I feel that I need to point out this animation mistake with the Wolfhound cockpit. When turning, both stationary and when in motion, the cockpit leans to the wrong direction. Instead it leans to the opposite way. The third person camera shows that the mech leans to the correct direction externally, but it is the opposite in the cockpit itself.
While it does not directly change gameplay it is a bit irritating and visually confusing.
No other mech that I know of has this error.
This can of course be reproduced using any Wolfhound variant. As a control any other mech can be used to see the proper orientation.
Edited by Kilroy, 03 December 2016 - 10:20 PM.