

I Am Once Again Reminded That Ping Makes A Massive Difference To Gameplay
#1
Posted 29 November 2016 - 08:35 AM
I was instantly reminded of how much I missed 120ms ping. On paper, 250ms isnt much for a round trip...that's only about 1/4th of a second. In practice, the difference is massive.
For example, shooting moving mechs with lasers actually hurts them. You know how every now and then you will see someone in a cicada or raven running around at like, 64 kph or some insanely slow speed? I could alpha them 3 times and they wouldn't even lose a side torso. With 120ms ping, mechs were just popping like balloons with a mediocre laser vomit build.
Everything is so snappy and responsive. There is no noticeable delay between pulling the trigger and the weapon firing, instead of the usual 0.5-1 second firing delay. This is a pretty huge deal when you are using something like SRMs. Weapons firing instantly when you want them to is just amazing.
Damage calculation happening instantly is also amazing. With 250 ms ping, there's about a half second delay before the shot actually registers (and your shot can be nullified if someone with lower ping kills you or takes out your weapon, even if you fired first on your screen). There's no delay with 120 ms ping. If someone has a red CT and i dump some SRMs into it, he instantly drops dead instead of clinging to life for an extra half second. It's like an entirely different game. With just 3x SRM-6s, people actually take significant damage...it no longer feels as if i'm throwing spitballs.
And the amount of damage I am suddenly able to tank from players in the 250ms range also makes a huge difference in survivability. I've had assault brawlers round the corner and hit me with a massive spread of SRMs, and all it did was scratch my armor. After every shoot out, I look at my paper doll and am amazed to see how little damage I've taken.
I can only imagine what the holy grail of sub 50 ms ping feels like.
I'm not sure if this is just something unique to MWO or something that is common to all similar games. From a technical standpoint, is it normal for a difference of 130ms to make such a massive difference?
#2
Posted 29 November 2016 - 08:46 AM

#3
Posted 29 November 2016 - 09:28 AM
I fired that Gauss round into your back before you were even conceived.
#4
Posted 29 November 2016 - 09:36 AM
My middle of nowhere, rural America, internet connection fluctuates randomly and wildly between 50 (oh boy the kids are in bed! no one is on line! I can play MWO!) to over 2000 (wtf?!!! its 1:00AM no one is using the internet, why is my ping off the charts! is my 6 year old downloading porn? WTF!!!).
Yes its better than satellite, but not by much. The fact that the fluctuations are seemingly totally random drives me nuts.
#5
Posted 29 November 2016 - 09:41 AM
Bud Crue, on 29 November 2016 - 09:36 AM, said:
My middle of nowhere, rural America, internet connection fluctuates randomly and wildly between 50 (oh boy the kids are in bed! no one is on line! I can play MWO!) to over 2000 (wtf?!!! its 1:00AM no one is using the internet, why is my ping off the charts! is my 6 year old downloading porn? WTF!!!).
Yes its better than satellite, but not by much. The fact that the fluctuations are seemingly totally random drives me nuts.
I get exactly the same phenomena playing here in rural Somerset at the end of a very long copper cable. On the EU server my ping is usually 60 - 70, which is fine. But on occasions it goes to 1,000 - 2,000, which is about what I might expect if I was routing my connection to the server via the Moon. No idea why it does this, but it's incredibly annoying.
#6
Posted 29 November 2016 - 10:20 AM
#7
Posted 29 November 2016 - 06:42 PM

That said, my match performance would be much higher if I had 50 ping instead of 200+ like I have currently, in NA server.
Edited by El Bandito, 29 November 2016 - 06:49 PM.
#8
Posted 29 November 2016 - 07:41 PM
#9
Posted 29 November 2016 - 11:12 PM
#10
Posted 30 November 2016 - 03:39 AM
#11
Posted 30 November 2016 - 03:58 AM
MOBAjobg, on 29 November 2016 - 11:12 PM, said:
I dunno, with 50ms or less ping on EU server, my dual PPCs don't even scratch the paint off of mediums.
#12
Posted 01 December 2016 - 08:32 AM
#13
Posted 01 December 2016 - 08:37 AM
El Bandito, on 29 November 2016 - 06:42 PM, said:

That said, my match performance would be much higher if I had 50 ping instead of 200+ like I have currently, in NA server.
I have a good ping and that **** still happens...
#16
Posted 01 December 2016 - 09:20 AM
It's worth about +30% to my damage score, every match.
(Ironically, I usually become aware of the better the ping because suddenly my damage seems more than I expect.)
After a few days my ping goes back to 250 and I once again am left to dream of what could be if I lived somewhere closer to the servers.
#19
Posted 01 December 2016 - 10:27 AM
Actual, visible gameplay isn’t a problem though. I mean it looks like everything is working fine but the damage number just don’t add up with the number of hits I visually landed in game and there are times when I know I have landed a solid hit with my lasers only to not see it reflected on the enemy’s target info display. Seems to effect mostly lasers
#20
Posted 01 December 2016 - 10:35 AM
Viktor Drake, on 01 December 2016 - 10:27 AM, said:
Unless I'm wrong, if the rticule turn red, it mean the server have registered the hit and is returning this visual indicator to you so you know it has registered.
This mean on a server with high ping some players get used to compensate by firing next to a target in the air when looking at screen and hit register and reticule will turn red.
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