kuma8877, on 03 December 2016 - 05:41 AM, said:
One problem, no tools. So they would have to dedicate someone to create the toolkit that works with the current version of Cryengine they are using, to include all the underlying structure changes they have made over the years. Not as easy as saying, just open up modding. Most games that have a good mod community have a good tool set to offer to the public that allows mostly easy access to under the hood features. My guess is, there are no such tools for public use and someone would need to organize and create said tool set, as well as hiring whoever is going to go through all the mods to make sure they are up to snuff and tested.... You're asking for more people to be necessarily hired to support the mod system than you think, perhaps even more than it would take to create maps and gamemodes...
The funniest thing I find about that concept that you put forth is that many, many games of different team sizes (from smaller than PGI to behemoth companies) utilize the steam work shop for mods and such so no, I don't believe the convoluted belief "that it's all just too much for PGI to handle. I mean I do believe it, but not for legitimate reasons.
The second funniest thing is the often used follow up to the " they need more staff" line, is the "they need more money" line. Truth is, you could probably throw a small wealthy countries' GDP at Piranha and not much would probably change except for the price of mechpacks. And Russ would probably drink champagne laced with gold instead Canadian blue hockey bier.
Let's just take the linebacker and use it as a lower end model to project a monthly income from mechs absent other methods.
While competing in the lbk leader board I noticed I was 3072 in one of the variants I didn't play very often during the event, the Prime I believe, which comes with basic pack. So not counting the reinforcement or hero packs, a.relatively unpopular mech, and barely holds a candle to one wrapped in the laurels of Kodiak goodness still managed to net PIG $60,000 + not to forget the reinforcement or heroes, which if even half of the assumed(could be more) lbk owners picked up, that's another 45,000. Take that lowball and you end up at around 1.2 million. That's just the low end, not factoring the uber successful mechs or other products sold. Or the world championships for a metric, raised an additional $43000 on top of the original 100K with the support packages that were $10 a pop. Can't remember but I think PIG oh so noble, only contributed 5 of the $10 to the pot, so that would double the number of potential investors this game sees. I know it's no DOTA but it all adds up real quick especially when you figure this is all for a non-material product.
Edited by JackalBeast, 03 December 2016 - 10:11 AM.