Jump to content

Looking For Mech.


5 replies to this topic

#1 Arugela

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 419 posts

Posted 15 November 2016 - 01:51 AM

Is there a mech with 10-12 balistics slots, 4-6 laser slots, and 2-4 missile slots?

I'm looking for something that can legitimately do machine guns with similar to that slot allotment if possible. Any weight class will do. In fact did any mechs like the above exist in battletech/mechwarrior? And machine gun quirks would be good if possible.

I've seen firestarter has like 8 laser and 8 ballistics is it?(or is that 4 each?) Is there anything with more like the 10-12 ballistics?

Is that over the crit limit?

Edited by Arugela, 15 November 2016 - 01:55 AM.


#2 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 15 November 2016 - 02:02 AM

What you are asking for doesn't exist in the game but what is possible is to start with the Dire Wolf B and play around with the omni pods to get as close as possible to your wish list. Going on Smurfys Mechlab is a start.

http://mwo.smurfy-net.de/mechlab

BTW the Firestarter you seen is most probably this,
http://mwo.smurfy-ne...f0dc7be0b59ef0d

And here is an example of the Dire Wolf B with the most ballistic and energy slots you can have in game
http://mwo.smurfy-ne...2b763d0ee222753

Edited by TheLuc, 15 November 2016 - 02:19 AM.


#3 Arugela

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 419 posts

Posted 15 November 2016 - 02:16 AM

I use smurfy alot. I just don't know what has what.

this is as close as I could get:(minus going over quirks and bonuses properly.)
http://mwo.smurfy-ne...cf493b5c636b0a9

And dang! the direwolf has a lot of options. I thought the Kodiak had a lot of weapons.....

Even better. I think I would want this:

http://mwo.smurfy-ne...5c26c1fa4d91719

;p

Edit: NVM, it says max weapons allowed is 16... What a load! Why can't I have an uber direwolf with jumpjets? It's only 2 extra weapons..... I'll get a direwolf when that weapon combo becomes possible! 8) Just 2 more weapons!

Edited by Arugela, 15 November 2016 - 02:57 AM.


#4 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 15 November 2016 - 02:45 AM

The Dire Wolf has to be considered as a futuristic Siege Tower, its very slow but hits real hard. Well that Specific Mech has the most weapons slots in game but at the heavy price of being a snail.

The most ballistic slots you will get is 6 out of the Dire Wolf and most other Mechs will be 4, as for energy slots it will be 14 with the DWF and the other Mech that is a energy boat, the Nova is 14 as well. Missile slots maximum I know of is 5, like that infamous Stomcrow AKA Streakcrow.

While the meta is to boat a certain type of weapon, I think is no fun and I prefer leave that to the Win At All Cost and Tier1 guys. Personally I prefer play MWO as a true Battletech game or at least as close as it can be played.

#5 Arugela

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 419 posts

Posted 15 November 2016 - 03:05 AM

Any odds they will increase the weapons allowed to max 18 or 20 one day? maybe if they add larger mechs or future tech of some sort?

If I can't get this:
http://mwo.smurfy-ne...5c26c1fa4d91719
there is no real reason for me to get it over my kodiaks. At least not atm.

Edited by Arugela, 15 November 2016 - 05:02 AM.


#6 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 21 November 2016 - 07:40 AM

The build you did can work but just manage that heat so you don't blow yourself up while returning fire, yes keep the Kodiak and get the Dire Wolf once you feel rich enough to explore the many options.

Edited by TheLuc, 21 November 2016 - 07:40 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users