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Tier 2 Pug Starting To Feel Like Tier 5


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#1 ArticArcher

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Posted 24 November 2016 - 11:04 AM

Over the last week I have noticed that pug matches for my tier (2) have become frustrating for the teams I am dropped with. I have noticed people are cowering in corners waiting for the other team to surround us or snipe us apart. Recently the play has gotten so odd that I had a conquest where all our lights just ignored the starting caps and ran off randomly. With half my mechs being brawlers I look forward to the push that just will not happen. Too often I am sniped to death or if I push I am torn apart since I seem to be the only one to fight.

Am I missing something. Should I just jump into my lrm boat hide refusing to share armor and just help my team fail that way? Any feedback will be helpful. Random group play is of course better since play is better.

Are PUGs doomed?

#2 Peter2k

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Posted 24 November 2016 - 11:11 AM

I always felt that group play is more harsher then quick play
Except of course if you're having a big group going like 7+

mmm
Since I work in shifts I know that different time zones produce different game plays
You also see different builds on average

But advice?
Wonder what others would write

Get into an assault that can play at a distance as well?

#3 Yanlowen Cage

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Posted 24 November 2016 - 11:11 AM

Tier 2 has no comms. And no one wants to work together. Worse actual team play normally of any tier I have been in.

#4 Bombast

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Posted 24 November 2016 - 11:15 AM

View PostYanlowen Cage, on 24 November 2016 - 11:11 AM, said:

Tier 2 has no comms. And no one wants to work together. Worse actual team play normally of any tier I have been in.


Weird. Tier 2 is making me long for the days when people weren't using comms, or at least not using VOIP. If I get one more match where someone convinces the team to ignore a spot on the map, only for a Kodiak to march calmly through that area and start cramming Gauss and Ultra rounds up everyone's asses, I'm going to lose it.

#5 El Bandito

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Posted 24 November 2016 - 12:05 PM

PSR upwards bias. That needs work. Don't worry though. Many T5ers will stay at T5. Heck, I doubt half of MWO's population will go above T3.

#6 razenWing

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Posted 24 November 2016 - 12:21 PM

Could it be... you are just experiencing the annoyance of the new PPC/Gauss meta? Meta determines gameplay, not tier level.

Just wait for the next meta switch, and people will have to start pushing again.

#7 C E Dwyer

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Posted 24 November 2016 - 12:51 PM

View PostEl Bandito, on 24 November 2016 - 12:05 PM, said:

PSR upwards bias. That needs work. Don't worry though. Many T5ers will stay at T5. Heck, I doubt half of MWO's population will go above T3.

erm

Just no It took me with my alt less than 25 matches to get to T3, it slows down after that but it does mean that many people with far less skills than they need can end up in the T1 and T2 bucket.

#8 Paigan

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Posted 24 November 2016 - 12:53 PM

Since no one wrote it so far:
Tiers are hardly a skill indicator, more like an XP bar. Meaning more and more people will bubble up to Tier 3, 2, 1, hardly relating to skill.

#9 Appogee

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Posted 24 November 2016 - 01:05 PM

View PostArticArcher, on 24 November 2016 - 11:04 AM, said:

Over the last week I have noticed that pug matches for my tier (2) have become frustrating for the teams I am dropped with. I have noticed people are cowering in corners waiting for the other team to surround us or snipe us apart.

Sounds just like the allegedly Tier 1 matches I'm in.

I think Tiers are meaningless now. Not enough population, and all the potatoes gravitated up to high tiers because the system is weighted to upwards progression regardless of skill.

#10 Idealsuspect

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Posted 24 November 2016 - 01:25 PM

View PostAppogee, on 24 November 2016 - 01:05 PM, said:

Sounds just like the allegedly Tier 1 matches I'm in.

I think Tiers are meaningless now. Not enough population, and all the potatoes gravitated up to high tiers because the system is weighted to upwards progression regardless of skill.


Me i am Tier 1 full bar since first day of tier rank release and well yea you are totally right .. but since first day of tiers ranks it's like that also nothing new coze population low or not.

PSR is bad designed since day one but with time things can go/be only worst and worst.

#11 C E Dwyer

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Posted 24 November 2016 - 01:28 PM

View PostAppogee, on 24 November 2016 - 01:05 PM, said:

Sounds just like the allegedly Tier 1 matches I'm in.

I think Tiers are meaningless now. Not enough population, and all the potatoes gravitated up to high tiers because the system is weighted to upwards progression regardless of skill.

Those 'Potatoes' as you call them, probably don't want to be there either.

#12 xe N on

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Posted 24 November 2016 - 01:29 PM

View PostCathy, on 24 November 2016 - 12:51 PM, said:

erm

Just no It took me with my alt less than 25 matches to get to T3, it slows down after that but it does mean that many people with far less skills than they need can end up in the T1 and T2 bucket.


On the other hand, for me going to T1 is like endless. Despite I normally don't score below 350 damage and at least 1 kill. My overall kill to death ratio is 1.85 .

Currently playing my HBKIIC-A: kill to death ratio: 2.49, average damage per match 480.

The Tier-O-Meter moves like a turtle on Valium.

Edited by xe N on, 24 November 2016 - 01:38 PM.


#13 BLOOD WOLF

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Posted 24 November 2016 - 01:35 PM

Posted Image

#14 LT. HARDCASE

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Posted 24 November 2016 - 01:41 PM

Keep in mind that, in T2, we can drop in matches that are T4/T3/T2. You have to carry hard as **** at all times.

#15 Appogee

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Posted 24 November 2016 - 02:22 PM

View PostCathy, on 24 November 2016 - 01:28 PM, said:

Those 'Potatoes' as you call them, probably don't want to be there either.

I tell them to GTFO... but next match, there they are, again!

#16 Tier5 Kerensky

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Posted 24 November 2016 - 02:36 PM

There's something strange going I think. Few days ago I reached tier 2. I was exited about it, though not expecting anything big. I know when I reached tier 3, I bounced betweet tiers for a whlle. But now, I got only one game as tier 2, then I had maybe 40-70 streak of nearly constant defeants, mostly landslides. No matter what mech I played it was pretty much defeat. That dropped me far from the border of tier 2. Now I'm slowly climbing back again.

Really, the number of games I played was so much, that it's really odd to have such a long period of mainly defeats. Next time I get to tier 2, I will only play my best mechs to be sure there's nothing goofy going on.

#17 Sunstruck

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Posted 24 November 2016 - 03:05 PM

I think part of the problem is that players are bringing new mechs that they haven't elited or really figured out into the game. I've seen a few IS loyalists running around in clan mechs doing really poorly. Imho its kind of stupid to run around in clan mechs if your an IS loyalist, but since CW/FP is dead it doesn't really even matter anymore.

#18 vandalhooch

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Posted 24 November 2016 - 03:36 PM

View PostCathy, on 24 November 2016 - 12:51 PM, said:

erm

Just no It took me with my alt less than 25 matches to get to T3, it slows down after that but it does mean that many people with far less skills than they need can end up in the T1 and T2 bucket.


Let's see . . . someone who's been playing the game for years drops in an alternate account against brand new players and cleans house. PSR rises rapidly and puts them into Tier 3.

Are you really trying to argue that brand new players, without your years of experience, will rapidly shoot into Tiers 1 and 2?

This is the biggest stumbling block to the "PSR is just an experience bar" argument. You fail to recognize the difference between veteran and new players. New players do not rapidly rise up the Tiers.

Is there a statistical bias towards increasing PSR? Yes. Care to do some calculating on how many matches it would take for that bias to move a statistically typical new pilot up those tiers?

Edit: It took exactly one match to get to Tier 4 and 13 more matches for me to get to Tier 3 in my alt account.

How many PSR points is a small gain, medium gain and large gain? How many points between Tiers? How much is the early account drop modifier toward PSR change? How many drops does it apply for on a new account?

Without knowing any of these values, arguing that there is a bias towards increasing PSR is an irrelevancy towards the quality of matches made by the match maker.

Edited by vandalhooch, 24 November 2016 - 03:37 PM.


#19 Angel of Annihilation

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Posted 24 November 2016 - 03:39 PM

View PostrazenWing, on 24 November 2016 - 12:21 PM, said:

Could it be... you are just experiencing the annoyance of the new PPC/Gauss meta? Meta determines gameplay, not tier level. Just wait for the next meta switch, and people will have to start pushing again.


No, No it isn't that. I will honestly say without a doubt that the game play was much more fun and consistent for me at Tier 3 than at Tier 2 and most of the players in Tier 3 were better. As I have gone up the tiers I find many more players that run off and do whatever the hell they want to or otherwise just do unfathomably stupid stuff. I suspect the problem is Ego. As a player goes up tier so to does their Ego grow and when they get to Tier 2, they start thinking their way is best and they know everything while everyone else is an idiot. This causes any shred of teamwork that might have happened to fail miserable as these know it all players do what they know is best while blaming the team for any failure. I don't know for sure, but I suspect Tier 1, which I am unfortunately rapidly approaching, will be even worse.

#20 Navid A1

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Posted 24 November 2016 - 03:49 PM

Only Tier 2?

Posted Image

Dude.... I'm seeing unparalleled stupidity and outright lack of ability to use mouse, keyboard and eyes and ears in F*ing Tier 1.


PGI's PSR system worked brilliantly... right?
Everything players said about PSR system turned out wrong... right?


NOT!





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