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Fix Fw So Comp Players Go Back To It!


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#61 Champion of Khorne Lord of Blood

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Posted 28 November 2016 - 12:03 AM

View PostCarl Vickers, on 27 November 2016 - 09:09 PM, said:

Lol All that really happened was a bunch of people had to create solo units. It made things better for units for a week, then all the solo's worked out to get around the queue rules, all they had to do was create a solo unit.

If PGI had split the queues same as QP queues are split I feel the split would have been successful but instead they split the queues in a way designed to fail and then lay the blame on the community for being wrong about the split.

To stop unit members abusing the solo queue by sync dropping, all PGI needed to do was make it so that if more than 4 members of a unit were trying to sync drop on the same planet, after 4 the extras get shuffled into the next queue.

So simple and easy but as we know, we cant have nice things, want to buy a mech pack?


Split queue didn't even last the whole week. I often dropped into the fw group queue as a solo, i enjoyed that stomps were gone since both teams actually tried and expected to go against groups rather than crying about it.

#62 Rift Hawk

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Posted 28 November 2016 - 01:01 AM

View PostCarl Vickers, on 27 November 2016 - 09:09 PM, said:

Lol All that really happened was a bunch of people had to create solo units. It made things better for units for a week, then all the solo's worked out to get around the queue rules, all they had to do was create a solo unit.

If PGI had split the queues same as QP queues are split I feel the split would have been successful but instead they split the queues in a way designed to fail and then lay the blame on the community for being wrong about the split.

To stop unit members abusing the solo queue by sync dropping, all PGI needed to do was make it so that if more than 4 members of a unit were trying to sync drop on the same planet, after 4 the extras get shuffled into the next queue.

So simple and easy but as we know, we cant have nice things, want to buy a mech pack?


Idea: Why don't we separate queue as much as possible in every game mode so that I don't have to play against people who want to play with their friends.

1 week later: PGI splits queue

1 month later: WTF queue takes forever lets make forum posts bitching about how long it takes to get into a match

6 months later: More forum bitching about why PGI is releasing mech packs instead of fixing queue

1 Year later: WTF !!!!! PGI closing down MWO because there aren't enough player to turn a profit ! Its all PGI's fault they killed my game.

#63 radiv

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Posted 28 November 2016 - 01:42 AM

View PostChuck Jager, on 27 November 2016 - 02:19 AM, said:

I am curious why someone who is mediocre or worse is complaining instead of taking the time to learn how to play those better than them.

NOTE not all folks are created equal. If you can not win, learn to accept defeat they won you lost and they are better than you. I have to tell myself this every day.

The only way to deal with predators is to not be prey. Sheep need to shut up or at least be be grateful for the grass and enjoy being vegetarians.


Ur right people arent equal. Some people arent 14 year old elitists without a life. And then it makes sense to complain about lack of matchmaker instead of ur gitgud bs

Edited by radiv, 28 November 2016 - 01:42 AM.


#64 Champion of Khorne Lord of Blood

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Posted 28 November 2016 - 02:58 AM

View Postradiv, on 28 November 2016 - 01:42 AM, said:


Ur right people arent equal. Some people arent 14 year old elitists without a life. And then it makes sense to complain about lack of matchmaker instead of ur gitgud bs


Its suprising how many good players are also good at other things and have lives. Its almost as if they are actually good at many things and aren't stereotypical basement lord teenagers. Something about attitudes to improve at whatever they do or whatever.

#65 Idealsuspect

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Posted 28 November 2016 - 03:14 AM

View PostDakota1000, on 27 November 2016 - 09:00 PM, said:


I know it was tag and no tag


I dont know what you know exactly, i just say that your statement >>>

View PostDakota1000, on 26 November 2016 - 07:27 PM, said:

Heh, players leave CW after complaining about the good players being there. CW gets queues split, the teams still play but the solos are basically empty. Queues get put back together messing up the group's matches in CW.


Was totally wrong...
Split wasn't about groups and solos players like it did happend with QP i said nothing more about your post.

#66 XX Sulla XX

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Posted 28 November 2016 - 03:15 AM

Like some one said the problem is not enough good groups on because they all seem to have gotten burned out.

A second problem is the matchmaker sees all tier 1 players the same. Seems like they could look at MRBC etc and use that data for matchmaking.

#67 radiv

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Posted 28 November 2016 - 04:45 AM

View PostDakota1000, on 28 November 2016 - 02:58 AM, said:


Its suprising how many good players are also good at other things and have lives. Its almost as if they are actually good at many things and aren't stereotypical basement lord teenagers. Something about attitudes to improve at whatever they do or whatever.



I'am well aware. Point is telling "sheep" to shut up and accept for example bad matchmaker is silly and elitist.
Not everyone can get just as good, some people are old, some bad, some have little time, some have disabilities and some play with joystick for fun.
Telling them to git gud and shut up, well then you shoud be a 14 year old without a life, if not ur just an ...

#68 TWIAFU

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Posted 28 November 2016 - 04:47 AM

View PostDeRazer, on 25 November 2016 - 03:07 PM, said:

Group queue is unplayable for small groups in Tier 3/2 now.

I'm facing MJ12, Lords, EON, etc. Every game is a stomp.

It's just not fun.

Taking a break seems the only option... and that means no shiny coins for PGI till they fix this.


If your group is getting slaughtered by other groups STOP playing as a group and try to play as a team.

Or, just quit playing if working as a team is to difficult.

Teamwork is key in group queue.

Step up or step out.

#69 TWIAFU

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Posted 28 November 2016 - 05:01 AM

View PostMystere, on 27 November 2016 - 03:04 PM, said:


PGI, allow solo players intrepid, daring, or even just plainly crazy enough to join the group queue. How could that possibly hurt?


I know your are an exceptional pilot, solo or grouped and you are the exception to the rule, however, look what allowing solo rambo's into CW did.

We cannot allow more non-teamwork play into a teamwork centered game mode. Look at the whole 12man boogeyman BS.
After the solo player failure of CW, do more groups, more players, want another queue with more players not participating? Just like CW, do groups want handfulls of solo players in their group? Not on comms, not on VOIP, not chatting, not part of the team?

F no!

Do we want or need more solo players complaining about getting stopmed by groups in the group queue just like we did and do for solo's getting rolled by Units in the Unit queue?

F-no!

Do solo players want groups in QP?

F no!

We have separate queues for separate playstyles and when you mix them together you get the crapfest we have now in CW.

#70 Rift Hawk

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Posted 28 November 2016 - 06:03 AM

View PostTWIAFU, on 28 November 2016 - 05:01 AM, said:


I know your are an exceptional pilot, solo or grouped and you are the exception to the rule, however, look what allowing solo rambo's into CW did.

We cannot allow more non-teamwork play into a teamwork centered game mode. Look at the whole 12man boogeyman BS.
After the solo player failure of CW, do more groups, more players, want another queue with more players not participating? Just like CW, do groups want handfulls of solo players in their group? Not on comms, not on VOIP, not chatting, not part of the team?

F no!

Do we want or need more solo players complaining about getting stopmed by groups in the group queue just like we did and do for solo's getting rolled by Units in the Unit queue?

F-no!

Do solo players want groups in QP?

F no!

We have separate queues for separate playstyles and when you mix them together you get the crapfest we have now in CW.


Bad players and stat ****** will always cry and complain no matter what happens. Take away premades from QP and they will cry about sync dropping. Eliminate sync dropping somehow and they will complain about being matched with people ranked way better than they are. Eliminate that and they will complain about being matched against better mech comp on the other team and will start screaming about mirroring teams. It is a never ending cycle to promote one thing. I want to do good with minimal effort and always win. Some people occasionally have valid arguments but most of the time its just whining because they are too anti social to talk to other people on the internet and interact with their fellow players in any positive way.

#71 QuantumButler

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Posted 28 November 2016 - 09:05 AM

View PostImperial X, on 28 November 2016 - 06:03 AM, said:


Bad players and stat ****** will always cry and complain no matter what happens. Take away premades from QP and they will cry about sync dropping. Eliminate sync dropping somehow and they will complain about being matched with people ranked way better than they are. Eliminate that and they will complain about being matched against better mech comp on the other team and will start screaming about mirroring teams. It is a never ending cycle to promote one thing. I want to do good with minimal effort and always win. Some people occasionally have valid arguments but most of the time its just whining because they are too anti social to talk to other people on the internet and interact with their fellow players in any positive way.


Exactly, as a wise man once said.



#72 Pika

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Posted 28 November 2016 - 09:11 AM

I honestly think a LOT of the problems with group queue could be fixed by just introducing a max group size. If you're below this size you drop in the regular solo queue (How World of Tanks\Warships and most other of these kinda games do it.) If you're above that size you drop in the group queue as we know it now or automatically matched up in Faction Play?

It just seems odd that everyone is punished for group play unless you're 7 members exactly and maxed tonnage. Some of the most fun I had in group queue was during the Lance challenge a few years back. Max group size of 4, one light, one medium one heavy and one assault.

Good times.

Edited by Pika, 28 November 2016 - 09:14 AM.


#73 Speedkermit

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Posted 28 November 2016 - 10:16 AM

Personally I think a group of just two players has no business being dumped into the QP group que, which has indeed become unenjoyable these days.

#74 Chuck Jager

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Posted 28 November 2016 - 10:47 AM

SImple hint for small groups when playing against premades.

Look at the number of unit tags and see if they have split numbers, usually odd (3-9, 7,5). You can usually tell by their mix of drop weights. Make your group the the size that they are maybe trying to Sync with (notice the maybe).

Then take a second to realize that these folks are playing for the same enjoyment and fun as everybody else.

FYI - I get to play in organized groups that do play against these folks, and sometimes we may have some friends who play with them drop with us. We still get beat a ton, but the victories and many losses are hard fought. The handful of victories are few, but really make the next week great. It does take an investment in time and discipline with builds. This is the nature of this mode.

#75 Mystere

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Posted 29 November 2016 - 08:17 AM

View PostTWIAFU, on 28 November 2016 - 05:01 AM, said:

I know your are an exceptional pilot, solo or grouped and you are the exception to the rule, however, look what allowing solo rambo's into CW did.

We cannot allow more non-teamwork play into a teamwork centered game mode. Look at the whole 12man boogeyman BS.
After the solo player failure of CW, do more groups, more players, want another queue with more players not participating? Just like CW, do groups want handfulls of solo players in their group? Not on comms, not on VOIP, not chatting, not part of the team?

F no!

Do we want or need more solo players complaining about getting stopmed by groups in the group queue just like we did and do for solo's getting rolled by Units in the Unit queue?

F-no!

Do solo players want groups in QP?

F no!

We have separate queues for separate playstyles and when you mix them together you get the crapfest we have now in CW.


I expect the brutal nature of the group queue to act as the deterrent.

Besides, if we're allowing 2/3-man groups into the queue, why not allow solos? Or should the group queue be relegated to only 4/8/12-man teams?

#76 Mystere

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Posted 29 November 2016 - 08:25 AM

View PostIdealsuspect, on 27 November 2016 - 03:25 PM, said:

Maybe this PGI move may work if people without tag were allowed only drop in scout mode and units with less than 4 people don't have access to invasion matchs...



NO!

#77 Rift Hawk

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Posted 29 November 2016 - 08:36 AM

View PostPika, on 28 November 2016 - 09:11 AM, said:

I honestly think a LOT of the problems with group queue could be fixed by just introducing a max group size. If you're below this size you drop in the regular solo queue (How World of Tanks\Warships and most other of these kinda games do it.)


Have you been on the World of Tanks forums ? I have. I have been playing that game as well since release and guess what ? There is the same forum bitching and crying about "Teamwork OP" there, as there is here.

As a wise man from the WoT forums once said:

"You want to penalize people for playing as a team, in a team game ? Your off your rocker mate."

A statement to which I wholeheartedly agree. This is a team game. Sometimes it sucks to drop solo. The other day I had 6 losses in a row. Today I had 9 wins in a row. All dropping solo. **** happens. Suck it up.

#78 Mystere

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Posted 29 November 2016 - 08:38 AM

View PostPika, on 28 November 2016 - 09:11 AM, said:

I honestly think a LOT of the problems with group queue could be fixed by just introducing a max group size. If you're below this size you drop in the regular solo queue (How World of Tanks\Warships and most other of these kinda games do it.) If you're above that size you drop in the group queue as we know it now or automatically matched up in Faction Play?

It just seems odd that everyone is punished for group play unless you're 7 members exactly and maxed tonnage. Some of the most fun I had in group queue was during the Lance challenge a few years back. Max group size of 4, one light, one medium one heavy and one assault.

Good times.


We used to have a 12-man only queue. It died a horrible death due to player starvation.

We also tried a "max of 4" team drop. There was a large exodus of team-oriented players.

PGI cannot afford to do the same mistakes again.

#79 BLOOD WOLF

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Posted 29 November 2016 - 12:37 PM

Can't we all just jump back into FW and get along?

#80 Deathlike

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Posted 29 November 2016 - 01:04 PM

View PostBLOOD WOLF, on 29 November 2016 - 12:37 PM, said:

Can't we all just jump back into FW and get along?


NO.





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