CK16, on 23 November 2016 - 12:27 PM, said:
Fair enough, still IS UAC 10/20 scare the **** out of me if done wrong, (personally have them go burst but like UAC 10 - 2 she'll burst, UAC 20 - 3 she'll burst.). But keep in mind, it seems to be difficult to nerf UAC boating, which is the problem! While not killing single UAC builds. As with all weapons usually the issue is not with the single weapon but boating them.
That's the kicker, though. The way IS tech is set up, they can't really boat ballistics larger than 5-class, and even 5-class require some of the heaviest 'Mechs in the game to boat with. Dual UAC/20 with 20-damage slugs wouldn't actually be that scary; it would be stupid hot, stupid heavy, and with stupid short-range while requiring the use of fragile XL engines. It is so gimmicky that it
should be powerful simply because the risk to take such a payload is so damn high. UAC/10 might be dangerous, but...you only get two. It's no worse than what you would find on a Clan 'Mech, actually less dangerous because it has almost the same requirements as two AC/20...which is itself a gimmicky build.
TL;DR: IS tech is inherently well balanced with itself. Clan Tech is not.