Whatever the opinion on the re-sizing of the Black Knight, it is clear that it was effectively a nerf. And not a small one. Combined with previous nerfs this leaves the Black Knight in a somewhat suboptimal condition, especially since he has to compete with Warhammers and Night Gyrs now.
I do not want to return to the overquirked state of the beginning of the year. I want lore-based, useful quirks.
- Converting structure quirks into armour quirks: The Black Knight is known to be an extremely resilient Mech in the lore. Even though part of the reputation is based on a Monty Python-reference, the Black Knight does live up to its reputation both in the lore and in TT-games. This buff is not extreme but it protects the offensive power of this Mech for a prolonged time in the match. I would even argue you could up the armour quirks a bit.
- Converting heat gen quirks into energy range quirks: the Black Knight is also known to be prone to overheating. Obviously one cannot and should not force anyone to use SHS, but one can and should remove the heat gen quirks. Instead, increased range could work as representation of the superior sensor suite of the Mech.
- BAP quirks: Another notable feature of the Mech is its BAP working in conjunction with the SL. This could be represented by simply buffing the BAP. Give me quicker read-outs and I am happy.
Thoughts?
Edited by FLG 01, 23 November 2016 - 11:59 AM.