What's Your Theory On The Moronically Lopsided Placement Of Domination Circles On Some Maps?
#21
Posted 24 November 2016 - 02:20 PM
The real problem is that PGI doesn't make adjustments or take feedback from the people who *DO* play it.
#22
Posted 24 November 2016 - 03:34 PM
I wish they would stop this practice and make maps that are dedicated to a single game mode like they did with CW. Quick play game modes feel watered down, and play out basically the same way.
Edited by s0da72, 24 November 2016 - 07:56 PM.
#23
Posted 24 November 2016 - 08:31 PM
I often vote Domination, Capture and Assault over Skirmish, have won and lost match on either spawn for both maps.
Alpine Peak.
Left spawn
Pro: flat land from spawn to domination, fast mech early capture.
Con: exposed position on domination.
Right spawn
Pro: high ground on domination.
Con: rough terrain, possible to lose the match even before seeing domination.
Crimson Strait
Bottom spawn
Pro: closer and easy access to domination, high ground advantage
Con: Alpha and Beta expose to attack, exposed position on domination
Top spawn
Pro: multiple access route to domination, Alpha is nested away from fighting
Con: farther to domination, require more coordination between players.
#24
Posted 24 November 2016 - 08:40 PM
#25
Posted 25 November 2016 - 01:01 AM
Foreal, It makes my brain bleed when I spawn on bottom Alpine Domination, half the Team goes "Oh NOEZ, we are on teh loozing Side", then proceeds to huddle/clusterfuk at the bottom of the same Hill and starts getting killed trying to poke left or right, while noone manages to get into the Circle, or stay in it long enough .
There IS a winning Strat for this Map/mode/spawn, but it requires literally the ENTIRE TEAM ( target saturation ftw yo! ) to march a bit over open terrain . IF your Team does it, you end up in a perfect flanking position with nice cover, you can start harassing/taking out their Snipers, and really, really can win the Game . Ofc DOES Help if people in your Team are able to shoot and hit while on the move...
Its just...even when I suggest it, Team mostly rather goes "NOPE, not going to walk over open Terrain", proceeds to the bottom of that same Hill and...you know the rest of the Story .
As for Crimson, similar applies . Adapted to Map specifics ofc .
And dont get me started on Teams playing Dom on River City with the uberleet "lezz-all-clusterfuk-behind-Citadel" strat ( actually does not matter which Side you spawn for this to be a fav. of too many people...) . The ONLY reason why those Teams win Dom on River City at all is the other Team'S inability to exploit the mistake(S) .
PhoenixFire55, on 24 November 2016 - 11:55 AM, said:
Akhri Mala, on 24 November 2016 - 12:44 PM, said:
I don't think you're playing the same game as the rest of us...
Appogee, on 24 November 2016 - 01:02 PM, said:
Actually , PhoenixFire55 is right re. Cover on those 2 Maps .
Edited by Besh, 25 November 2016 - 01:17 AM.
#26
Posted 25 November 2016 - 01:16 AM
Besh, on 25 November 2016 - 01:01 AM, said:
No, he isn't right. Alpine, at the very least, is heavily slanted in favor of one team.
You just admitted to it yourself - The 'losing' side has one chance, and it involves all 12 people joining a hive mind, or all lucking the **** out and being all Tier 1, VOIP using mech masters. While the other side has to made of complete potatoes who are all playing with drool soaked keyboards for it to work.
It happens, of course, but it's absurdly rare.
That's the very definition of an unbalanced map.
Edited by Bombast, 25 November 2016 - 01:17 AM.
#27
Posted 25 November 2016 - 01:18 AM
Bombast, on 25 November 2016 - 01:16 AM, said:
No, he isn't right. Alpine, at the very least, is heavily slanted in favor of one team.
You just admitted to it yourself - The 'losing' side has one chance, and it involves all 12 people joining a hive mind, or all lucking the **** out and being all Tier 1, VOIP using mech masters. While the other side has to made of complete potatoes who are all playing with drool soaked keyboards for it to work.
It happens, of course, but it's absurdly rare.
That's the very definition of an unbalanced map.
Please note how I specifially wrote :
Besh, on 25 November 2016 - 01:01 AM, said:
referring to the boldened, enlarged portion of his post I quoted:
PhoenixFire55, on 24 November 2016 - 11:55 AM, said:
As for the "loosing Side" on Alpine having "one Chance", and needing to meet all the other requirements you wrote: just no .
Honestly, how often exactly do people need to repeat the same thing, over and over agan, failing, until they just look at the friggin Map and SEE there is at least ONE other Option ? If I can see it, it can not be too hard, seriously . Or at least so I thought XD .
Also want to add, I did not claim the Strat. I was referring to be the only one to work . Its just the only I have reliably seen to work . Havent gotten any Team I was part of to try something completely different yet....they are mostly just too hellbent to clusterfuk at the bottom of that Hill and fail XD .
Edited by Besh, 25 November 2016 - 01:34 AM.
#28
Posted 25 November 2016 - 01:21 AM
Besh, on 25 November 2016 - 01:18 AM, said:
Please note how I specifially wrote :
I haven't a clue what in the hell you mean.
You said PhoenixFire55 was right, even after perfectly describing why he's wrong. Unless that bit was entirely sarcastic and I'm missing it.
#29
Posted 25 November 2016 - 01:28 AM
Bombast, on 25 November 2016 - 01:21 AM, said:
I haven't a clue what in the hell you mean.
You said PhoenixFire55 was right, even after perfectly describing why he's wrong. Unless that bit was entirely sarcastic and I'm missing it.
I had to edit in several quotes, which is why at first glance you only saw that one Line . By now, I think my meaning is somewhat clearer . Apologies .
Edited by Besh, 25 November 2016 - 01:39 AM.
#30
Posted 25 November 2016 - 01:59 AM
#31
Posted 25 November 2016 - 03:48 AM
Bombast, on 24 November 2016 - 12:57 PM, said:
"Bias" doesn't necesserily mean any sort of advantage. Once again, you can have at least one mech within the circle, fully in cover for both sides. This one mech in the circle is enough to prevent the opposing team from decreasing the timer. What other 11 mechs on each team do and where they place themselves is a completely different matter. As you have a mech preventing the timer already you can position your remaining team wherever you damn want.
I.e. the fact that PUGs can't or refuse to actually use their brains for a change to counter the obvious strategy used by the PUGs from the other supposedly "advantageous" side has nothing to do with map balance.
Appogee, on 24 November 2016 - 01:02 PM, said:
Your self criticism is inspiring.
Edited by PhoenixFire55, 25 November 2016 - 03:49 AM.
#32
Posted 25 November 2016 - 03:58 AM
Shiroi Tsuki, on 25 November 2016 - 01:59 AM, said:
thats because of the majorities players "need to be int he circle" mentality. Which makes the one team closer to the circle go into it, while the other team deplyos at the edges of the other hill and snipe the hell out of the circle campers.
#33
Posted 25 November 2016 - 04:03 AM
PGI is looking into it according to their responses.
#35
Posted 25 November 2016 - 05:49 AM
#36
Posted 25 November 2016 - 06:02 AM
Then one team at the top and the other at the bottom?
Counterstrike (the original, made by players) sorted that in six months back in '00.
It's a thing called playtesting.
A ton of maps were rolled out. A bunch of them you only saw back in the day before de_dust was found to be balanced.
In this case, the map came before the mode.
But the mode wasn't playtested.
It's crap.
Is there a way to win on the bad side? Yes, but that's not balance.
It's laziness.
#37
Posted 25 November 2016 - 06:04 AM
Lily from animove, on 25 November 2016 - 03:58 AM, said:
thats because of the majorities players "need to be int he circle" mentality. Which makes the one team closer to the circle go into it, while the other team deplyos at the edges of the other hill and snipe the hell out of the circle campers.
In my experience, like 80% of the time, the Centurion going 80kph (me) is the one on the circle first while the rest of the team is playing conga behind assaults. While they set up a firing line OUTSIDE the circle, I'm just sitting behind cover going up against 2 lights, a heavy a Kodiak while getting rained by LRMs. The team would then panic and move in to the circle when the enemy is about to win in 10 seconds.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



























