

Mechlab and Talent Trees - Can we touch them now?
#1
Posted 18 July 2012 - 08:54 PM
One of the other things that was great about the game was the 1%ers that you got, that made it easier to succeed next time.
I look at MW Online and can see lots of similarities in the way that this game is structured in a PVP sense. As mentioned in other posts, I have played this series of games since 386dx 1989, I love it, always have always will.
Apart from the game play the best thing about it, is the ability to almost completely customise your mech to suit you and your style of play. Don't get me wrong in the past bigger was most certainly better, this time around though, roles are vital and designing to suit those roles is going to be completely crucial
I would like to start preparing for this, as I am sure others would. The Mechland and the Talent Trees for pilots are key to this. Maybe they are public, I just cannot find them at all anywhere I look. Can have a look at the beta labs and trees online, so that they are not so hidden away.
I want to see if I can mount 2 AC/20's with ammo on a catapult and make it more than a support mech, I want to see if I can stack 24 small lasers on an atlas, simply to see the raw damage of an alpha strike.
I would love to see the advantages of the pilot trees over something else, which is going to suit my play style better, so that I don't waste time in game working this out immediately, I can simply crack on with the game.
So PGI, can you we them please?
#2
Posted 18 July 2012 - 08:58 PM
Hydrans, on 18 July 2012 - 08:54 PM, said:
One of the other things that was great about the game was the 1%ers that you got, that made it easier to succeed next time.
I look at MW Online and can see lots of similarities in the way that this game is structured in a PVP sense. As mentioned in other posts, I have played this series of games since 386dx 1989, I love it, always have always will.
Apart from the game play the best thing about it, is the ability to almost completely customise your mech to suit you and your style of play. Don't get me wrong in the past bigger was most certainly better, this time around though, roles are vital and designing to suit those roles is going to be completely crucial
I would like to start preparing for this, as I am sure others would. The Mechland and the Talent Trees for pilots are key to this. Maybe they are public, I just cannot find them at all anywhere I look. Can have a look at the beta labs and trees online, so that they are not so hidden away.
I want to see if I can mount 2 AC/20's with ammo on a catapult and make it more than a support mech, I want to see if I can stack 24 small lasers on an atlas, simply to see the raw damage of an alpha strike.
I would love to see the advantages of the pilot trees over something else, which is going to suit my play style better, so that I don't waste time in game working this out immediately, I can simply crack on with the game.
So PGI, can you we them please?
Search dude. There are heaps of thread on mechlab, and some on skill trees.
BTW wanting 24 small lasers (not possible) will make you unpopular around here!

#3
Posted 18 July 2012 - 09:02 PM
#4
Posted 18 July 2012 - 09:26 PM
We do know that the MechLab is pretty restricted, at least when compared to the MechLab in MechWarrior 2 and 3. The final details are still being worked out though.
#5
Posted 18 July 2012 - 09:26 PM
Graphite, on 18 July 2012 - 08:58 PM, said:
BTW wanting 24 small lasers (not possible) will make you unpopular around here!

Oh really? I just so happen to have SSW open and Sarna pulled up. Made this just for you

Lightshow BJ-1DB
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3025
Cost: 7,148,065 C-Bills
Battle Value: 1,153
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Medium Pulse Laser
22 Small Lasers
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: XL Fusion Engine 225 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 153 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 7
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Small Lasers RA 5 5 2.50
5 Small Lasers LA 5 5 2.50
6 Small Lasers RT 6 6 3.00
6 Small Lasers LT 6 6 3.00
Guardian ECM Suite CT 0 2 1.50
Medium Pulse Laser HD 4 1 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5/3j 8 1 0 0 2 0 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
#7
Posted 18 July 2012 - 11:06 PM
Devblog 4 - Role Warfare (2)
Devblog 6 - Mechlab
It's rather outdated, but this is all the info currently available to those of us outside the closed beta.
#8
Posted 18 July 2012 - 11:11 PM
Der Zivilist, on 18 July 2012 - 11:06 PM, said:
It's rather outdated, but this is all the info currently available to those of us outside the closed beta.
Yep, unfortunately the skills are VERY outdated from what I can tell after reading this post http://mwomercs.com/...958#entry138958
#9
Posted 18 July 2012 - 11:23 PM

#10
Posted 18 July 2012 - 11:26 PM
Der Zivilist, on 18 July 2012 - 11:23 PM, said:

Lol, probably...It is beta afterall

So yeah, +1 for new update to the update

Odds are that they are just waiting till they drop the NDA and let all the players put the info up hehe
Edited by Shadowscythe, 18 July 2012 - 11:29 PM.
#11
Posted 19 July 2012 - 12:26 AM
Hydrans, on 18 July 2012 - 08:54 PM, said:
One of the other things that was great about the game was the 1%ers that you got, that made it easier to succeed next time.
I look at MW Online and can see lots of similarities in the way that this game is structured in a PVP sense. As mentioned in other posts, I have played this series of games since 386dx 1989, I love it, always have always will.
Apart from the game play the best thing about it, is the ability to almost completely customise your mech to suit you and your style of play. Don't get me wrong in the past bigger was most certainly better, this time around though, roles are vital and designing to suit those roles is going to be completely crucial
I would like to start preparing for this, as I am sure others would. The Mechland and the Talent Trees for pilots are key to this. Maybe they are public, I just cannot find them at all anywhere I look. Can have a look at the beta labs and trees online, so that they are not so hidden away.
I want to see if I can mount 2 AC/20's with ammo on a catapult and make it more than a support mech, I want to see if I can stack 24 small lasers on an atlas, simply to see the raw damage of an alpha strike.
I would love to see the advantages of the pilot trees over something else, which is going to suit my play style better, so that I don't waste time in game working this out immediately, I can simply crack on with the game.
So PGI, can you we them please?
Don't worry I'm sure they'll do it just for you since you asked so nicely... And seriously dude? 24 small lasers?
#12
Posted 19 July 2012 - 03:08 AM
Obviously you will not do this, was using it as example about things that you can do with a mech. Sorry for not pointing that out more clearly. Cheers for the links
#13
Posted 20 July 2012 - 01:22 AM

24 lasers. nope

#14
Posted 20 July 2012 - 03:22 AM

#15
Posted 20 July 2012 - 07:33 PM
Soviet Alex, on 20 July 2012 - 03:22 AM, said:

Already have plans for a 2 gauss (can't stand the AC20) catapult K2

#16
Posted 20 July 2012 - 08:03 PM
Shadowscythe, on 20 July 2012 - 07:33 PM, said:
Already have plans for a 2 gauss (can't stand the AC20) catapult K2

I opted for twin UAC/5s on the K2, although I have been tinkering with the idea of a dual-Gauss JagerMech.
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