

Ac5/uac5 Too Hot
#1
Posted 21 November 2016 - 08:46 AM
#2
Posted 21 November 2016 - 11:42 AM
Edited by Dreadgorth, 21 November 2016 - 11:44 AM.
#3
Posted 22 November 2016 - 08:09 AM
Dreadgorth, on 21 November 2016 - 11:42 AM, said:
The 8UAC2 Dire overheats in seconds. It's actually an extremely hot build. Sounds like you have not tried it and have only been on the receiving end which makes you a little biased. If you find yourself against a ballistic boat and you don't have adequate firepower yourself, you just need to spread damage by torso twisting and get back to cover and try to engage from an angle that he is not covering. I agree that imposing such restrictions would make the game easier for some people but it's not really in the spirit of MechWarrior, and is a little unrealistic to expect. I mean... we have a Mauler with 6B hardpoints. What's the point if you can only use one or two of them?
#4
Posted 22 November 2016 - 01:17 PM
#5
Posted 22 November 2016 - 02:09 PM
Edited by Ramrod AI, 22 November 2016 - 02:12 PM.
#6
Posted 22 November 2016 - 05:58 PM
#7
Posted 22 November 2016 - 07:46 PM
I have 3 AC'5s on a few of my builds and on chain fire the increased heat is negligible for the reason that by the time it gets to hot one of us is moving on with a kill, that's with using Mlas also.
#8
Posted 23 November 2016 - 10:23 AM
There are several ways that this game game can be made more intense, exciting, and enjoyable, but these patches of hindering weapons in efforts to prolong matches are not the right choices.
#9
Posted 23 November 2016 - 11:39 AM
#10
Posted 23 November 2016 - 11:56 AM
Wizard 0 0, on 22 November 2016 - 07:46 PM, said:
I have 3 AC'5s on a few of my builds and on chain fire the increased heat is negligible for the reason that by the time it gets to hot one of us is moving on with a kill, that's with using Mlas also.
Every script, no matter how staggered the fire may seem, requires that delays be put into firing and thusly, any and every script use inherently requires, by definition and mathematical fact, the weapon's to fire at rates slower than simply holding the trigger.
Even if you chain fire 6 ACs or PPCs or lasers to fire with a 0.0000001 second delay in sequence, you still fire 0.0000005 seconds slower than the plain Jane human who just fired them all in a single trigger pull. Regardless of the script you cannot make weapons shoot faster as the cooldown cannot be changed on the user's end.
And most of those firing patterns are either for the show, the sound, or in many cases to cut the firing rate down enough to make the heat manageable before the recent thermal nerf on ACs.
Edited by Koniving, 23 November 2016 - 11:58 AM.
#11
Posted 23 November 2016 - 01:06 PM
Edited by Void Angel, 23 November 2016 - 02:55 PM.
#12
Posted 23 November 2016 - 02:05 PM
#13
Posted 23 November 2016 - 02:07 PM
Wizard 0 0, on 22 November 2016 - 07:46 PM, said:
I have 3 AC'5s on a few of my builds and on chain fire the increased heat is negligible for the reason that by the time it gets to hot one of us is moving on with a kill, that's with using Mlas also.
Who the **** says I was using a scrip to fire them faster than humanly possible (which is impossible btw). I am completely script/macro free, so why you would assume that I am using that is beyond me.
Dee Eight, on 22 November 2016 - 05:58 PM, said:
And now AC5s are too hot to effectively pair with energy weapons on most mechs. How is that a good thing?
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