my team who:
A) had the "Ace of Spades" title;
was consistently racking up huge damage in either QP or FW;
C) anyone posting in the forum about their awesome scores (some of these players are actually as good as they claim!).
I got what I wanted. I watched some amazing players do some amazing things and I picked up some neat hiding spots and strategies and builds. But I also watched a whole lot of play I can only describe as cowardly and focused on individual achievement rather than a team win. Lots of these "top" players...
... only build long range snipers
... never step foot inside the domination circle, even when it costs us the game
... intentionally steal a teammate's defensive position, even if that means blatantly walking up to a teammate's mech, turning around, and backing into them until they collide
... only attack from a distance and only when teammates have distracted the enemy, then run back out the gates and wait outside for the next wave so they can rack up even more points with that mech while everyone else is soaking up the damage (this is not the same thing as focusing fire btw)
... refuse to body block the generators in FW when they are being overrun; I've seen games that were so close that a player's sacrifice at the generators held off the enemy long enough for our team to turn things around and win the game, and I've seen games where we were equally close to winning but lost because 3 or 4 teammates refused to protect the generators even when all their teammates were waiting for their next mech to drop
The most pathetic play style, though, is regularly employed by a pilot (who will remain nameless) that has mastered a cowardly art I call "feint pushing". This is where the DC calls for a push, everyone (including the coward) charges forward, but at the last minute the coward suddenly executes a tight circle maneuver. This little pirouette takes just long enough for the rest of the team to pass them so they are now at the back of the pack. If I see a player do this once I figure they have a reason specific to that circumstance. But watching the same pilot do this in mech after mech, game after game, night after night, made it clear they were just using their teammates as meat shields so they could get higher scores.
There are some amazing Tier 1 players, but as I_AM_ZUUL said, some Tier 1 players got there using a play style I would be ashamed to use in a team game.
#13
Posted 04 December 2016 - 11:16 PM
Dex Spero, on 04 December 2016 - 06:19 PM, said:
Of course not every single Tier 1 player is using that play style... but id be willing to bet a decent amount of money, that it is the overwhelming majority. The game rewards that behavior, so that behavior gets positive reinforcement and credit for doing.
#14
Posted 05 December 2016 - 04:33 PM
BigScwerl, on 22 November 2016 - 11:16 PM, said:
You're in for a real treat, same thing happens in tier 2 and 1.
#15
Posted 05 December 2016 - 05:51 PM
When I'm trying to master a battlemech build, I'm often stuck doing it in QP because I don't want to bring new builds that aren't mastered into my CW deck, where it matters.
Sometimes it can be just brutal. I don't like your idea because it essentially already exists. If you are a leader, press your push to talk key and lead. If all you're going to do is complain about why your team is going to lose, nobody is going to want to listen to you. your motivation is right on, but I'm afraid you're going about it all wrong. which sucks, because you are 100% correct regarding strategy, and many players realize this, but often pugs dont, and I feel that your approach is not helping the situation. What may be more useful is a queue for "skilled, organized pick up games" or "fun or IDGAF, no speaky english" pick up games.
#17
Posted 03 August 2020 - 06:14 PM
#18
Posted 03 August 2020 - 09:39 PM
Ace Axe, on 03 August 2020 - 06:14 PM, said:
PGI has merged Solo and Group queues. Read more details here:
https://mwomercs.com...es-4-week-test/
There was a game-wide PSR reset a month ago. PGI moved everybody to mid-Tier 3 a month ago. Read more details here:
https://mwomercs.com...ity-version-10/
Please note how new Tiers are gradually filling up, based on skill. As you can see, some players have already moved to Tier 1, while the other ones have moved to Tier 5.
https://mwomercs.com...etrics-round-1/
Matchmaker cares about weight classes no longer.
Essentially, based on your skill, you should move to Tier where you belong. Your Tier is no longer experience bar as it used to be.
#19
Posted 04 August 2020 - 12:40 PM
#20
Posted 17 October 2020 - 08:50 PM
Brody, on 24 November 2016 - 01:59 AM, said:
Preferably one with a chat program they use outside of MWO. Gamevox or Team Speak or Ventrilo or something like that.
Then, you will learn more then you knew you could. You'll meet people you never would. And you'll get the opportunity to play with different groups and see how they play. Who knows, maybe you'll find a way out of that T3 hole you fell into.
No, these private chats are really hurting the game. We ALL need to be able to hear what's being said. How can we play like a team when only a small group can hear? This is particular hard on new and casual players. If we want MWO to be a very small community, then by all means do everything you can to disenfranchise the casual players.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users