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Community/faction Warfare, Pgi & Mechcon: A Video


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#101 Theron Branson

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Posted 03 December 2016 - 11:42 AM

The problem imho is that there is many things PGI can do now as they've shown they can do it to make FW more indepth and fun. They can easily make faction based starter mechs with faction decals/paint jobs standard. They can easily award bonuses for conquering a planet and making that planet worth something more like mech and weapons manufacturing plants. The groups that take them over get a % of discount purchasing those items. Make a "Unit" training map that allows up to 24 members of the same team play with their purchased items like turrets, dropships, and other goodies from unit coffers. That is all database and shouldn't be very hard at all to implement. Make all maps available in FW so have the mappers start there and make good changes. Basicly PGI needs to play their own game. I really think they don't because if they did most of this wouldn't exsist. Then move on from there....

#102 naterist

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Posted 03 December 2016 - 03:17 PM

View PostAlteran, on 03 December 2016 - 11:05 AM, said:


A response to Nat and you on the Power Draw topic:

IF PGI had gone out and listed their goals for Power Draw, I don't think it would have turned into the crap show it turned into.

They needed to be extremely clear on what they wanted to achieve. Too many people turned Power Draw into:

Eliminate the Alpha Strike - in which it did not do in any way shape or form.

Limit the Alpha Strike - limit in what way? The amount of times you can fire an Alpha Strike? Limit the amount of damage that an Alpha Strike can do?

Force people into mixed builds - really? It's called stock mode.

Gets rid of Ghost Heat - Please, it was GH 2.0 with a 1.5 second refresh bar.... oh by the way, in Live try a 4 CERPPC Warhawk and fire 2 x 2 in quick succession and then 2 x 2 slightly slower. I didn't notice it before the last patch, but now you will for sure overheat with slight engine damage if you fire in quick succession. Perhaps it was already there, but it's there now for sure.

Creating a forced limited DPS strike - well GH 2.0 with bigger heat multipliers is all this really became. Limiting a DPS strike before GH hits at 30pts was fine by me. I don't run the Alpha Strike builds...

And so on.

In perfect PGI style, they left everything open ended, then screwed with weapons values and created a forum filled with flame ridden posts. Yes I was in there arguing against ED, because PGI didn't have clear goals and turned it into a complete disaster.

FOCUS!!

List out goals and objectives. Focus on the issue you put forth. Get a system that a good portion of the playing population can get behind and then release it. THEN address other issues that you see coming up. But no, they set out to bake a vanilla cake and end up with an ice cream mash of 15 flavors, black licorice, butter scotch pudding and a little bit of cake mix.

ED/GH2.0 could have been a good system, but it was allowed to crash and burn. To be quite honest, I think PGI let it all happen on purpose.



imagine if the whole goal of ED was to make a system that guided them to the weapon values they wanted, and they never had any intention of putting it in game in the first place....

#103 Alteran

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Posted 03 December 2016 - 09:51 PM

View Postnehebkau, on 03 December 2016 - 08:17 AM, said:


Now you have reached the "CANT AFFORD" portion of project management. First you have the costs associated with buying the new tech, then you have the greater cost of either having to hire all new people to handle the new tech or having to retrain all your people expending cost and many, many hours of time to get them to the expertise needed to do it. That takes a lot of money. It is too easy for us armchair critics to say "You should have" or "You could have" but there is so much which goes on that we are not privy to that we are not qualified to make those claims.

It would have been nice had PGI started fresh with FW and it would have been nice had they found the talent required to make FW what they originally intended but we should have all seen that it was doomed to failure. (hindsight I guess). The only thing we can hope for is that the mistakes of the past 1400 days have been a positive training exercise for the company and that they have learned and can move forward.

Again, I reiterate, the best thing that could come out of mechcon would be an announcement of MWO-2. That would allow them to ditch their current engine and architecture and start fresh with a design which takes into consideration "where we want to be" when developing "what we get now".


I know I responded to this already, but in light of the MW5 announcement.....

Yeah.... they had funds alright, just not for CW.

#104 Kwea

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Posted 03 December 2016 - 10:07 PM

View PostDeathlike, on 29 November 2016 - 02:26 AM, said:


PGI found Mercstar's kryptonite. It was deployed via Long Tom.

RIP

Bored to death is more like it. Long Tom had nothing to do with it.

Just about the only way you beat us if to make the game so bad even the winners are really losing. LOL.

#105 MischiefSC

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Posted 04 December 2016 - 05:15 AM

We'll see how people respond. Instinct for a lot of people will be to pan it out of the gate.

It'll take some setup. You need to have people on to fill games, even at odd hours. If people show up to try it and are waiting 10-30 minutes for a drop this will die on the table.

Honestly? If there was ever a time for people to take a step up in FW this is probably it. You need to drop no bigger than 6-8 mans and fold in pugs and returning players who are 'just trying it out' and make absolutely sure you keep it fun for everyone. Don't gen rush, be cool and fun in chat.

This isn't the stuff people wanted. Factions are pointless, there's less depth not more, etc. etc. It's cut down to a QP version of FW. Be that as it may the odds are good that you'll get a segment that left FW long ago giving it a try. They need to get into games, get wrapped into teams (and not used as meat shields) and see the fun that can be found in FW.

Wish you the best of luck. Expect a FW event of some sort and expect it to draw terribad pugs. Stomp gently and try to keep it fun.

#106 TheLuc

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Posted 04 December 2016 - 05:39 AM

Mechcon didn't had nothing exciting, the big announcement was MW5 Mercs and already just the cockpit/HUD view design is an issue.

CW/FW will remain same old ghost town even with the merging Quick Play with it. All their plans in the December road-map seem so empty, it add nothing new to the table, same old with different sauce.





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