I'm going to guess by the design that it's lore will be something about a mech designed by and for mercenaires. Something roughly cobbled together on some place like Galatea. The rough look of the Roughneck is because they don't have access to a lot of infrastructure, so these things are built with roughly constructed parts (hence the hands) and those from other mechs' (gun from the Shadow Hawk, a common mech).
This is not unknown in the universe:
http://www.sarna.net/wiki/Cronus
http://www.sarna.net/wiki/Bandersnatch
With the announcement of Mechwarrior 5 Mercenaries it would make sense. Will probably become a part of the new game for the proposed lore above.
Likewise by making it a focus of MW5, it's PGI's way of getting their name out there. Similar to how the Uziel represents Mechwarrior 4 and the Bushwhacker for 3.


Roughneck Lore
Started by dervishx5, Dec 07 2016 01:39 PM
4 replies to this topic
#1
Posted 07 December 2016 - 01:39 PM
#2
Posted 07 December 2016 - 01:42 PM
Roughneck already has lore. It was designed by a manufacturer known for Industrial Mechs, during the early years of the Clan Invasion.
It would be supremely stupid for the Roughneck to show up in MW5: Merc. It's one thing to play loose with production dates that you didn't set - It's down right moronic to ignore the production dates you just made yourself.
But, you know - Whateves. Probably still a good chance it'll show up in MW5: Merc because '**** It, Why Not.'
It would be supremely stupid for the Roughneck to show up in MW5: Merc. It's one thing to play loose with production dates that you didn't set - It's down right moronic to ignore the production dates you just made yourself.
But, you know - Whateves. Probably still a good chance it'll show up in MW5: Merc because '**** It, Why Not.'
Edited by Bombast, 07 December 2016 - 01:43 PM.
#3
Posted 07 December 2016 - 01:43 PM
Instead of guessing, you could just read the lore they put out for it.
During the initial Clan Invasion, BattleMech facilities across the Inner Sphere ramped up to the massive levels of production required to try stopping the onslaught. For Achernar BattleMechs this included their standard line of Locusts, Enforcers, Dervishs and so on. However, one lead designer had a wild idea: start with the Loader King as a superb design known for taking a hell-of-beating and still delivering decade after decade. Then overhaul the appropriate parts with BattleMech-grade components. While many balked at the radical idea, the designer forced the program through. (According to rumor, the designer had serious dirt on the CEO).
Long story short: Clans invade, IS starts running out of mechs to throw at them, guy blackmails the CEO into overhauling Industrialmechs into full-on Battlemechs (so not exactly Dark Age, where they'd be using Industrialmechs with Industrialmech components, this is an actual Battlemech)
During the initial Clan Invasion, BattleMech facilities across the Inner Sphere ramped up to the massive levels of production required to try stopping the onslaught. For Achernar BattleMechs this included their standard line of Locusts, Enforcers, Dervishs and so on. However, one lead designer had a wild idea: start with the Loader King as a superb design known for taking a hell-of-beating and still delivering decade after decade. Then overhaul the appropriate parts with BattleMech-grade components. While many balked at the radical idea, the designer forced the program through. (According to rumor, the designer had serious dirt on the CEO).
Long story short: Clans invade, IS starts running out of mechs to throw at them, guy blackmails the CEO into overhauling Industrialmechs into full-on Battlemechs (so not exactly Dark Age, where they'd be using Industrialmechs with Industrialmech components, this is an actual Battlemech)
#4
Posted 07 December 2016 - 01:44 PM
I like mine better!
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